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View Poll Results: What do you think about the Gun combat so far? | |||
Perfect...Minimal movement because accuracy should be most important. | 62 | 57.94% | |
Way Too slow...I want to be able to shoot and move very fast..Twitch Gameplay FTW | 9 | 8.41% | |
Slow...Needs more movement but nothing too fast. | 25 | 23.36% | |
Slow...Needs to be exactly like Planetside 1. | 11 | 10.28% | |
Voters: 107. You may not vote on this poll |
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Thread Tools | Search this Thread | Display Modes |
2012-05-23, 03:38 PM | [Ignore Me] #124 | |||
Major
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2012-05-23, 08:26 PM | [Ignore Me] #125 | |||
Major
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Having higher movement speed than what the current Planetside 2 has with the same TTK or slightly higher could work IMO. |
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2012-05-23, 08:39 PM | [Ignore Me] #126 | |||
First Lieutenant
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We have seen how many different people play PS2? Two? Higby during the GDC footage and now TB, unless I missed someone else. That's not a whole lot to go on at all. So, unless we see more gameplay from different people or get beta we just simply do not know how fast you can actually play PS2. So stop wasting your breaths before that point. |
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2012-05-23, 09:41 PM | [Ignore Me] #127 | |||
Contributor Major
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Many of us, for some god forsaken reason, are heavily invested in Planetsides success and we all have different opinions on how that can be accomplished in terms of gunplay. So while we wait for beta let's shoot the breeze and talk alright? |
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2012-05-23, 09:46 PM | [Ignore Me] #128 | ||
First Lieutenant
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You're tempting fate!
You know it won't stop at words, someone will go to far and negotiations will break down, shots'll be fired, innocents struck down just for speaking up and in the end noone will even remember who said TTK was fine! I've seen it happen in other threads, man! |
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2012-05-23, 09:54 PM | [Ignore Me] #129 | |||
Contributor Major
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We shouldn't fear talking about something because it might get shut down. Maybe we should try making another thread that requires users to list what they think of both a high TTK and a low TTK and the details that comprise them without trashing either side. Rather than having people that feel like talking post on page 10+ at the back of this half assed poll. Last edited by ArmedZealot; 2012-05-23 at 10:00 PM. |
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2012-05-23, 10:04 PM | [Ignore Me] #130 | |||
First Lieutenant
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Kinda keep the theory-only and actual gameplay-supported discussion seperated and in one place, so we can look back later and be like "Man, that was some dumb bullshit of an opinion I had back then.". |
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2012-05-23, 10:09 PM | [Ignore Me] #131 | |||
Corporal
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And for those curious, here's the link. https://twitter.com/#!/mhigby/status/204723457953501184 Last edited by The noob; 2012-05-23 at 10:11 PM. Reason: spelling errors, link insertion. |
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2012-05-23, 10:22 PM | [Ignore Me] #132 | |||
Contributor Major
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Here is a good comparison to how opinions have changed over the past few months. If we take faster movement to be Higher TTK (this is a pretty faulty assumption, but from the posts here people in general equate moving faster to increasing TTK) and slower movement to be lower TTK. With these assumptions we can also lump some categories together. NP (New Poll, top in that image) = this thread OP (Bottom) = old thread NP1 = new poll option 1 So for those favoring Higher TTK in NP = NP2+NP3+NP4 = 40.59% in favor of a higher TTK Lower TTK in NP = NP1 = 59.41% Higher TTK in OP = OP3 = 44.00% Lower TTK in OP = OP1+OP2 = 56% (I lump OP2 in with lower TTK because the current GDC footage i think we could all agree showed a low ttk). So we have had a 3% shift in favor of low TTK over the past few months. I don't really think that is too significant, but interesting to see. (I like numbers and bad assumptions). Old poll link here http://www.planetside-universe.com/s...ad.php?t=39434 Last edited by ArmedZealot; 2012-05-23 at 10:28 PM. |
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2012-05-23, 10:27 PM | [Ignore Me] #133 | |||
Colonel
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So that poll cannot be used at support for low TTK. What we need is a properly worded TTK poll but it will probably get locked. |
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2012-05-23, 10:31 PM | [Ignore Me] #134 | |||
Contributor Major
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I didn't use that data to support either side. I said it was insignificant a change which was interesting to note that people haven't changed their opinions much. I don't think it is too far an assumption to state that the faster players are the harder they are too hit. If they are harder to hit then effectively they take longer to kill. Hence faster movement = higher ttk. Last edited by ArmedZealot; 2012-05-23 at 10:33 PM. |
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2012-05-23, 10:41 PM | [Ignore Me] #135 | |||
Colonel
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Or maybe we could break it out into "moving target TTK" and "non moving target TTK". Note when I say moving I am not implying strafing Quake gameplay at all, simply, moving. On that point - I once suggested to the BF3 forums that, instead of lowering bullet damage and increasing random deviation, one way to raise survivability(I will say survivability instead of TTK) would be to increase the sprint speed, since I think BF3's sprint is a moderate jog at best. No one supported me on that...note, by the way, I was literally only talking about increasing the sprint speed, and when you're sprinting you can't fire, I was not in any way suggesting you be able to shoot while sprinting or strafing or anything of that nature. Last edited by Stardouser; 2012-05-23 at 10:45 PM. |
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