Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: where you can say ANT and not mean a bug.
Forums | Chat | News | Contact Us | Register | PSU Social |
2013-05-15, 01:50 PM | [Ignore Me] #106 | |||
Master Sergeant
|
Now downing a lib will often grant me 1000 (I have membership + alpha for 100% boost) and killing an ESF can get me 800+. More people hunt air since its worth it now exp wise. Now I see dedicated air squads going around on Connery taking out everything they see with a mix of A2A and A2G equied ESF + the occasional lib. to top that off, its safer to fight aircraft then ground forces due to how prevalent and powerful AA is. What needs to happen is this, give ESF a bit more breathing room in the space that matters via nerfing burster max's range to infintry render distance, they are infantry and the smallest, cheapest dedicated AA unit thus they should not be the most powerful. Give skygaurds a bit more range (either via better COF or faster projectile speed) to help protect out to vehicular render range. Let A2A ESF take out the ground attack ESF and this would also give noobs more room to make errors and thus get more planes in the air. this way everything has a intended roll in the fight and you will see dogfights above large battles. As for you stating that some servers don't have dedicated air, that is no excuse. If your side does not bring air to the plate and the other team does, you SHOULD be at a disadvantage. Same with tanks. No more of this "infantry should be able to do everything alone" nonsense, That is not the spirit of planetside. Last edited by SolLeks; 2013-05-15 at 01:52 PM. |
|||
|
2013-05-15, 02:03 PM | [Ignore Me] #107 | ||||
Major
|
As has been said before, I'd rather Air be gimped then the rest of the game be ruined for the sake of Air. |
||||
|
2013-05-15, 02:31 PM | [Ignore Me] #108 | |||
First Lieutenant
|
Upping the XP for killing air to air, giving people more flight room with faster more exciting aircraft to fly (like driving the Harrasser on the ground) would make me want to get in the air more. Right now aircraft seem more like troop rape machines rather than mighty airforces battling for control in the sky. If they add larger air battleships like the concept art shows that would help tremendously if they are not going to change the way the current aircraft fly. ps. I'm not hating on the current aircraft I enjoy very much shooting them out of the sky with any means neccessary, but the air to air combat needs some help. |
|||
|
2013-05-15, 02:36 PM | [Ignore Me] #109 | |||
Master Sergeant
|
Good video set on how to really fly the ESF, only 3 out so far but its Spadar so the rest will be good I am sure. They don't feel like troop rape machines to me at all, Sure I will rotary a few infantry as my outfit takes a base, but that is not my main roll and not what I do if there are other ESF in the area. Edit~ To be honest, my reaver feels more like a paper plane than a troop murder machine, 3 guys shooting LMGs at me will force me to go away but for some reasion, people just don't seem to do that much (I do when being attacked by ESF, made many run away). Also I agree with you on the BF3 gameplay, but that is what a lot of people seem to want to do to air. Last edited by SolLeks; 2013-05-15 at 02:48 PM. |
|||
|
2013-05-15, 02:55 PM | [Ignore Me] #110 | |||
First Sergeant
|
just make the whole base a warpgate bubble if that's your emergent G2A game. |
|||
|
2013-05-15, 03:05 PM | [Ignore Me] #111 | |||
Private
|
We just need the ESF to be great at specific roles. An A2G - Anti Armour ESF should be able to defend itself against a light air attack, but it should be VERY effective against armour. You shouldn't be able to hunt Libs and Tanks, but you shouldn't be insta-gibbed every time an A2A ESF shows up or a Lib rams you. This should play the same with A2G anti personnel and A2A ESFs. An A2A ESF should have little to no ability to engage ground targets. ALSO - Lockons and Flares (or smoke for armour for that matter) - this whole system needs to be revamped. This is a balance system that trades skill and tactics for timers. If your flares are faster than the reload of your enemy you always win. If the reload time of your enemy is faster than your flares you always loose. This is completely displeasing for everyone involved. ESFs need to be great at something again. They don't need to be great at everything, but they need to be great at something. They take too much skill, time, and certs for them to be as absolutely impotent as they are right now. The idea that "if there is lots of AA I loose and if there is none I win" is close to the truth but it isn't entirely accurate. AA is VERY powerful and almost always INSTANTLY available. If there is AA around the area is (usually) denied to ESFs if there is no AA around then the people getting "farmed" are without excuse. AA is a Max spawn away. I hope you read and consider these things well Matt. |
|||
|
2013-05-15, 03:08 PM | [Ignore Me] #112 | ||||
Private
|
|
||||
|
2013-05-15, 03:13 PM | [Ignore Me] #113 | |||
First Lieutenant
|
Also I do not fly much (yet) but have in other games, we are trying to evolve our small outfit from ground pounding with infantry to utilizing land vehicles now. After they get better at that we can move on to air power. Last edited by VaderShake; 2013-05-15 at 03:19 PM. |
|||
|
2013-05-15, 03:21 PM | [Ignore Me] #114 | |||
First Sergeant
|
the way that the tunnels move you quickly and spit you out of a one way exit is a good way to do protected spawns. too bad they spit you out into a deathtrap instead of someplace useful. |
|||
|
2013-05-15, 03:51 PM | [Ignore Me] #115 | ||
Private
|
On more thing.
I don't care about "great dogfights" or "great A2G battles" I care about the ESF MATTERING to the effort to win and hold territory. I think ESFs should be effective and well rewarded for fulfilling meaningful missions in the area of operations. Right now we ESF pilots don't really matter. We help in fringe ways but if we were not in the game the war would look almost entirely the same. |
||
|
2013-05-15, 05:20 PM | [Ignore Me] #116 | |||
Corporal
|
I've got a nice long video incase you don't know what I'm talking about. PS: It's actually spelled Tier... And a couple of the more suspicious ones I've reported, haven't shown up in months which leads me to believe you're right about some of that "skill" being h4x that we don't need to account for specifically with balance changes. But it doesn't change my opinion that Pods should be a Primary slot item. That would actually be exactly the kind of buff our Reavers could use if you think about it since we're only supposed to be using them for hit & run anyway... Last edited by VGCS; 2013-05-15 at 05:24 PM. |
|||
|
2013-05-15, 05:44 PM | [Ignore Me] #117 | |||||
Master Sergeant
|
Also good luck when you start, its rough out there today with all the AA and vet pilots. I suggest after certing into the basics (rank 1 for each slot) to start certing the cool down timer quite a bit, or else you will not get much practice time for quite a wile (cert it up until it is like 500 certs for the next level, save the 500+ ones till you have more certs in other stuff).
as for the spelling, I have shitty spelling so don't mind some misspellings or wrong word usage due to spell check + my reading failing me. As for primary pod slots, I would not mind that change however I think that all ESF should be able to at least defend themselves vs other air, If that means they can only use the default nosegun (or ground attack) if using rocket pods then so be it. Last edited by SolLeks; 2013-05-15 at 05:49 PM. |
|||||
|
2013-05-15, 06:07 PM | [Ignore Me] #118 | ||
Corporal
|
Well definitely.... I was really thinking that the Extended AB tanks would be "defense enough" against a Rotory+A2AM user anyway. That's basically all that some of the beginner pilots in my outfit could handle frankly. One of the reasons they 'crutch' so much on pulling Tank columns for fighting other Armor is because they can't fly away fast enough from real A2A players. Shaking up the loadout options would really give them a reason to invest in Racer Airframe and get more comfortable pulling Reavers instead of always jumping into a Galaxy or Vanguard like they do now...
|
||
|
2013-05-15, 07:26 PM | [Ignore Me] #119 | ||
Private
|
AA maxes are invincible. They sit behind the spawn room shield. This is broken gameplay.
It takes a lot of skill, resources and certs to utilize an ESF. Anyone can get quick access to a variety of AA that is super easy to use and super effective. |
||
|
2013-05-15, 08:00 PM | [Ignore Me] #120 | |||
Major
|
Seriously, if you actually HAD the skills to fly you wouldn't whine about Ground AA as it is right now. |
|||
|
|
Bookmarks |
|
|