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2012-02-26, 02:47 PM | [Ignore Me] #121 | |||
Major
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Can't say I'm too thrilled about all empires being given lock AV either. No need to ruin the uniqueness of each empire and over simplify the game for everyone. |
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2012-02-26, 02:49 PM | [Ignore Me] #122 | ||
Captain
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I'm sure there will be myriad customization options to allow for an extremely different user experience for each esav. And in all likelihood, ES customization options... VS can modify their whositwhatsitmajigger capacitationorz to make the locking orb change into a much faster dumbfire bolt. easy.
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2012-02-27, 11:15 AM | [Ignore Me] #126 | ||
PSU Staff
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I enjoyed the lancer in PS1. It was a rewarding skill-based weapon. You got slightly longer range than the other empire's AV weapons, one more round per clip, and a very fast projectile. It meant you could actually hit a tank behind a building where you can only see a few pixels. That's why I hated the striker (which sounds like what the Fission will be similar to). The striker would hit trees half the time, and the enemy gets a lock-on warning. In certain situations the striker was superior, but for me, that was rare. So I hope to see the return of the lancer. It was my favorite weapon in PS1.
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2012-02-27, 01:28 PM | [Ignore Me] #127 | ||
Corporal
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If you got the Lancer back, it should have some kind of damage decrease over distance, as it is mentioned for Pulsar, based on plasma bolt.
So VS can have their toy back, but NC can forget their TV-guided rocket ? PS : I'm not sad of losing TV-guided, it made battle static, but seeing people whinning for their sweet toy is just annoying...
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2012-02-27, 09:03 PM | [Ignore Me] #128 | ||||
First Lieutenant
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Yeah I was thinking that as well. It'd fit quite well into the VS theme of versatility. But personally, I'd much rather all three empires have both firing modes on one ESAV weapon instead two separate weapons, rather than giving that advantage to just the VS. It fits the "flexibility over firepower" advantage that infantry have over vehicles, and given the solo-vehiclefest that PS2 will most likely become I fear that softies are going to need all the help they can get when outside. Plus, in PS1 both the Striker and Phoenix already have dumb-fire modes which I presume will carry over to PS2. It would be a logical next step for the Devs to give the VS AV 2 modes as well. Hopefully they'll improve the Striker/Phoenix dumb-fire modes so they're actually useful against moving vehicles as well, though.
Damage Degradation has been slapped onto other VS weapons as a balance measure to counteract their superior accuracy over NC/TR weapons. However, the Lancer would not have any such advantage over the Striker/Phoenix in many situations. And we have no idea how many shots it'll take to destroy vehicles with ESAV, so it's too early to tell whether or not Degradation would even make sense as a balancing measure. As for the Phoenix, BorisBlade and Bobby Shaftoe both covered reasons why the Phoenix camera mode needed to go. I will add the fact that its ability to fire around buildings and over walls and hills made it next to impossible to break out of a base under NC seige without a large numerical advantage. Much like the Lasher's lash, it was simply too hard of a feature to balance with any measure of success. |
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2012-02-27, 09:17 PM | [Ignore Me] #129 | |||
Major
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If VS still get mobility as part of their theme, then having longer range weapons makes sense. For example, the PS1 Magrider would need an accuracy buff to take full advantage of its mobility. Last edited by Fenrys; 2012-02-27 at 09:22 PM. |
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2012-02-28, 06:25 AM | [Ignore Me] #130 | |||
First Lieutenant
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Oh, an FWIW the TR get part of the "mobility" theme this time around. They're all about speed, so their vehicles do have a higher top speed than the VS ones, although VS still win on the maneuverability front (turning, strafing, acceleration, etc). And of course we still have "Versatility" as a theme as well. It also seems that "accuracy" is another theme since our weapons' energy blasts appear to be treated as more than just "glowing bullets" in PS2. They actually have slightly different flight characteristics (like no bullet drop, for example). So yeah, the Lancer would fit right in. Last edited by Erendil; 2012-02-28 at 07:51 PM. |
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2012-02-28, 06:35 AM | [Ignore Me] #131 | |||
Contributor First Sergeant
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But instead of a secondary fire mode, make it a customization option. The lancer needs to be in the game in some way, because it was a great signature weapon for the VS (and I played NC). |
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2012-02-28, 01:15 PM | [Ignore Me] #132 | ||
Corporal
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The thing with Lancer, is that it as a very fast traveling speed. When a NC with a laser guided Phoenix need to steer is rocket until he hits a moving target, he can only fire a few ones, whereas a Lancer can hit multiple time in a few seconds, and so that's why it should have damage decrease over distance to conteract the fact that with TV or Laser guided weapon, the more distant is a target, the less rocket you can launch
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