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2012-06-13, 06:09 PM | [Ignore Me] #121 | |||
Colonel
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Personally if I'm shooting someone in a hallway and they're less than 30% health I like the idea of a finishing swipe with my knife via a quick button. If I'm sneaking up behind someone sniping I'd rather equip it and turn on stab mode and go for a 3 hit kill. (Assuming I don't have a cert).
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-06-13, 06:21 PM | [Ignore Me] #122 | ||
Private
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I want to see charged 1-hit kills. Sneak up behind someone, hold the knife button down for 2 seconds while your avatar draws his knife back and lines it up to strike the vital organs, then let go of the button and take down your opponent.
Attacking without charging first does less damage, attacking while moving also reduces damage. Hitbox effects could also be really fun with knives. Slash the eyes to impair an opponents vision, the throat to cause bleeding damage over time, the hand to impair accuracy, stab a foot to slow them down... |
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2012-06-13, 06:21 PM | [Ignore Me] #123 | |||
Captain
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Quick hit button yes/no? answer? = no And be done. And even before you start, I have a whole bag of Shhh with your name on it. |
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2012-06-13, 06:53 PM | [Ignore Me] #124 | ||||
Colonel
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So really the only way to handle this is with a discussion. Unless someone takes the time to categorize every possible implementation and to allow it to be polled. Notice Folly's post about an implementation. It really shows how complex a possible system can be.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-06-13 at 06:56 PM. |
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2012-06-13, 07:01 PM | [Ignore Me] #126 | |||
Captain
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Since Melee Booster is a cloaker certification I would assume that the damage can be increased or something similar. I do agree that the old style of knives is preferable. |
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2012-06-13, 07:02 PM | [Ignore Me] #127 | ||
Captain
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To me a quick knife/melee button means, that while having a weapon equipped hitting a specific melee button quickly performs a melee action.
I vote no. but... NO what if... NO How about... NO In some cases... NO But it would be cool if... NO Something I don't like in real life is the inability to answer a yes/no question with either a yes or no. Then go on to blame the question. |
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2012-06-13, 08:06 PM | [Ignore Me] #128 | |||
Colonel
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(I like how you didn't include any complaints. Would have preferred if you actually listed out all the reasons you've read and the problems you foresaw in them that would make you say "no").
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-06-13 at 08:08 PM. |
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2012-06-13, 08:24 PM | [Ignore Me] #130 | ||
Colonel
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Umm, unless they changed it you could just run around in beta and knife people. I did it a few times:
Same thing in BFBC2. Honestly they're good examples of why people don't want one-hit knives.
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2012-06-13, 08:35 PM | [Ignore Me] #131 | |||
First Lieutenant
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You video also shows why it works, because when he doesn't get the killmove it takes at least 2-3 swipes to kill someone. P.S.: BF3 and BFBC2 are way different since BFBC2 HAS a 1hit-kill knife. Last edited by captainkapautz; 2012-06-13 at 08:36 PM. |
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2012-06-13, 09:02 PM | [Ignore Me] #132 | ||
Private
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I'm personally against any man portable weapons in FPS's being 1 hit kills - mainly because these weapons disproportionately reward skill versus other weapons. For instance, a weapon that takes 2 shots to kill someone requires the same accuracy that a 1 shot weapon does, but you need to get it twice. And while 1 shot is fun for the attacker, it can be rage inducing for the recipient, and I would much rather everyone have fun.
I would be happy with a melee attack (pistol whip, rifle butt hit, whatever) as a "quick attack" that does a short 1 - 2 second stun/disorient (rather than damage) to give the attacker time to either rip out their knife/pistol or to reload. Knives should do similar damage to a pistol shot, in my opinion. |
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2012-06-13, 09:07 PM | [Ignore Me] #133 | |||
Staff Sergeant
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I think it's pretty self-explanatory why no one would put that option in a poll... Last edited by Zolan; 2012-06-13 at 09:08 PM. |
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2012-06-13, 09:56 PM | [Ignore Me] #134 | |||
Major
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Also 1-2 seconds is FOREVER when you're in the middle of a fight. considering we've already seen the TTK times pretty short, I don't see how adding the ability for 1-hit kill knives will make much difference anyway. And, as always, if someone gets behind you and manages to knife you, you should be dead. This is because it's going to be a lot harder to close distances in PS2 than you guys are thinking it will. With more emphasis on teamplay, you're likely going to have squads, not so much individual players, taking points. If an infiltrator wants to knife someone, he needs not only to go unnoticed by you, but also your whole squad. Even if you don't see him, chances are your buddy will...unless he's a particularly good infiltrator/guerrilla fighter, in which case, he deserves the kill. Once you spot him, at ANY distance, he's toast. I retain my opinion that A) knives should be equipable and useable like any weapon (no quick-knife) and B) If someone has certified for it, a backstab with knives is a 1-hit kill |
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2012-06-13, 09:56 PM | [Ignore Me] #135 | |||
Colonel
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I already linked my favorite design a few times which balances multiple ways of using the knife. Personally my favorite is still allowing quick knife but holding the quick knife button to throw it to do the same 30% damage, but only once. If you just ran out of ammo for instance and saw a player's health bar was less than 30% health it would be so much cool to hold the the quick knife button for a second and watch an animation of your player flipping the knife onto the blade and allowing you to release it toward your target. Get it to stick in also. I digress. I'm big into giving players random choices even if they'd rarely be used.
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