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2011-09-16, 02:08 PM | [Ignore Me] #122 | |||||
Private
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Thx NapalmEnima for the awesome interview.
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2011-09-16, 02:11 PM | [Ignore Me] #123 | ||
Private
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I love the addition of Halo-style shields+Non-regenerating health; they allow for both, high lethality/low TTK combat as well as giving a degree of staying-power in a fight.
However, I don't like the All-or-nothing effect shields have: Only once you pass a certain damage threshold do the hits actually start counting. But, I still consider it superior to flat HP or fully-regenerating HP. I just hope MAX suits have something else other than shields going for them, so they can still be whittled down. I think I need to start a thread over in suggestions... Last edited by Scow2; 2011-09-16 at 02:13 PM. |
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2011-09-16, 02:20 PM | [Ignore Me] #124 | |||
In my mind "box price != F2P", but we'll see how that pans out... hopefully we can get an answer on the twitter Q&A today. EDIT: If it is really F2P, they may do something to prevent people from spamming accounts precisely to help reduce spying. 1 account per email addy is easy enough to get around, and 1 account per IP could prevent roommates from playing together. Toughy. Last edited by NapalmEnima; 2011-09-16 at 02:25 PM. |
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2011-09-16, 03:13 PM | [Ignore Me] #126 | |||
Colonel
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Regarding bailing from any air vehicle. Would anyone else prefer that it cost resources and was an upgrade? I was imagining having a real ejection seat where the player is launched vertically. (Or in the direction their plane is facing) before starting their descent.
Basically this would force a player to make a choice if they wanted to put in resources for that vehicle loadout to get the option to bail. Would be interesting if vehicles had such a feature also, but that might be a bit too ambitious. Lartnev commented with:
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-09-16, 05:27 PM | [Ignore Me] #130 | ||
Captain
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let us have bailing,
for the first year or so you won't see ppl bailing on you,they will all be off fighting each other because those types will be picking fights and pulling resecures while the rest of the empires all zerg away,it will be glorious and there will plenty of ppl to make this all happen if we don't screw over everyone else's playstyle. quit trying to make Planetside into something else,I am here because i want to play PS not BFxx Last edited by SgtMAD; 2011-09-16 at 05:47 PM. |
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2011-09-16, 05:38 PM | [Ignore Me] #131 | ||
One tactic is to bail out as you're about to lose your aircraft in a dog fight, robbing the other player of kill XP. Depending on where they are, the bailer just might live.
I know I used to tote AV specifically so I can take a parting shot or two at whoever shot me down. I was never a very good pilot. |
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2011-09-16, 05:58 PM | [Ignore Me] #133 | ||
First Lieutenant
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Why not just give xp for killing/crippling a vehicle? Player does 80% damage to a reaver, pilot bails, reaver crashes, game notes that player X did over 75% damage to the reaver while being manned, game gives player the XP equivalent of a kill after the reaver blows up.
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2011-09-16, 07:12 PM | [Ignore Me] #135 | |||
Sergeant
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First 3 provide some new info on resources. I'm wondering if crashed vehicles are a special map feature or just a dead player vehicle. No clue what this stuff on footholds is about. Can anyone explain? Ammo must be limited since he is talking about pulling ammo off of the dead. Guess the infinite ammo question is now answered. Salvaging? Don't remember any prior discussion of "salvaging" something. |
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