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PSU: Tell your bitch to be cool
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2002-12-10, 02:41 PM | [Ignore Me] #106 | ||
Dragoon Admiral
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Dio... I only feel teh and have much respect for you, but I disagree with you about this issue and with what you're saying.
What Warborn wants is for the game to be fun and fair for all players, not just the snipers. And you know what? I concur. Realism needs to be cast aside for this game. We have flying ships that need no fuel it seems, matrixing technology, and hi tech weapons. Yep. Realistic eh? You want real realism? Play BF1942. Now THAT is an entirely realistic game. That's what I don't really understand about this argument... if you guys wants realism, by all means: play the Tom Clancy games, like Rogue Spear. Those offer more realism than most of the other FPSes out there. If you want balance, fun, and possibly the best team oriented combat online combat game out there... then play NS. If you're willing to wait, though, then play PS. I'm sure it'll be worth it. But yes! This debate is only making us feel more better about our grammar and our egos. As of now, it is unchangable for snipers. I have the utmost faith in the devs as long as they follow their gut instincts and do not listen to us at all.
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My old sig is gone... I reformatted. |
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2002-12-10, 03:29 PM | [Ignore Me] #108 | ||
Sergeant
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I think they should make the sniper rifle exactly like the developers of Metal Gear made theirs. When Snake goes into zoom mode he's shakin' all over the place if he hasn't taken some sort of calming drug Pentazamin or something like that. Make head shots for anything less than heavy be one shot kills but make the sniper rifle that difficult to use so that it takes REAL skill to do so...please everyone (sort of, hehe)
Coliostro |
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2002-12-10, 04:55 PM | [Ignore Me] #109 | ||
Sergeant
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this guy has a good point i mean snipers should be shakeing all over hte place and a head shot at an extreme range should be all but impossible for non-elite players
and as for snipers turning the tide in WW2 i didnt say that exactly i said they helped to turn the side of the war for the russians. one sniper didnt help turn the tide but the hundreds of snipers(some with 500 kills)did help turn the tide along with the regular infentry.
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cujo |
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2002-12-10, 05:13 PM | [Ignore Me] #110 | |||
What Zarparchior said.
Also:
The other Soviet snipers scored far fewer kills than Zaitsev. And none, on any side of the war, got 500 kills. The battle was won by the Red Army, with the snipers just a bit of a thorn in the Germans' side. Yes, they did help win the fight, but if the snipers weren't there, the Germans would have lost none the less. |
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2002-12-10, 05:27 PM | [Ignore Me] #120 | ||
What's their purpose? They have different attributes. If you've got an assault rifle, a SMG (suppressed, in this game) and a pistol, you've got a lot of options. The pistol is likely very accurate and would be good for pistol-sniping at a range if you didn't want to close in and use your machine gun. And the SMG would be a nice, silent weapon which would also serve as a backup to the assault rifle. I'm sure you're familiar with changing weapons quickly when one runs out of ammo, so that you can switch to a weapon which has a full clip instead of waiting through the reload process for the first weapon.
The lighter weapons are also important because not all armor can use rifles, and not all those who use a rifle will use one which is a good all-around gun. If a guy has only one rifle slot on his armor, and he's carrying a rocket launcher, he's going to need that SMG to fall back on in case his group runs into enemy infantry. Infiltration suits can also only use pistol-type weapons, so they're very important to the stealth players also. |
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