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PSU: Giving is better than receiving, especially with grenades.
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2011-10-31, 12:19 AM | [Ignore Me] #121 | |||
First Sergeant
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This is just not the only situation. The long BD, Hallways, the stair wells up and down. Infantry near walls. Last edited by xSlideShow; 2011-10-31 at 12:21 AM. |
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2011-10-31, 10:12 AM | [Ignore Me] #124 | |||
Major General
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though you have to wonder how a assault/HA will stack up against an AI MAX in terms of killing efficiency i presume a max would win that firefight and if it does and also kills regular infantry more effectively, then what the point of assault/HA? |
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2011-10-31, 10:39 AM | [Ignore Me] #125 | |||
First Sergeant
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Say your an infil in ps1 , you can just pick unimax. But you have ad hack , engi etc. Now you need to choose , do you take medic or command or engineering or vehicles . Or put all your certs into HA just so you can use a max. Likewise if you put all your certs into HA to unlock Maxes , you might not be able to cert much into anything else, especially if you want all the knobs to make available all Max stuff. Maybe AV is default max cert, and AI is higher up the tree.Maybe you need to unlock the duo-weapon arming etc. Maybe with cert tree , you can add armour to Heavy to be almost as strong as basic max unit , and still be able to open doors ? Maybe light armour can be boosted to be medium armour by same logic. |
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2011-10-31, 12:21 PM | [Ignore Me] #126 | ||
Brigadier General
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I bet Heavy Assault will still be able to do a lot of things that MAXes can't. I bet a MAX won't have access to some of the command features. MAXes won't be able to drive anything, HA probably can. HA can use grenades, while I assume a MAX can't. I'm sure there will be enough to make them distinct from each other.
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2011-10-31, 04:17 PM | [Ignore Me] #128 | ||
Brigadier General
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ATV's though? I can see preventing them from flying aircraft or even driving tanks, but you gotta at least give em ATV's.
Maybe they have no limits of any kind on HA driving every vehicle right now, but will be adding restrictions to them along the lines of Rexo restrictions from PS1. Yay, more waiting and seeing. |
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2011-10-31, 07:39 PM | [Ignore Me] #134 | |||
Captain
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2011-10-31, 08:24 PM | [Ignore Me] #135 | |||
First Lieutenant
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My gut feeling though is that if they give us multi-round grenade launchers of some sort like the Thumper it'll probably be considered a "heavy" weapon, at least for purposes of pairing it up with other weapons in one loadout. Not because it's not a rifle or shotgun, but because of it's weight. Compared to assault rifles, grenade launchers are heavy. If we look at RL comparisons (and before anyone says it, I know PS2 is not RL), 6-shot launchers like the MGL140 or the Russion RG6 weigh about twice as much as an M4A1 rifle, or about the same as a BAR. And each single 40mm grenade weighs about 1/2 lb, or about the same as a 30-round mag for the M4A1. It also makes logistical sense - given their class-system approach and general One-Man-Army phobia - that a specialized weapon like a grenade launcher that gives you abilities above and beyond a simple rifle/shotgun would not be equippable in the same loadout as another specialized weapon like HA or AV. That's not to say that their won't be a "light assault" class or armour type that'll only have one rifle slot but would still let you use said launcher... Last edited by Erendil; 2011-10-31 at 08:31 PM. |
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