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2012-03-03, 01:18 AM | [Ignore Me] #123 | ||
Staff Sergeant
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TR spinning logo
Not as pretty as the VS. The shape of the TR doesn't make it as interesting, and I used some gif creating website instead of doing it by hand, which lowered the quality of the final animation a little (you can see some definite artifacts when it's at its profile).
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2012-03-03, 02:39 AM | [Ignore Me] #124 | |||
Brigadier General
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NC one, not yet fully done, need to fix up the materials and reflection, and figure out a way to get it into a GIF without loosing quality. http://screencast.com/t/OsxCCWZv |
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2012-03-03, 03:08 AM | [Ignore Me] #125 | |||
Master Sergeant
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2012-03-03, 03:10 AM | [Ignore Me] #126 | ||
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-03-03, 03:44 AM | [Ignore Me] #127 | ||
Brigadier General
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Yep, NC.
The Animaiton can be ignored, that was just quickly put together. Still need to figure out how to properly do UV mapping in Maya. Quite different than Blender. Once thats done, thing gets a proper texture rather than just a colored material, together with a normal and a spec map. Just for extra quality, and shiny reflections. :P |
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2012-03-03, 11:56 AM | [Ignore Me] #134 | |||
Sergeant Major
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AHH ok gotcha. Sorry, I didn't notice that.... i'm usually too busy trying to stay alive when I see that glaring at me... Somehow I always fail. |
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