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Old 2012-05-17, 05:28 PM   [Ignore Me] #121
Graywolves
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Re: Kill cam.. again..


Originally Posted by Bags View Post
I'm sure he was playing a much older build.
Agreed.


I'm wondering if Hamma will be playing the newer build as he is not allowed to do video capture of it. There could be other reasons though I'm sure.
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Old 2012-05-17, 06:41 PM   [Ignore Me] #122
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Re: Kill cam.. again..


Hopefully it will be gone by Monday - I can at least nab an image of it.
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Old 2012-05-18, 02:16 AM   [Ignore Me] #123
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Re: Kill cam.. again..


Originally Posted by Hamma View Post
Hopefully it will be gone by Monday - I can at least nab an image of it.
Agreed. Have a good time Hamma
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Old 2012-05-18, 08:23 AM   [Ignore Me] #124
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Re: Kill cam.. again..


i hate kill cams. i like to play as a sniper and a kill cam always gives away your position which you might have taken ages to sneak into. i only play hardcore servers on bf3 now as most of them have kill cams off. plus it doesn't take a full clip to kill someone lol
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Old 2012-05-18, 08:34 AM   [Ignore Me] #125
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Re: Kill cam.. again..


There are so many ways that a "KillCam" can be implemented that doesn't reveal the location of crappy snipers.

They could do it the way they do in TF2. - It is a generic canned image of the killer and what he is using.

They could do it like they do BF3 - Show exactly where and what he was doing after the kill.

World of Tanks - They only show the kill cam if the tank is visible. If they are still not spotted, there is no kill cam.

Typical FPS Game - Slow Motion shot showing the shot, bullet travel, and your head exploding.

Personally i don't care. I think it would be awesome to have the Truck-Nuts version like someone mentioned. I can understand the concern about stealth but I am NOT the type of person to be a sniper. If i have to sit in one spot for too long i get itchy.

I think it is better to keep those snipers moving anyways. I hate them
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