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View Poll Results: Should Snipers Sacrifice/Work for OSOK | |||
No | 21 | 21.88% | |
Yes Armor(Can be headshotted by any sniper and get more damage by any bullet) | 23 | 23.96% | |
Yes Accuracy | 30 | 31.25% | |
Yes Recoil | 34 | 35.42% | |
Yes Ammo per Clip | 29 | 30.21% | |
Yes reload times | 33 | 34.38% | |
I have a better Sacrifice for them I will explain in my post | 8 | 8.33% | |
Multiple Choice Poll. Voters: 96. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2011-10-03, 08:31 PM | [Ignore Me] #122 | |||
Major
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Hmm thats actually what I been saying all along in a way.... Anybody with OSOK cert snipers should die with a regular snipers headshot and receive extra damage from any infantry(possibly get headshotted with certain guns). Not only do OSOK snipers have to worry about snipers,infantry,ravens,cloaks,etc.... As you can see the game will be hard to OSOK. Regular Snipers like the one ps1's will be the most used and the best for most situations since is easier to shoot moving targets etc. |
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2011-10-04, 07:20 AM | [Ignore Me] #123 | ||
First Lieutenant
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"It will be hard" doesn't mean anything. Unless you intentionally build in a random element like a large base COF (which is stupid) people will get good at it. So when you're debating whether it's a good idea or not, assume people will be good at it, because sooner or later that'll be the reality of it.
A classic example of this are titans in EVE Online. They were totally overpowered when they were released, with the reasoning that "It'll be hard to own one". Fast forward a year or two and there were dozens of titans in the game, with every major engagement ending in 3 or 4 titans being fielded to wipe out everything in the area. They went through half a dozen passes with the nerf bat to try to balance them again. Long story short, difficulty should never be used as a balancing tool. If you have to justify a gameplay idea with "Well, it'll be hard to do..." then it's not a good idea. |
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2011-10-04, 10:32 AM | [Ignore Me] #124 | ||
First Sergeant
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I really don't think this is gonna be a big deal worst come to worse learn to sweave :P He can't head shot you if he can't hit you. Head shots aren't that easy to do. Yeah there will be a few people who can do it regularly but you'll die to them one time and that'll be it cause there will be broadcast giving away their position like that second. It would actually give me a reason to use the sniper rifles I hate the ones in the original PS I felt the pulsar was a better sniper XD
On top of all that it's not like they are gonna be machine guns if they are anything like the PS rifles then they'll have to reload after every shot so again just move. I'm sure they aren't giving the Heavy Scout Rifle the ability to headshot. Maybe they are though, still wouldn't bother me to much just gotta dodge. Last edited by xSlideShow; 2011-10-04 at 10:35 AM. |
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2011-10-04, 12:19 PM | [Ignore Me] #125 | |||
We also don't know if locational damage will only kick in after you get through their shield. A high-max/low-recharge shield might be quite good at keeping that first sniper round on the outside of your skull, and chances are it'll be hard to tell what kind of shield you have... though there may well be a visual cue. |
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2011-10-04, 12:36 PM | [Ignore Me] #126 | ||
First Sergeant
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I would think it would still be 1 shot for the head... cause I would also think without the shield it would be 1 shot anyway for the sniper. Just thinkin though nothin major.
The HSR thing was more of a joke... cause it's like 4 shot kill or somethin? I dunno gun sucked didn't use it. So if they gave that a 1 shot kill then people would pretty much only use that sniper cause of the faster refire. Why would use a Bolt Driver when you could miss? HSR you can just spam fire at the head. Just thinkin again I have no information/logical reasoning behind my statements. Last edited by xSlideShow; 2011-10-04 at 12:39 PM. |
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2011-10-04, 06:07 PM | [Ignore Me] #128 | ||
Sergeant
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I forgot which game I played but, it basically negated the sniper by making the following restrictions:
1. You cannot shoot with a sniper rifle unless you have it scoped. 2. You cannot use the scope until a animation (maybe one second) NOT LONG. finished. TTK from the regular rifles in most games would allow for the sniper to die before he gets his OSOK off... EVEN if he does manage to attempt the shot it becomes hard as well... (It becomes harder with more zoom) |
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2011-10-04, 08:42 PM | [Ignore Me] #129 | ||
Brigadier General
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If they do end up having OSK's, maybe they could put in an anti sniper implant, sort of like how darklight was an anti infiltrator implant in the first game.
The implant could temporarily alter your shield so that the shield has to be completely destroyed BEFORE any damage can happen to the players health. Activate the implant, run to the next bit of cover and recharge. With that implant turned on, every weapon in the game would be turned into a minimum of a 2 shot kill weapon. Tank shells, boomers, sniper rifles, etc. It would still be pretty balanced because multi shot weapons wouldn't be affected much, you would have to be expecting to be OSK'd in advance and it would only last a certain amount of time before you have to recharge the implant. This isn't meant to be a solution for people who don't want to ever see a Planetside sniper get a one shot kill, this is more of a balance suggestion to help counter snipers. |
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2011-10-04, 09:26 PM | [Ignore Me] #130 | ||
First Sergeant
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Most games with sniper rifles have no reticle and the shooting area is HUGE by default, much more so when moving. As far as the "it being hard isn't a good enough reason" argument, yeah, actually, it is. Unlike the example of EVE Titans - something anyone can get with time and money - being a sniper doesn't work that way.
I don't care if you put in 100 hours a week becoming a sniper, if you're playing the game on an outdated piece of equipment where the slightest lag will completely dissemble any notion of accuracy, you will NEVER become an excellent sniper, only hoping for the obvious kills of static/afk targets (which is more their fault than sniper's instakilling headshots) and lucky shots. Gaming is truly one of those "arts" where the carpenter CAN blame his tools. Snipers have their roles, just like tanks, air, heavy infantry, jump infantry (SPEHSS) and so on. They excel in one area, make due in some and suck in others. tl;dr: Snipers - |
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2011-10-05, 03:18 AM | [Ignore Me] #131 | ||
Colonel
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I'm not against headshots. I'm against OSK's. No matter if you have to stand on your head, do a certain chant, order a special pink rifle from Sony to use as a game controller, and run laps around the local fitness park.
OSK's are just not desirable, to anyone but snipers. And snipers are no more a large part of the game than, say, colorblind people. |
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2011-10-05, 07:33 AM | [Ignore Me] #132 | ||||
First Sergeant
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Last edited by xSlideShow; 2011-10-05 at 07:35 AM. |
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2012-04-03, 06:14 PM | [Ignore Me] #133 | |||
Major
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In case u havn't noticed snipers are cloaks apparently....which means they will die with 1 sniper shot.....A sniper is gonna be their worst nightmare. Now the infantry on the other hand...Im not sure if they will be prone to OSOK. Since the game does have bullet drop, perhaps OSOK regular troops will be in if a person picks certain skills which will effect accuracy but help damage thus balancing it and make it hard to OSOK. |
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2012-04-03, 07:33 PM | [Ignore Me] #134 | ||
Staff Sergeant
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Isn't the sacrifice... innate to the whole customizable weapons and side grade options and all that?
Edit: So yeah, i voted for "I have a better idea". And that idea is... let's let the weapon specialization/side grade balancing do the talking on this. A sniper rifle (or any weapon) shouldn't have an instant, automatic OSOK. There is nothing saying a Shotgun to the face, properly specced for max damage, isn't also a OSOK. I don't think that there should be a question that a beastly sniper rifle designed from lethality and perhaps accuracy over all else shouldn't have that very benefit. The only issue i see here is faction specific rifles interfering with this mechanic. All of that being said, just as a note, those of you saying OSOK sniper rifles should lose accuracy... all i have to say is that makes it pointless. Why have an inaccurate rifle that is super lethal? It becomes far less of a sniper rifle, and far more of a field rifle with a slow fire rate. The whole act of sniping is based on accuracy, and generally the only reason you lose that is for fire rage, not for power. You usually want more accuracy for more power, but less fire rate/more recoil/less clip size/ less ammo in general. Last edited by Kilmoran; 2012-04-03 at 07:41 PM. |
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2012-04-03, 07:58 PM | [Ignore Me] #135 | ||
in case you haven´t noticed this is a necro. so maybe at the time, that thread was active, it wasn´t even known that snipers will be also cloakers
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