Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Like the drink, Only not spelled the same
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-06-12, 03:28 PM | [Ignore Me] #121 | ||
Private
|
I think instead of 'end game' conditions, we just need larger goals. As it is, we're fighting to have the largest territory of each continent, and that's about it. The only thing we're working towards is 'more'. In PS1, we could lock entire continents, which gave bonuses and such. That was a goal that felt good to achieve. Obviously continent locks are pretty much impossible for now with PS2's setup, but I think there could be some other large-scale goals that the empires could work toward.
Big goals would give us the feeling that we're fighting for something that we can actually achieve. |
||
|
2012-06-12, 03:43 PM | [Ignore Me] #122 | ||
Sergeant Major
|
No. It's just a begining of something between real life and planetside, and you know you will never get back your ps-free reality you used to have!
<iframe width="420" height="315" src="http://www.youtube.com/embed/QRgtNKawrtM" frameborder="0" allowfullscreen></iframe> |
||
|
2012-06-12, 04:32 PM | [Ignore Me] #124 | ||||
Lieutenant Colonel
|
__________________
Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2012-06-12 at 04:41 PM. |
||||
|
2012-06-12, 04:48 PM | [Ignore Me] #125 | |||
Corporal
|
Over-reaction much? Also, swearing much? I have no problem with side-events that present a win condition. I will agree, though with less swearing, that battlegrounds and pop-limited areas defeat the whole purpose of Planetside. |
|||
|
2012-06-12, 04:55 PM | [Ignore Me] #126 | ||
Lieutenant Colonel
|
God forbid you ever get on voice comms with me. And tbh, my overreaction is more because imo developers are falling into a stagnant mentality where nothing new or interesting is done to facilitate similar goals in new or different ways. It frustrates me (and im sure others) that this mentality is becoming ever more present. Higby sure as fucking hell can do better than that. To see it even considered then, is disappointing to see because it represents stagnation and regression into older mentalities when their time has come and gone already.
__________________
Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
||
|
2012-06-12, 05:02 PM | [Ignore Me] #127 | |||
Major
|
So perhaps Empires will have to take over certain bases to get the new update faster than everybody else So an example would be a biolab base...maybe is needed for a new gun that you guys put a in a recent update....Well as soon as the update is out, people will need 100,000 resources coming out biolabs in order to get that certain weapon. So it will create battles around biolabs and their will be a winner. So once they have reached whatever resources they need with biolabs they get the weapon. Then perhaps the other 2 empires are suppose to wait 3 days or they until they unlock the certain resources |
|||
|
2012-06-12, 05:04 PM | [Ignore Me] #128 | |||
Lieutenant Colonel
|
__________________
Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
|||
|
2012-06-12, 05:11 PM | [Ignore Me] #130 | |||
Brigadier General
|
Someone previously in a thread a few months back mentioned some ideas about having different empire benefits that could be temporarily unlocked through various win conditions. Something not overpowering and not something that would make players flock to one empire to try the new gun, but more of just a little reward that they would control for x amount of time after their victory. I don't want to see the servers reset any more than they have to for maintenance. I'd be okay with smaller instanced tournaments now and then, but beyond that, I'd prefer it to be one never ending war with the only win scenarios being kills, hex captures, base captures, (region captures maybe) and holding every territory on a continent for as long as possible. |
|||
|
2012-06-12, 05:22 PM | [Ignore Me] #131 | ||
Staff Sergeant
|
I'm not too keen on events and matches/rounds/victory conditions to be honest.
They're all too articifical. I think if we could get some of the ideas that have been floating around this area of the forum and the idea vault implemented, then that would go a long way to alleviating some of the endless war fatigue. Stuff like Outfit homes/bases. Outfit motherships. Being able to customise/expand bases that your Empire has captured. These are all additions that will give players and Outfits more reason to want to keep playing. Without resorting to artificial methods that detract from the unique persistent war of PlanetSide. I guess what I'm saying is give players and Outfits the tools to be able to put their own stamp on the world, and give it more permanence. Give us the ability to build stuff ourselves, and that'll make us feel more attached to the world, and will give us more reasons to keep on fighting.
__________________
Want to browse through hundreds of PlanetSide 2 images? Or just see what Higby eats for lunch? Then click here |
||
|
2012-06-12, 05:23 PM | [Ignore Me] #132 | ||
Sergeant
|
I think that if they make it so that each season a winner faction is anounce on every server that would be really nice.
And than also have a best faction of the year in the particular server. I dont think it would hurt the game if there is some sort of a score board at the end of each season,showing how well each faction performed and what your contribution to the hole war effort was. |
||
|
2012-06-12, 05:44 PM | [Ignore Me] #133 | |||
Captain
|
|
|||
|
|
Bookmarks |
Tags |
end, game |
|
|