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Old 2013-06-23, 11:49 AM   [Ignore Me] #106
omega four
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Re: The Air game is 20 times better post GU11


Originally Posted by Sledgecrushr View Post
Yeah I remember those two weeks. The skyguard had a lot of visual recoil but if you panned out to third person it was very easy to use.
Even the visual recoil wasn't an issue. The flak shells detonation and damage range were so large that you didn't even have to precisely aim at ESFs to destroy them.

Killing ESFs during that time was ridiculously easy.
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Old 2013-06-23, 12:00 PM   [Ignore Me] #107
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Re: The Air game is 20 times better post GU11


At that time soe was doing huge buffs and then huge nerfs. It was kinda crazy but a lot of fun.
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Old 2013-06-23, 12:00 PM   [Ignore Me] #108
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Re: The Air game is 20 times better post GU11


Originally Posted by Sledgecrushr View Post
I used bursters when this game launched. They were junk. Even at point blank range you couldnt do anything to esf. I think snafu that you have a bad case of selective memory.
Sledge are you really going to try and say bursters were so bad you couldn't hit a target at point blank range? If that was the case man I don't think it was the weapon system but rather the user.
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Old 2013-06-23, 12:02 PM   [Ignore Me] #109
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Re: The Air game is 20 times better post GU11


Originally Posted by snafus View Post
Sledge are you really going to try and say bursters were so bad you couldn't hit a target at point blank range? If that was the case man I don't think it was the weapon system but rather the user.
We dont have to get all personal. But you are kind of a biased idiot.
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Old 2013-06-23, 12:11 PM   [Ignore Me] #110
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Re: The Air game is 20 times better post GU11


Originally Posted by Sledgecrushr View Post
At that time soe was doing huge buffs and then huge nerfs. It was kinda crazy but a lot of fun.
It was fun when PS2 was officially still in beta.

The nerfs and buffs are still going on in PS2, but it's much less fun now that SOE is accepting money for items (weapons, etc.). Now, it's about "getting a bill of sold goods" (i.e. getting misled and ripped off by SOE).
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Old 2013-06-23, 02:23 PM   [Ignore Me] #111
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Re: The Air game is 20 times better post GU11


Originally Posted by Sledgecrushr View Post
We dont have to get all personal. But you are kind of a biased idiot.
You said you could not hit an ESF at point blank with a weapon that detonates when 5 meters from a target. Just pointing out your ridiculous claims that AA was UP when it seems to me it was the user. And calling me biased is pretty much the pot calling the kettle black man.
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Old 2013-06-23, 02:26 PM   [Ignore Me] #112
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Re: The Air game is 20 times better post GU11


Originally Posted by CrankyTRex View Post
Nothing is stopping you from getting in your own ESF and fulfilling that role, which is the point I made earlier about it seeming to be anathema to ground forces to consider that option.
Nothing except this:
Originally Posted by CrankyTRex View Post
This one is undermined by the inescapable fact that numerical advantage is always in favor of ground forces for numerous reasons, not the least of which is that people prefer to be on the ground because flying itself is harder than running around or driving a tank.
So yeah, which is it?
Should I fail at flying an AA ESF, which by your own admission is harder than any form of ground Vehicle, or should I invest in a Dedicated GROUND TO AIR FLAK PLATFORM specifically for taking down Aircraft?

Originally Posted by Sledgecrushr View Post
We dont have to get all personal. But you are kind of a biased idiot.
Quoted for Truth man...

I'd argue with Falcon over his personal attack, but since I consider him a moron I might as well conserve my energy.
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Old 2013-06-23, 02:34 PM   [Ignore Me] #113
omega four
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Re: The Air game is 20 times better post GU11


Originally Posted by snafus View Post
You said you could not hit an ESF at point blank with a weapon that detonates when 5 meters from a target. Just pointing out your ridiculous claims that AA was UP when it seems to me it was the user. And calling me biased is pretty much the pot calling the kettle black man.
Not to take sides personally, but AA weapons were severely underpowered for a time during the PS2 beta. This led SOE to severely OVERPOWER AA weapons and the resulting almost-extinction of aircraft for a while.

While I understand that SOE used gamers as beta testers during the PS2 beta, I'm surprised that SOE couldn't do a better job at determining a weapon's effectiveness BEFORE releasing it to the beta testers.
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Old 2013-06-23, 02:54 PM   [Ignore Me] #114
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Re: The Air game is 20 times better post GU11


Originally Posted by omega four View Post
Not to take sides personally, but AA weapons were severely underpowered for a time during the PS2 beta. This led SOE to severely OVERPOWER AA weapons and the resulting almost-extinction of aircraft for a while.

While I understand that SOE used gamers as beta testers during the PS2 beta, I'm surprised that SOE couldn't do a better job at determining a weapon's effectiveness BEFORE releasing it to the beta testers.
During Beta it was a constant back in forth between UP and OP. But on launch Burster maxes were very potent but largely unused. Now that stemmed to players ignorance of how AA works in PS2 and the fact it cost players so much to purchase a burster weapon. You add that along with how OP air was with the higher and larger damage we did at launch and you had a horrible mix.

Most dedicated pilots already had over a couple hundred hours of practice flying during beta tuning their skills. Soon as launch hit it was like a free buffet as the majority of outfits just didn't pull sufficient AA. But after a couple weeks the competent outfits fixed that and most of the air was forced to go farm the more ignorant players of PS2. Which many are still very unhappy to this day for our actions but really was it our fault players didn't pull the counter to air?
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Old 2013-06-23, 03:35 PM   [Ignore Me] #115
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Re: The Air game is 20 times better post GU11


Originally Posted by snafus View Post
During Beta it was a constant back in forth between UP and OP. But on launch Burster maxes were very potent but largely unused. Now that stemmed to players ignorance of how AA works in PS2 and the fact it cost players so much to purchase a burster weapon. You add that along with how OP air was with the higher and larger damage we did at launch and you had a horrible mix.

Most dedicated pilots already had over a couple hundred hours of practice flying during beta tuning their skills. Soon as launch hit it was like a free buffet as the majority of outfits just didn't pull sufficient AA. But after a couple weeks the competent outfits fixed that and most of the air was forced to go farm the more ignorant players of PS2. Which many are still very unhappy to this day for our actions but really was it our fault players didn't pull the counter to air?
You are completely wrong about the situation. G2a was completely neutered before launch. The ensuing air blitz took advantage of this inability of ground to protect itself and air fed off of the fat of this new game. So much so in fact i believe this was a leading factor in the massive population loss we had early on.
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Old 2013-06-23, 03:44 PM   [Ignore Me] #116
omega four
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Re: The Air game is 20 times better post GU11


I honestly can't say how AA was at the start of launch as I didn't own AA (bursters or Skyguard) at the time. I can only comment on beta as SOE gave us certs to test practically everything.

I can say that balancing PS2 is a nightmare for SOE. It's impossible to know how many units of X will be present to counter how many units of Y and so on and so forth.

I do think that had more players purchased AA options, then ESFs and Libs wouldn't have earned the bad rap they garnered when rocketpodding infantry. The problem though is even if AA was fairly powered or even over powered, there weren't enough players who purchased the AA options at the launch of PS2. So SOE's only option at the time was to nerf aircraft into oblivion.

And the balancing act started then and continues to this day.

Frankly, any gamer (myself included) must realize that anything they buy in PS2 will result in being sold a bill of goods. Just because something is effective today is NO guarantee that it will be tomorrow. It's just the nature of trying to balance a game that's inherently impossible to balance in the first place.

PS2 is my first and last F2P game. From here on out, I'm sticking to games where you know what you're weapons you're upfront, you know how many players are on each side, etc. This leads to a much easier game to balance.
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Old 2013-06-23, 03:56 PM   [Ignore Me] #117
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Re: The Air game is 20 times better post GU11


Originally Posted by Sledgecrushr View Post
You are completely wrong about the situation. G2a was completely neutered before launch. The ensuing air blitz took advantage of this inability of ground to protect itself and air fed off of the fat of this new game. So much so in fact i believe this was a leading factor in the massive population loss we had early on.
Strange you say how neutered it was as my Outfit was doing wonderfully farming all the air with the surprise burster nest we would place around the map. And I know through personal experience that certain ARA outfits were eating air alive with their nasty little burster nest. Again the main issue was knowledge and availability, sadly most of the players at launch lacked both.
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Old 2013-06-23, 04:02 PM   [Ignore Me] #118
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Re: The Air game is 20 times better post GU11


Not only did this situation exist at the PS2 launch, but it still exists to this day.

Too many players either are unaware or indifferent towards a number of options to combat vehicles (aircraft, tanks, etc.).

For example, why more TR players don't buy the Striker RPG is beyond me. It's hands down the best RPG that money can buy.

Originally Posted by snafus View Post
Again the main issue was knowledge and availability, sadly most of the players at launch lacked both.
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Old 2013-06-23, 04:14 PM   [Ignore Me] #119
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Re: The Air game is 20 times better post GU11


Originally Posted by omega four View Post
Not only did this situation exist at the PS2 launch, but it still exists to this day.

Too many players either are unaware or indifferent towards a number of options to combat vehicles (aircraft, tanks, etc.).

For example, why more TR players don't buy the Striker RPG is beyond me. It's hands down the best RPG that money can buy.
Be thankful they don't. That weapon system is currently broken giving a huge advantage towards TR atm when it's used.
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Old 2013-06-23, 05:48 PM   [Ignore Me] #120
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Re: The Air game is 20 times better post GU11


Isn't that the truth?

I love the striker when I play TR. I hate the striker when I'm not.

Originally Posted by snafus View Post
Be thankful they don't. That weapon system is currently broken giving a huge advantage towards TR atm when it's used.
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