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PSU: Destroy on Contact!
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PSU Social
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[Ignore Me] #2 | ||
That's right kiddo, just keep digging yourself deeper.
Wait, lemme rephrase that in a way you can comprehend: y0 u lil bich.. keap postn dta bulshut.. nt evryon thiks ure a fukin idoit yt.. but tehy wll suun.. There ya go dipshit. Maybe you get it now. Then again considering the abysmul comprehesion skills we've seen you demonstrate so far, probably not.
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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[Ignore Me] #3 | |||
Contributor Corporal
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ill keep you and madcow right under my wing.. and madcow.. heh.. you will catch it soon... uncle... dawg please.. u can do better then that.. little fuckin girls.. |
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[Ignore Me] #6 | |||
Second Lieutenant
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![]() Ah you guys kill me. ![]()
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[Ignore Me] #7 | ||
First Sergeant
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Hmm, I haven't seen this many double/triple posts full of s*#& since EvilH himself.
Back on topic (sort of), Population balance is the cause. Those who argue lack of a population balance, need to do a few /whos during their game time. I do it frequently each time I play. 75% of my observed time (on emerald), NC have a significant population compared to VS or TR. VS and TR seem to vary between themselves (sometimes more TR, sometimes more VS). This is observed fact, maybe I just need to start keeping graphs. The argument that "since the devs aren't working on it, means it doesn't exist" is a pretty empty argument. I, for one, beleive they ARE working on it, it just goes slowly. Now, as to cause of the imbalance, I didn't post my reasons, as everyone differs in their opinion. HOWEVER, I do think that weapons balance is one of the culprits. No, TR doesn't fight with plastic sporks and cardboard tanks (though listening to some of the whining, that is what it sounds like). However, our weapons do have some problems. Look at the proposed "fixes" coming from the devs (prowler 25mm, Dual Cycler change to AI, New AV Max to replace pounder). Also look at other "fixes" (eliminate the JH quad shot, JH reload time on triple shot, upgraded Rexo, fix Surge). As you can see, these changes in total will effectively "buff" TR, while effectively "nerfing" NC. I don't like using these terms, but overall, you can see that things will become a bit more balanced. As to helping VS, I really think they are getting overlooked by the Devs. Maybe because you don't see a lot of VS whining about their crap weapons. I for one would like to see the hitbox on the mag increased a bit (since mowing is a valid tactic). As it is now, a AMS mows like a mofo (to use the double/triple post moron language), while a mag gives you a gentle shove. But I digress. How does this affect populations? Well, you do have a lot of the "grass-is-greener" types that go where they think the most fun will be (bigger weapons = fun). So, after the last balance pass, they fled to NC. After the devs spork it up a bit, you will probably see them flee back to TR. I just hope they get it right this time. I, for one, don't want to see NC end up where TR is now. I don't consider it a fun fight beating up on a weak empire (there is no challenge in it). BTW, in case your wondering, I do have a NC character too. Anyway, I hope we can end this thread (9 pages is a bit much to follow). If you really want to talk Balance, empire populations, empire flavor, why empires dominate, start a new dang thread PLEASE!
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KIAsan [BWC] If it's not nailed down, it's mine. If I can pry it up, it's not nailed down. |
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[Ignore Me] #8 | ||
First Sergeant
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All tanks have the same hitbox, so the mag is fine. Regarding population, I have honestly never seen a significant difference between 5 cst and 12 cst. After 12, the population drops so even minor imbalances show up as much greater on the % indicators.
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[Ignore Me] #9 | |||
First Sergeant
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I do think that the change to pop caps will help this out though (which will counter those huge population advantages). Also, the minor tweaks the devs are doing should provide a bit of relief. I would have liked to see better population xp/health advantages, even a speed spawn advantage to make up for disparate populations, but I don't think they will be making those changes. Anyway, I'm in the wait-and-see mode anyway. Hopefully, things will improve in the coming months.
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KIAsan [BWC] If it's not nailed down, it's mine. If I can pry it up, it's not nailed down. |
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[Ignore Me] #10 | ||
Erm I guess I haven't done any testing, and currently can't but I don't think all Tanks have the same hitbox. If that were true any shots that hit the top of a Prowler should go right through.
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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[Ignore Me] #11 | ||
First Sergeant
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I'm pretty sure the horizontal hitbox is the same. I'm not sure about the vertical dimensions of the hitbox. Maybe having the shot go right through the prowler is not the result of the hitbox, maybe the shot will hit the van when it shouldn't according to the model.
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[Ignore Me] #13 | |||
First Sergeant
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KIAsan [BWC] If it's not nailed down, it's mine. If I can pry it up, it's not nailed down. |
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[Ignore Me] #14 | |||
Major
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I don't think thats how it was meant. The events that take place while you are not playing have little bering on your play experience. You might be fighting on a different continent, but you'll still be fighting the same way. |
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