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Old 2012-06-02, 07:39 AM   [Ignore Me] #121
Redshift
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Re: New Killcam


Looking good, anyone know if the avatar is animated? good chance to add in taunt animations to sell ^_^
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Old 2012-06-02, 07:45 AM   [Ignore Me] #122
Oryon22
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Love it devs!
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Old 2012-06-02, 07:51 AM   [Ignore Me] #123
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Re: New Killcam


Originally Posted by Redshift View Post
Looking good, anyone know if the avatar is animated? good chance to add in taunt animations to sell ^_^
As long as they don't add custom annoying soundclips that play on this screen too like in APB.
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Old 2012-06-02, 07:54 AM   [Ignore Me] #124
Mechzz
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Re: New Killcam


Wow. This thread has the highest K/D of "likes" to "hates" I've ever seen on this site. It's like 120/0

Nice job Devs, you've made a lot of people, me included, very happy!
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Old 2012-06-02, 08:00 AM   [Ignore Me] #125
Redshift
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Re: New Killcam


Originally Posted by shadow58 View Post
As long as they don't add custom annoying soundclips that play on this screen too like in APB.
Yea that's annoying.

Maybe chuck on some outfit decals/stats on it too?

"Redshift has handed your scumbag NC arse to yourself 15 times in the last 10 minutes" ^_^
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Old 2012-06-02, 08:02 AM   [Ignore Me] #126
Shamrock
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Re: New Killcam


Looks great, doesn't give away location which is key.

A wait key for re-spawning would be helpful if its linked to mini map indications of nearby advanced medics. This would be particularly useful indoors in the larger bases, where you would rather wait for a revive in order to:

(1) Hold a key position in a contested base where your squad is under fire.

(2) Avoid the travel time from running back to your squad from an out doors spawn point where you may come under fire, e.g running through a contested court yard before you can link back up with your squad.
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Last edited by Shamrock; 2012-06-02 at 08:04 AM.
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Old 2012-06-02, 08:08 AM   [Ignore Me] #127
sylphaen
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Re: New Killcam


I like this iteration better BUT:
- no positional information about the closest medic who can revive you.
- no information on spawn cooldowns (e.g. is squad leader spawn available ?)
- no preview on available spawn locations before choosing to release or wait for a medic.

A bit more stats about your life from last spawn to killcam could be nice too (e.g. how much time since last spawn, how many times revived, damage dealt, damage received (from how many people), assists, etc...). Some of the stats could be class specific too in order to reinforce the idea of a role being played.

Last edited by sylphaen; 2012-06-02 at 08:11 AM.
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Old 2012-06-02, 08:10 AM   [Ignore Me] #128
Stardouser
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Re: New Killcam


Originally Posted by sylphaen View Post
- no preview on available spawn locations before choosing to release or wait for a medic.
I think we should be able to access our spawn choice AND player customization windows BOTH alive AND dead. What say you? I often spawn as something and realize that I need to choose something else for the next respawn. I like to be able to do that the instant I think of it.

Last edited by Stardouser; 2012-06-02 at 08:29 AM.
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Old 2012-06-02, 08:11 AM   [Ignore Me] #129
sylphaen
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Re: New Killcam


Originally Posted by Stardouser View Post
I think we should be able to access our spawn choice AND player customization windows BOTH alive AND dead. What say you? I often spawn as something and realize that I need to choose something else for the next respawn. I like to be able to be able to do that the instant I think of it.
I did not think about that. If it's possible then it's not a concern, good point.


Edit: they may need to beef up the map menu. New screenshot, Matt ?
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Old 2012-06-02, 08:28 AM   [Ignore Me] #130
Garem
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Re: New Killcam


Thank you for listening, Devs!
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Old 2012-06-02, 09:53 AM   [Ignore Me] #131
Grimster
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Re: New Killcam


Originally Posted by Higby View Post
Vehicle along with vehicle customizations!
Awesome!

Thank you very much for your reply.
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Originally Posted by Higby View Post
Okay, well I think i'm speaking for everyone when I say: SCREENSHOTS PLS and/or a video of the new layout ASAP. Preferably 10 minutes of browsing the site with the new layout...
Maybe a twitter Q&A about the new layout?
NEED UPDATES!
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Old 2012-06-02, 11:00 AM   [Ignore Me] #132
SniperSteve
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Re: New Killcam


Originally Posted by Higby View Post
Do you guys want to have a "Wait"/"Respawn now" choice on this screen, maybe with a count of near by friendly medics so you can choose if you want to wait for one or not. We were talking about having something like that, I think it could be cool. Right now it just dismisses after a few seconds and the respawn point selection interface comes up.
Yeah, for BWC we often scream "DON'T TAP OUT!" if we have a medic nearby that can rez everyone.
Being able to wait is an important tool for the organized outfits.
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Last edited by SniperSteve; 2012-06-02 at 11:07 AM.
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Old 2012-06-02, 11:03 AM   [Ignore Me] #133
Eyeklops
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Re: New Killcam


Looks perfect. Great job Dev team
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Old 2012-06-02, 11:03 AM   [Ignore Me] #134
RSphil
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Re: New Killcam


loving he new kill cam. great job
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Old 2012-06-02, 01:34 PM   [Ignore Me] #135
Xyntech
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Re: New Killcam


Nice. Shit like this keeps my level of trust of the devs pretty high. That and the fact that they seem prepared to change stuff if needed in beta.

Looking good.
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