Re: SmedBlog: Harvestable Resources
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"1) Player Owned bases - we plan on releasing continents that are empty or partially empty where players can build their own bases. These are open world bases so others will be able to attack them. We're also planning on having these continents heavily resource based with new resource types that will be very rare..and lots of cool new stuff that can be built out of these new resources.
2) Harvestable resources - imagine SC II style resource harvesting with physical vehicles doing the mining or the harvesting." The Smedmeiser
when I see these quotes where stacked together, you get the full picture, or at least I think I do(I am wrong usually though, just ask my ex wives), but I like it.
I can see clan built cities having a reason to fight. Plus I like the idea of having somewhere to go when the continental warfighting's slow(late hours and what not), plus defending your home's always a good motivator, along with defending resource nodes.
My only concern is that these continents, end up being more fun to contend over, and leave the main continents barren? I wonder how they would address this(plus you add in this arena/warzone/battleground thing smed was talking about?), you may end up having to have larger servers to compensate for all the different pvp options?
I'm thinking since the quotes are together, that harvesting nodes will be found on the continents that you can build on, which would in theory make them pretty highly contested over. I like the idea of covering and securing areas for the good of your harvestors though. It adds that whole "hit their resource collectors, hit their clan where it hurts" game play into the mix. Just another layer in my opinion.
Last edited by sgtbjack; 2012-08-14 at 06:05 PM.
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