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2012-05-25, 10:38 AM | [Ignore Me] #121 | |||
Lieutenant General
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Not a bad video for those who never played PS1, TB goes over it pretty much the whole video.
and then he appears to spawn hot drop style..... I had to change my pants
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Last edited by Lonehunter; 2012-05-25 at 10:40 AM. |
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2012-05-25, 10:40 AM | [Ignore Me] #122 | |||
Colonel
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The fact that PS2's minimap resembles BF3's minimap in size and shape is irrelevant, what matters is that BF3's minimap has poor zooming and other qualities, and THAT should not be copied. Oh, and here's another thing I don't want to see PS2 copy. In BF3, maybe even in BF2, when you die and respawn, your minimap can reset to its maximum zoomed setting. Please SOE, the minimap zoom setting should remain the same through respawn. |
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2012-05-25, 10:50 AM | [Ignore Me] #123 | |||
Contributor Major
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It's more so the squad indicator than anything. I get that I am probably talking to a wall here, and you have now idea how I feel about people comparing things to BF3. But in this case I'll play that card, and I am among the last to do so. The interface is one of the first things players will see in the game, not only this but it will be the most seen thing in the game. If it isn't unique then it gives all the trolls that will come to this game who wanna throw the BF3 card more ammo. |
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2012-05-25, 10:58 AM | [Ignore Me] #124 | ||
Colonel
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I just hope we have a detailed squad window that we can bring up. Perhaps hitting tab could bring up some kind of combined window that shows Squad details, Stats in the current session, etc. I definitely don't want it to be like Battlefield 3 where you have to hit Escape and then hit Squad as if it were such an unused feature that you'd only ever access it as often as you would Video Options. That's a major turnoff to squad play in BF3. In other words, it takes as long to get to the detailed squad screen in BF3 as it does to change video options. That's not good.
Last edited by Stardouser; 2012-05-25 at 11:00 AM. |
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2012-05-25, 11:03 AM | [Ignore Me] #125 | |||
Contributor General
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Last edited by ringring; 2012-05-25 at 11:05 AM. |
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2012-05-25, 11:04 AM | [Ignore Me] #126 | |||
Contributor Major
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2012-05-25, 11:08 AM | [Ignore Me] #127 | ||
Colonel
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That too! Squad details would only need to take up a 2-3 inch wide by 5 inch tall section on the top left, Stats in Current Session a 2-3 inch wide by 3-4 inch tall on the bottom left, and the rest could be the large version of the map.
Note: Numbers are just made up. |
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2012-05-25, 11:13 AM | [Ignore Me] #128 | |||
First Lieutenant
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Now admittedly it has some problems too, certain actions won't give you any XP at all (like repairing base assets) so there you could certainly put in a flat XP reward. But that's a fix that should be reserved for the broken parts, lets leave the working parts alone. I don't see a balance problem in there either, you're just rewarding two different types of actions differently. One is applied to other players (by killing or healing them) and gives variable XP, the other is applied to static props (like repairing base turrets) and gives a flat reward. And I don't think they need to award XP for absolutely everything. XP for spotting someone? What's the purpose of that? Have we really come so far that people won't bother spotting if they don't get 25 XP each time they do it? I certainly hope not. If there were a good reason for using flat XP everywhere then maybe it wouldn't be such a big deal, but I really don't see one. |
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2012-05-25, 11:26 AM | [Ignore Me] #129 | |||
Sergeant
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The top rated comment on the OP video is a response to: "Wow. I'm not sure how many more bad game companies can continue to completely rip off Halo and have the entiring gaming world love them for it. Dropships........Halo. Futuristic Armour........Halo. Futuristic Facilities........Halo. Tanks........Halo. Rocket Launchers........Halo. Cragside maps........Halo. Stealth Abilities........Halo. Multiplayer........Halo. Most clear and obvious rip off of Halo I've seen so far. How can you people be so fucking blind? " A good mini map tells me where I am, where my allies and squadmates are, and the location of my enemies, that's its core purpose. Knowing who is in my squad and what classes they are is also really useful, it just makes sense to have the minimap AND the squad list in the same area of the screen. So what changes do you propose? Separating the mini map and squad list is stupid. Arguing for a change of location to appease the whingy pedantics is also stupid. |
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2012-05-25, 11:37 AM | [Ignore Me] #130 | ||||
Contributor Major
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Having them seperated or together makes no difference in the current scheme. The base capture point indicator can be truncated anyways and the squad indicator can be moved to it's current position. The capture points are indicated already with the 3d indicators and the main map. I do not have to see what the status of capture points every second during play. If we are going to keep the squad indicator near the minimap then squad members should be numbered at least. If youre only points in an argument is that things are stupid, then you are pointless to have a discussion with. Give your opinion with supporting reasons. Last edited by ArmedZealot; 2012-05-25 at 11:45 AM. |
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2012-05-25, 11:37 AM | [Ignore Me] #131 | ||||
Sergeant
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On the subject of Total Biscuit, he's made a few good examples in Tribes:Ascend where generator camping is almost useless but let's you rack up more XP than anyone doing the REAL work and showing the REAL skill. |
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2012-05-25, 11:53 AM | [Ignore Me] #132 | |||
First Lieutenant
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Besides those players tend to be the first to jump ship when the next flavor of the month FPS hits the shelves. And the core gameplay behind Planetside 2 is so unique that I think it can afford to be pretty bold in these areas, people will adapt because it offers something that can't be found anywhere else. Who knows, maybe they'll even come around and realize the teamplay aspect is more fun in the end. Most of them have never played a shooter where things like outfits are a core part of the game, they just play matches full of random people and maybe a couple RL friends, so it's not surprising that you end up with a lot of Rambos and tacticool snipers. Oh well, we'll see. A man can hope at least. |
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2012-05-25, 12:05 PM | [Ignore Me] #133 | |||
Sergeant
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The minimap is there to assess the tactical situation by geography, surroundings, friendly, squad and enemy positions (if even they are just different coloured "blips"). The squad list informs you of the tactical situation of your squad, by loadout, individuals and health(?). The objective list informs you of the tactical situation in regards to the status of capture points, and wich side seems to be winning. It just makes sense to put related information in the same place. Still don't get it? It's like the dashboard in your car, would fixing the RPM counter next to your rear view mirror make sense? No, because it's unrelated information. It's almost only relevant in conjunction with other indicators like speed, engine heat and fuel level, so they all go in the same spot. I'll lay off "stupid" as long as your criticisms arn't just "it's similar to BF3 and therefore BAD" without any other reasons. Deal? |
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2012-05-25, 12:27 PM | [Ignore Me] #134 | |||
Contributor Major
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The minimap? Why is it all blue? You cant distinguish typography at all. Surroundings? look around. Friendly, squad, enemy positions? 3d indicators + map menu. The only thing needed is a compass. Squad list? It's about as helpful as a roster. Move it to the map menu or number it. The objective list? Move it to the map screen. Want to know the status of a capture point? Look in the general direction of the capture point, or pull up the map. The only advantage that the minimap gives is that you can look at it while on the move. Simply turn the main map into an overlay that you can bring up with tab and allow the player to move and shoot while it's up. And there is a difference between "similar to BF3" and being a direct copy. One is a legitimate complaint. The screenshots posted above show blatant copying and no effort to improve. BF3's interface is not perfect. I'm not just saying that for some hyperbole done to troll. Last edited by ArmedZealot; 2012-05-25 at 12:47 PM. |
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2012-05-25, 04:22 PM | [Ignore Me] #135 | ||||||||
Sergeant
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And here's another car metaphor: If you have time to glean your GPS navigation, do you have time to open a map out over the stearing wheel and read that instead? Yes or no?
Anyway, homefront has exactly the UI too, but what do i care? http://www.hollywoodjesus.com/images...-Interview.jpg It works (aside from the zoom, and the stupid washed out colors) and many gamers are comfortable with the setup, so why change it? Last edited by roguy; 2012-05-25 at 04:24 PM. |
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