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View Poll Results: Do You Want Head Shots In PlanetSide Next? | |||
Yes, One Shot One Kill (OSOK) | 13 | 9.85% | |
Yes, More Damage - But Not OSOK | 61 | 46.21% | |
Not At All | 58 | 43.94% | |
Voters: 132. You may not vote on this poll |
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2011-02-18, 10:29 PM | [Ignore Me] #121 | |||
Colonel
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As a programmer it's funny watching people guess about how things would or could be implemented. Also I mentioned a few times adding more hit boxes doesn't hurt performance. Collision is done using hierarchy. That is if a bullet fires through the world it only tests against against a spatial partitioning system first to find possible collision pairs with players. Then for each player that is found a cylinder would be tested. Only when a collision is detected against that cylinder would the bounding boxes of the player be tested. I will point out that all of this is very very trivial to do on a computer. Should be interesting to see how it's implemented. |
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2011-02-19, 06:05 AM | [Ignore Me] #122 | ||
Sergeant Major
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Well if that doesn't work and there are easy ways to prevent hacking you should start making that software because last I checked pretty much every single FPS out there is playing a game of cat and mouse with hackers.
Not to mention I've seen it done in Combat Arms where due to client side hit detection people had hacks that allowed them to shoot through walls and headshot you anywhere on the map from anywhere else. This generally meant getting shot coming out of your spawn by some dude sitting in his spawn... |
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2011-02-19, 06:11 AM | [Ignore Me] #124 | ||
Sergeant Major
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Actually I'd say those getting 20% extra damage are the worst ones. At least those who use extreme hacks you know are hacking. 20% extra damage all the time pretty much means you will win any 1vs1 and it's hard to tell they were hacking.
Though on the other hand if the extreme hacks aren't taking care of they pretty much making playing the game impossible. Either way I don't see the need. I'll throw you a bone and agree on a 1% headshot damage modifier |
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2011-02-19, 06:40 AM | [Ignore Me] #126 | |||
Brigadier General
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But lets put it together: Cheating is hopefully a small issue, if SOE does the job right. Performance shall also be no big issue. Especialy because im pretty sure hit detection will be clientside again (god i HOPE so!) Means, the only thing left is the gameplay, and im sure we all agree that any kind of hitboxes, may it be 1s1k or just 1% extra damage, is a bad idea. /thread |
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2011-02-19, 06:50 AM | [Ignore Me] #128 | ||
Major
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Hitboxes or in gameplay terms using tactics, rewarding skill and creating oppertunitys increase the gameplay depth and fun.
Headshots reward skill; a stray bullet wont mean much, keeping your aim cool and steady on an enemys head will. Hitboxes on vehicles and MAXs means flanking and teamwork are greatly rewarded while creating gameplay imperitives like reversing while retreating. A game without depth is a boring game. |
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2011-02-19, 08:12 AM | [Ignore Me] #131 | |||
Sergeant Major
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Pistols do shit damage 10% of shit damage is still shit damage |
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2011-02-19, 08:36 AM | [Ignore Me] #132 | |||
Sergeant
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The Chain gun should follow same suite because its inaccurate ,the few they connect to the head shouldnt outweigh a string of body shots. If this became a issue you could restrict it to non heavy weapons Or it could be a scaling system Snipers +50% Dmg Pistols +35% Assault Weapons +25% dmg(all assault esc rifles such as the cycler and gauss and punisher) Just a example Last edited by Warruz; 2011-02-19 at 08:39 AM. |
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