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2012-01-31, 04:15 PM | [Ignore Me] #121 | |||
General
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There is no point in finding a good place to snipe because it will be discovered in your first kill. You can't set an ambush and reap benefits because the first trapped individual can tell everyone all the information they need. This isn't matchmaking, we're fighting a legit war with logistics and intelligence involved. Killcams oversimplifies this in the sense that it tells players where the enemy is, what they are using, and how. There are going to be outfits devoted to air combat who will be able to respond immediatley to "I found X over at Y due to killcam" and now that area is destroyed because instead of denying the enemy intelligence from killing them, they've been rewarded it. People will want to play Planetside 2 for something different. Not a killfest. There is no acheived learning curve assistance from killcams because it's ultimatley situational as far as learning goes. The meta-game just dissolves into everyone being aware of everything and that just makes it dull and feel like CoD no matter the scale. |
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2012-01-31, 04:19 PM | [Ignore Me] #122 | ||
Lieutenant General
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Violet, you may not quite get this now if Vancha is right and you have not played PS, but you should realise that sniping is dangerous enough as is. There are more than a few people that might try to kill you and they will bring aircraft or tanks or even a number of buddies if they have to. Typically though, there are infils out and about in the hills to hunt for enemy snipers. We don't need killcams to find them though, but it does speed up the process if you get exact locations.
Also consider that as a cloaker, you are surrounded by 100 to 400 angry, not to mention crazy technophile bastards or perhaps even worse, dirty red scum commie barbarians, or extremely pleasent, freedom loving, civilized capitalists who tote big shotguns. You don't exactly want to tell them where you are, were, or might be again. You carefully pick of isolated enemies one at a time. You don't want everyone to instantly get told over teamspeak where you are exactly. That they learn you are in the approximate area makes it hard enough to stay alive already as they'll send angry mobs with Dark Light torches after you. Especially if we're not talking hundreds, but potentially a thousand peopls that might be spotting and firing at you. Last edited by Figment; 2012-01-31 at 04:22 PM. |
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2012-01-31, 04:21 PM | [Ignore Me] #123 | |||
Lieutenant Colonel
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2012-01-31, 04:24 PM | [Ignore Me] #124 | |||
Captain
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It is over thought. Full of strawman and red herring. If a cloaker kills you by the stairs, killcam or not you know where you were and can just as easily communicate the position over a voice chat program. No one will ever be able to over come your skills and tactics because they watched a brief video of you killing them. Not unless they are a better player than you. It is always better to have a concise point written in as few words as possible. Longer posts tend to muddle your point. |
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2012-01-31, 04:25 PM | [Ignore Me] #125 | |||
Colonel
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2012-01-31, 04:28 PM | [Ignore Me] #127 | |||
Captain
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If the killcam video shows my crosshair zoomed in on your brain, and delivering a cap to your crown, what positional awareness do you gain? The general direction of where the shot came from? You would get that from the red pain indicator flash anyways. No one knows how the killcam will work yet, everyone is just theorysiding. A few of you a chicken-little...ing. |
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2012-01-31, 04:30 PM | [Ignore Me] #128 | |||
General
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2012-01-31, 04:43 PM | [Ignore Me] #129 | |||
Captain
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I'm not saying anyone's speculation is wrong, only that we should remain calm and breathe. We don't know enough yet. |
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2012-01-31, 04:46 PM | [Ignore Me] #130 | |||||
Lieutenant General
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We're not talking the CoD sample of someone obvious randomly running around a corner and firing here. There's a lot to learn in that period of time. So far, even DT has sufficient trouble following me despite their webs to catch infils. If they could see HOW I move through a base even a bit because one of them ran into say a boomer trap and it showed where I was then, ALL of DT would know in the future.
EDIT: Note that the word that's key here is, IF. Point people make though is that anything you see gives you info. keep that info to a minimum. Last edited by Figment; 2012-01-31 at 04:49 PM. |
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2012-01-31, 04:47 PM | [Ignore Me] #132 | ||||||
Colonel
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Edit:
Edit II: Now, if killcams were shown from the perspective of the shooter, but all terrain was removed (I've only played the first one, but I'm imagining the blue level interludes in Assassins Creed), then killcams might avoid ruining someone's day, but I sort of doubt that's what they're planning. Last edited by Vancha; 2012-01-31 at 04:53 PM. |
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2012-01-31, 04:53 PM | [Ignore Me] #133 | |||
Captain
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If someone learns that you attack from behind, that's fine. Unless they have precognition they won't know you're coming before you're there. There will be no sign that you are in the immediate area. If someone gets killed by a cloaker, or notices that someone else did, they will be on the alert anyways. With regards to reporting someones position...well. You should look into time and relativity. Reporting someones exact position at a point in time is exactly as effective as reporting someones general position at an exact point of time. In either case they change. Again, you're over thinking it. |
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2012-01-31, 05:00 PM | [Ignore Me] #134 | ||
Major
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I almost wonder if its one those vanity things where the devs want you to see those pretty detailed character models. So they want to zoom in on them every time you die.
Honestly I would rather not see it. You wont be able to turn them off or go to a server without them enabled. So it will just annoy a lot of people. I would rather see them go an immersion route with this game really. That is everything first person all the time. Even vehicle driving. And when you die just fall to ground then black out. |
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