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PSU: Has Too Many Quotes
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2013-06-23, 11:49 AM | [Ignore Me] #106 | |||
Staff Sergeant
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Killing ESFs during that time was ridiculously easy. |
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2013-06-23, 12:11 PM | [Ignore Me] #110 | |||
Staff Sergeant
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The nerfs and buffs are still going on in PS2, but it's much less fun now that SOE is accepting money for items (weapons, etc.). Now, it's about "getting a bill of sold goods" (i.e. getting misled and ripped off by SOE). |
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2013-06-23, 02:23 PM | [Ignore Me] #111 | ||
Sergeant Major
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You said you could not hit an ESF at point blank with a weapon that detonates when 5 meters from a target. Just pointing out your ridiculous claims that AA was UP when it seems to me it was the user. And calling me biased is pretty much the pot calling the kettle black man.
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2013-06-23, 02:26 PM | [Ignore Me] #112 | |||||
Major
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Should I fail at flying an AA ESF, which by your own admission is harder than any form of ground Vehicle, or should I invest in a Dedicated GROUND TO AIR FLAK PLATFORM specifically for taking down Aircraft?
I'd argue with Falcon over his personal attack, but since I consider him a moron I might as well conserve my energy. |
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2013-06-23, 02:34 PM | [Ignore Me] #113 | |||
Staff Sergeant
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While I understand that SOE used gamers as beta testers during the PS2 beta, I'm surprised that SOE couldn't do a better job at determining a weapon's effectiveness BEFORE releasing it to the beta testers. |
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2013-06-23, 02:54 PM | [Ignore Me] #114 | |||
Sergeant Major
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Most dedicated pilots already had over a couple hundred hours of practice flying during beta tuning their skills. Soon as launch hit it was like a free buffet as the majority of outfits just didn't pull sufficient AA. But after a couple weeks the competent outfits fixed that and most of the air was forced to go farm the more ignorant players of PS2. Which many are still very unhappy to this day for our actions but really was it our fault players didn't pull the counter to air? |
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2013-06-23, 03:35 PM | [Ignore Me] #115 | |||
Colonel
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2013-06-23, 03:44 PM | [Ignore Me] #116 | ||
Staff Sergeant
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I honestly can't say how AA was at the start of launch as I didn't own AA (bursters or Skyguard) at the time. I can only comment on beta as SOE gave us certs to test practically everything.
I can say that balancing PS2 is a nightmare for SOE. It's impossible to know how many units of X will be present to counter how many units of Y and so on and so forth. I do think that had more players purchased AA options, then ESFs and Libs wouldn't have earned the bad rap they garnered when rocketpodding infantry. The problem though is even if AA was fairly powered or even over powered, there weren't enough players who purchased the AA options at the launch of PS2. So SOE's only option at the time was to nerf aircraft into oblivion. And the balancing act started then and continues to this day. Frankly, any gamer (myself included) must realize that anything they buy in PS2 will result in being sold a bill of goods. Just because something is effective today is NO guarantee that it will be tomorrow. It's just the nature of trying to balance a game that's inherently impossible to balance in the first place. PS2 is my first and last F2P game. From here on out, I'm sticking to games where you know what you're weapons you're upfront, you know how many players are on each side, etc. This leads to a much easier game to balance. |
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2013-06-23, 03:56 PM | [Ignore Me] #117 | |||
Sergeant Major
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2013-06-23, 04:02 PM | [Ignore Me] #118 | ||
Staff Sergeant
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Not only did this situation exist at the PS2 launch, but it still exists to this day.
Too many players either are unaware or indifferent towards a number of options to combat vehicles (aircraft, tanks, etc.). For example, why more TR players don't buy the Striker RPG is beyond me. It's hands down the best RPG that money can buy. |
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2013-06-23, 04:14 PM | [Ignore Me] #119 | |||
Sergeant Major
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