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PSU: Wait wait, don't use that last quote.
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PSU Social
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[Ignore Me] #1 | ||
Staff Sergeant
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One of the things that really bothered me about the original BFR's (aside from the horrid balance issues of course) was the dreadful walking animations. They moved like an epileptic having a grand mal seizure while being strung out on meth. The audio wasn't much better either.
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[Ignore Me] #2 | |||
Major
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They'd come with the same weapons as the Flash, so they're not going to be terribly powerful offensively. They'd be barely faster then sprinting Infantry going straight out, so they'd be perfect for supporting an Infantry pushes instead of replacing it. Being a single story in height give the pilot better visibility then someone standing on the ground, but the open cockpit also makes them more vulnerable to sniper fire. As a vehicle, they're just a Flash that sacrifices speed for better handling and turning. Plus they wouldn't come with a passenger seat, instead get a Basilisk as a Default Defensive Weapon, so they wouldn't even replace the vehicle they share a niche with. My own ABRF concepts however fill an entirely different Combat niche, being Amphibious One-man Combat Vehicles that won't have a theater until we get Oceans and Naval Combat. Only the Vanu version wouldn't be LESS mobile on land due to its hovering nature, and even then would be the weakest armed of the three since the Magrider can also float over water. The other two are less "Tank with Legs" and more "Submarine with Legs." |
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[Ignore Me] #3 | ||
Captain
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I've posted this before... and so many posts like it...
It is really the symbolic presence as much as anything and what they (BFR's) have come to represent in the overall "what went wrong with PS1". There are a ton of different factors that lead to a population decline of PS1 and deserved or not BFRs have taken the brunt of the blame. What that means is they now symbolize ruin and downfall and the epitome of the Devs crapping on the player base. A bit harder to find now with PS2 having been out for a few months but a year ago or so if you found mention of Planetside on some random game forum or searched through the comments on any random youtube video about PS1 you would find comment after comment "I loved the game until BFR's" or "I played from release until BFRs". It has just become worked into the lore of PS1 that BFR's were the death of the game. There is no arguing because it is coming from a sentimental point of view, BFR's killed the game period end of story, and it is so pervasive there is just no room for recovery. Now what about them killed it? A load of different things. The mechanics to get them were so different than anything else in the game, left a very bitter taste to a lot of people. They lagged the fuck out of the game. Even after they were nerfed the hitboxes and shield played havoc on FPS for many people that never had issues anywhere else. They were stupid OP when the first came out, and the single driver/gunner for such a game changing vehicle didn't sit well with the PS1 style *cough* reaver *cough*. Any way as I said the hatred is just ingrained and irrational. It is on the level of racism really, but the issue moving forward is what it represents in Planetside is Devs slapping the players in the face. I just don't see how that gets put into the game properly. Added to this basically anything that is a walking mech like platform will = BFR. |
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[Ignore Me] #4 | ||
Sergeant Major
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I agree with the earlier suggestion of a scout-walker type mech.
You could make that highly mobile and arm it with a tank secondary gun without making it overpowered. The big problem with BFRs was always that they were highly mobile super-heavy tanks, without requiring any more crew than the regular tanks. Which obviously tends to break balance all over the place. |
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[Ignore Me] #5 | ||
Sergeant
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BFRs were horrible in PS1, both in term of gameplay and art design. On the other hand Walkers in BF2142 were really good and balanced.
The thing is, what can they bring to gameplay seeing as we already have little mechs (MAXes)? Highly mobile light tank? No real need with the Lightning and seeing we have no urban maps. Last edited by Infernalis; 2013-04-11 at 06:51 AM. |
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[Ignore Me] #6 | |||
First Sergeant
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![]() ![]() Last edited by almalino; 2013-04-11 at 07:10 AM. |
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[Ignore Me] #8 | ||
Sergeant
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This game is nothing like PS1 the implementation of Mechs will not impact the game like it did back in the day. Different mechanics and I think the loss of surgile quad shot did a lot of damage too. People left en mass cause they couldn't sprint up and quadshot you before your screen ever displayed them, any more.
Last edited by Huntsab; 2013-04-11 at 09:41 AM. |
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[Ignore Me] #9 | |||
Master Sergeant
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BFRs completely raped outdoor infantry pushes in fields, mountains, etc. Pretty much, if you weren't in the base or in the woods. You were fucked. You see infantry coming from a general direction? Better go farm them until we can find the AMS that they are coming from. Pushed the enemy to their base but can't seem to get into the courtyard? Better jumpjet on top of the base roof and pick off all the defenders on the walls! Enemy massing tanks? Have you and a squadmate pull two BFRs to see who can kill the most tanks by bunny hopping on TOP of them (instant kill if you landed on a tank). I literally left because of the first reason given. The mechanics were broken as fuck. These things mentally scarred a lot of people who loved this game to death, me included. |
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[Ignore Me] #11 | ||
Colonel
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The BFR really needs to fill two different roles if it comes back
1-medium tank 2-needs three peole to operate at full capacity So what Im thinking is something quick but just as fast as a magrider. It would have the punch of 2 lightning cannons but single shot HEAT instead of burst fire. It would also be lightly armored compared to a mbt, very nimble on its feet. Now for the three crew two will be using the guns and the third will be very busy driving this quick nimble vehicle. I would want the driver spot to be demanding because a couple of rocket hits and this thing will go boom. |
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[Ignore Me] #12 | ||
Captain
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I really don´t want another 3 people vehicle in planetside 2, it is already hard to find one good gunner for you liberator, try 2!
My suggestion is still the same, high mobile one pilot with weapon link a ESF so lone wolfs don´t need to suck bad just using a lighting. And give it another tech prerequisite, like a bio lab, people already kill themselves a lot for Eisa!
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![]() ![]() In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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[Ignore Me] #13 | ||
Colonel
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So we have seven vehicles in the game currently. And really we dont have a viable three man vehicle. Sure you can put three people in a liberator but generally that sucks ass for the tail gunner because he doesnt get a share of the belly gunners xp. Almost all libs are crewed by two people. Most MBTs are crewed by one person and pretty much all the other vehicles barring the galaxy are solo... We need a team oriented vehicle.
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[Ignore Me] #14 | |||
Captain
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![]() A mobile base where people can spawn MBTs, ESF, it have 4 general propose direct attack batteries (4 gunner), 2 anti air flak turrets (more 2 gunners), a driver, a torpedo launcher (no use in Planetside) and 2 landing pads so the ESF can rearm on it. ![]() It is just a land version of a Titan from BF 2142, same type of canons and same number so gunners. Also a good option for the game. ![]() Or they can make something like the Elephant from the Halo series, it was a AMS in the halo wars, spawning infantry near the enemy base, also in Halo 3 it got really power full weapon and it can carry some tanks on it. The perfect platoon land transport unit. Or maybe we can just have the SBFR small battle frame robotics for one person and the CBFR colossal battle frame robotics that will ruin the game like they did on ps-1.
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![]() ![]() In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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[Ignore Me] #15 | |||
BUT have you looked at the ps2 maps? where are you going to put such a beast? there is almost no empty space between all those bases and outposts. on the old giant ps1 maps a unit like that would have made sense, but the distances in ps2 are just not big enough to justify a mobile base. back on topic, the BFR could just be a cosmetic variant of the tanks. and despite the amount of hate the term BFR creates, it wouldn´t change anything. the actual tanks already are what BFRs were in ps1. if those mechs make it back to planetside, the driver/gunner concept needs to come back too! devs, please don´t carry over more stupid things from ps1 while denying to bring back the really good stuff from ps1 like driver/gunner tanks, useful combat engineers and spitfires, real cloakers and a TTK and colorsheme that allows to actually know what is hitting you before you die.
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***********************official bittervet********************* ![]() stand tall, fight bold, wear blue and gold! |
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