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PSU: Follow the white rabbit
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2012-04-17, 01:41 AM | [Ignore Me] #121 | |||
Major
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These two side bar are actually acurate look by urself the mosquito is designed this way |
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2012-04-17, 01:49 AM | [Ignore Me] #122 | |||
Master Sergeant
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2012-04-17, 01:49 AM | [Ignore Me] #123 | ||
Colonel
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Yes. I'm well aware that the cockpit accurately represents the model. I'm saying that the model is badly designed because it was just designed to look cool from the outside with zero thought given toward visibility, and because of that, the cockpit, which is based off the badly designed model, is also badly designed.
Last edited by CutterJohn; 2012-04-17 at 01:55 AM. |
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2012-04-17, 01:55 AM | [Ignore Me] #124 | ||
Major
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Actually the pic of matts is not well taken its a iphone pic iam pretty sure thats the IN game cockpit will be just fine and also u have the field of view on both little windows on each side we cant see them properly because the pics is not properly taken (( almost like the vanu guns )) both new twitter pics are kinda half done !
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2012-04-17, 01:55 AM | [Ignore Me] #125 | ||||
First Lieutenant
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Hmm now that I think of it perhaps a FOV adjustment could be added as a balance measure for turning off the cockpit. So you could turn it off, but you're FOV automatically gets smaller as a result. Thus the cockpit view will always give you greater side-to-side visibility... As for 3 monitor setups, removing that option for players goes down the path of attempting to purposefully handicap those with beefier computer hardware. I can't imagine any game developer would purposefully shoot themselves in the foot like that unless its inclusion required huge amounts of development time to implement and/or caused other game issues that were difficult to overcome (like graphics glitches, game crashes, etc).
And I'm hoping the Higby realizes how bad of an idea it is to remove 3rdPV from ground vehicles. The Magrider alone is reason enough to include 3rdPV since the driver can't see behind him or to either side and it behaves exactly like an aircraft that can't leave the ground and so can't simply fly over obstacles in its path. |
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2012-04-17, 01:58 AM | [Ignore Me] #126 | ||
Colonel
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True, FoV is a bad example. 3 monitors is not. You lose nothing. Or a head tracking solution like TrackIR. If people think disabling the cockpit gives an advantage, then people better be prepared to be very much against both of those things.
The balance measure is you can't mouselook around the cockpit if you don't have an actual cockpit. That was the same balance used in PS1 for 3rd person. Couldn't move the 3PV camera, but you could move the 1st person camera around(except in hover vehicles and aircraft since the mouse was used as a control). Last edited by CutterJohn; 2012-04-17 at 02:04 AM. |
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2012-04-17, 02:01 AM | [Ignore Me] #127 | ||
First Lieutenant
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Wow nice catch. Those side bars in the cockpit view look higher up and a lot thicker than they do in the view from the outside, though. It looks to me like they need to cut their width in half by shaving the top half of each of those bars. That'd make them thinner and move them more out of the way.
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2012-04-17, 02:17 AM | [Ignore Me] #128 | ||||
First Lieutenant
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OTOH, a cockpit on/off toggle costs nothing, would be available to 100% of the playerbase, is simple to turn on/off, and if there's no downside hardly anybody will use it outside of the few who are willing to be at a disadvantage in exchange for the immersion factor. Not the same thing. A much better example would be the weather and flora settings in PS1, which most people had turned off, because enabling it gave you no gameplay benefits and put you at a visibility disadvantage.
Okay you convinced me. I'd be fine with a cockpit toggle if turning it off either 1) prevented you from using freelook (assuming that's available in PS2 to begin with), or 2) decreased your FOV setting a bit so you're a little zoomed in but you lose a bit of your side-to-side view. Last edited by Erendil; 2012-04-17 at 02:25 AM. |
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2012-04-17, 02:32 AM | [Ignore Me] #129 | |||
Sergeant
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I prefer using cockpit view if it is available, in any game, since it usually offers a better feel for depth along with better perephial vision. Those two things are key in driving any type of vehicle. And as the above stated (and yourself), limiting freelook to only work "in-cockpit" would balance things out quite nicely. |
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2012-04-17, 03:15 AM | [Ignore Me] #130 | ||
Major
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The thing iam worried about is the Vs aircraft seams to not have side bar !
The TR and NC ones look pretty similar one have side bar more curve the other have angular ones but both share a very zimilar look so i would like to know if the VS also have (( inside cockpit )) side bar to be fair ?? |
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2012-04-17, 03:36 AM | [Ignore Me] #131 | |||
With a locked view it would matter because you could look to the sides and others couldn't, but with freelook enabled I wouldn't think having 3 monitors is that big of an advantage. Last edited by FastAndFree; 2012-04-17 at 03:37 AM. |
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2012-04-17, 03:57 AM | [Ignore Me] #133 | ||||
Colonel
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Granted, FOV isn't a huge advantage. But I'd like to see it treated consistently. If disabling your cockpit is too big of an advantage to allow, then 3 monitors and TrackIR are most definitely too big to allow.
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2012-04-17, 04:55 AM | [Ignore Me] #135 | |||
Private
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I'm not sure whether it's been completely overlooked or is being used as a balance measure for aircraft (since anyone that claims they weren't ridiculous in PS1 is lying - I know, I barely ever leave a reaver any more ); whichever it is, both the bottom section and the huge bars up either side are just gonna piss me off the entire time. It's like when you're driving round a corner that's just the right curvature, and the pillar manages to get RIGHT in the way the entire time. Why the hell aren't they made out of clear plastic or something |
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