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PSU: YOUR MOTHER WEAR COMBAT BOOTS!
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2013-04-04, 09:09 AM | [Ignore Me] #109 | |||
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Last edited by luvthesnapper; 2013-04-04 at 09:11 AM. |
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2013-04-04, 09:18 AM | [Ignore Me] #110 | |||
Contributor Sergeant
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Heh.. I didn't notice any FPS drops last night... but on Mattherson there was quite a bit of micro-stuttering and server lag on Esamir during the Alert period. Not sure if it was due to the Cont being locked and the amount of players there, but it seemed to continue even in smaller fights away from the zerg. |
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2013-04-04, 09:49 AM | [Ignore Me] #112 | |||
First Lieutenant
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Quite a fight at Freyr Amp Station last night with Vanu and NC, a little TR smattered in. |
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2013-04-04, 10:57 AM | [Ignore Me] #115 | ||
Master Sergeant
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I don't know. It wouldn't really hurt them that much. Just stop adding the new stuff in and fix the bugs and performance (both client and server side). They can still continue doing more stuff but as an added bonus, they get a lot more time to test them out. Once the game is much more polished, they can add the stuff in and hopefully it won't break much.
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2013-04-04, 08:29 PM | [Ignore Me] #116 | ||
Private
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To people complaining about OHK pump actions or other shotguns, remember that we've sacrificed range for CQB power. LMG heavies can engage relatively effectively at any range from 0-100m (But perform best at mid/close mid). Shotguns perform ONLY within about 10m without slugs. So, if I see someone 20m away with a carbine/other mid range weapon I either:
a) Get killed. b) Use the terrain to move up fast between cover to get within my range (Hopefully un-seen, if not than additional cover tactics must be employed). c) Try and go un-noticed and allow him to move along. At this range most other classes would engage the target, but as a shotgun user you must find alternate means to approach your target. It's a trade off, personally I don't want shotguns to have similar damage values as any other gun because that would put me on an equal playing field in CQB and a severe disadvantage at range. If a weapon is TERRIBLE at something, then it needs to be great at another thing. It can't be terrible at something and not be better than "Moderately effective" at anything else. If they need to change something about pumps, they need to make them more noticeable so people can actively avoid them, such as being extremely loud and showing on the minimap for extended periods when fired, or having some sort of discernible feature as right now they look like any other VS gun, any TR carbine or any other NC carbine. |
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2013-04-04, 08:50 PM | [Ignore Me] #117 | |||
Sergeant Major
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Least that's how it's been explained to me. |
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2013-04-05, 05:42 AM | [Ignore Me] #118 | ||
Private
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hi@all
when i read about gu6 i thought--wow. with exceptions of the shoutguns. in my fall i use the thanatos. i buyed for money this weapon because i thought it is a good way for the cqc. after the patch i think this is a pain in the ass. i payed for a bmw and i get now a fiat punto. damage, rof, and distance are low. in cqc with more enemys impossible to get sprees. in my opinion is this patch a killing weapon class for all users of semi automatic shoutguns. i will not discuss about pumps, because 1 hit kills in cqc are in my opinion absolutelly unfair and low. proposol to soe: before people are buying for money guns, give them a guarantee for 1 year for no-changes...LOL. the only reason i see in changing the stats of the weapons are for sure the high complain rate about it...thank you!@for non skilled players->start playing tetris! |
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2013-04-05, 07:41 AM | [Ignore Me] #119 | ||
Second Lieutenant
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I'm going to go ahead and assume you're German.
Yeah, a guarantee would be nice. They said that they wouldn't be allowing real money purchases in beta because everything was subject to change. It is important to note that everything is STILL subject to change. Maybe you should make a thread on the official forum about it, see how many people agree there. I definitely do. And no, Tetris would be too hard for them. Try something easier. Like CoD. |
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2013-04-05, 09:34 AM | [Ignore Me] #120 | ||
Sergeant Major
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I don't think anything should be immune to balancing, if the devs think something is weak they have every right to buff it, and vice versa. That's just good for everyone, regardless of whether you're paying or playing for free.
That said, I do find it odd that they seem to have nerfed the old shotguns harder than the newer pump-action models - especially since it's the pump shotguns that everyone seems to have more of a problem with. |
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