Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Turning franchised slogans into quotes since 2003!
Forums | Chat | News | Contact Us | Register | PSU Social |
2013-02-20, 11:58 PM | [Ignore Me] #121 | ||
HEAT and HE Weapons and ESF Rockets are the problem infantry have.
Enemy infantry that engage my tank actually have a fairly good chance of killing it, simply because I don't use anything other than AP (which imo should be what every tank uses). Tanks should be using machine guns to engage infantry, not the main cannon. |
|||
|
2013-02-21, 05:20 AM | [Ignore Me] #124 | ||
Lieutenant General
|
Rolfski, the BF3 crowd doesn't want solo-mbts spammed en mass. If anything, they want more infantry.
When I did a survey (203 respondents, 73 from PS1, 41 from BF3) on tank gunners and asked people what game they came from and analysed by game of origin, only A THIRD of both the PS1 and BF3 crowd wanted soloable MBTs. 2/3s wanted crewed tanks with dedicated drivers. Of that two thirds for PS1, 60% wanted two crew tanks and 40% wanted three crew tanks. Of that two thirds for BF3, 60% wanted three crew tanks and 40% two crew tanks. In fact, of the people that wanted four crew tanks, not one came from PS1, all came from BF3. For players from all games combined, the same distinction in results emerged: 67% wanted dedicated drivers. Sorry Rolfski, but you're making up assumptions about what the "BF3 audience" wants and then connect this to current design. Yet you should admit right here and now that you have no way to support those assumptions. You never asked any of them, you just parrot the devs' assumption. Hell, you don't even know if BF3 players like the way tanks are done in BF3. Because you never asked. In fact, the reason you say BF3 players want this, is because BF3 devs did that. But do you know if that was an extremely informed decision? And do you realise that there's a slight amount difference between the amount of tanks in BF3 and PS2? Have you ever considered the context difference? From the sounds of it, you haven't. You base everything on conjecture that's entirely based on assumptions. :/ Sorry if that will never win you an argument. Last edited by Figment; 2013-02-21 at 05:25 AM. |
||
|
2013-02-21, 03:06 PM | [Ignore Me] #125 | |||
First Sergeant
|
Some one had stated that people complaining about vehicle spam wanted a small scale shooter. I was simply making the point that that was not the case, and that they simply wanted a battle field that consisted of more than vehicle zergs 90% of the time. So because I felt PS1 did a good job with creating a balanced battle field which made sense, I surely must hate PS2 and want it changed to "PS1.5." I guess it is wrong of me to use any examples from PS1, a game similar in principal and goals, to discuss anything that I may think is not working or needs adjustments in PS2. I am happy with allot of what they have done with PS2. I simply think balance of the battlefield is off. You may have gotten that if you actually took the time to read and comprehend my post instead of acting like a douche bag while completely missing my point all together. |
|||
|
2013-02-21, 05:31 PM | [Ignore Me] #126 | ||||
Major
|
Btw I personally come from BF3 and I would hate being limited to either driving or gunning which was the point of this topic in the first place. All these solutions I'm reading (many of them from PS1) are all about limiting players vs empowering them, which I think is totally the wrong direction of this game.
It's just that too often, I see people blindly throwing in "magical" PS1 solutions while completely forgetting to judge this game on it's own merits. |
||||
|
2013-02-21, 06:08 PM | [Ignore Me] #127 | ||
Lieutenant General
|
It may not be as representative as I would like it. But at least I don't make things up and base my argument on a single even unproven assumption. You have no such sources for casual gamers either. You assume. Why havn't they tried both in beta and asked?
So far, I don't think there is any better source than my survey. Unfortunately. Perhaps we should setup a large community effort on developing a large survey? Perhaps set some up for multitudes of issues and ask for dev endorsement in promoting it? Of course, if they can't do something, that is different. Limiting the players brings out the best of them and makes them specialists that can make a name for themselves. We know the gameplay under restrictions and we know the gameplay without (in PS1), PS2 is closer to the latter. PS1 turned into spam of heaviest of heaviest weapons after BR40. PS2 sees the same trend where players always use the heaviest tools first and foremost. And in such quantities that pop imbalances are felt much worse, since heavy weapons are force multipliers. Last edited by Figment; 2013-02-21 at 06:22 PM. |
||
|
2013-02-22, 12:57 AM | [Ignore Me] #128 | |||
First Sergeant
|
I think we can both agree at this point that it is quite easy to jump to conclusions or on to other people's cases after all the nonsense that crops up on the forums these days. Anyways back to more constructive arguments. Btw I still disagree with you Last edited by Badjuju; 2013-02-22 at 12:58 AM. |
|||
|
2013-02-22, 08:28 AM | [Ignore Me] #129 | |||
Lieutenant General
|
And it seems this is usualy just out of annoyance with the frequency of referencing a game they did not play rather than the arguments used. Perhaps it is frustration you can't really join in the discussion of its merits and therefore cling to irrational prejudices like "obsoletion in all its facets because it's older". You simply don't know if it's actually "magical" or actually simply a good, effective idea. Both games are in fact judged on their own merits and shortcomings by the PS1 crowd because they can compare, whereas the people who did not play PS1 often don't dare judge PS2 on its shortcomings (if they even see them as they can't and thus don't compare). And since they can't judge PS1 on its merits, they will pretend it only had shortcomings... I'm sorry, but I at least am really fed up with that attitude, because those people tend to read very selectively, don't understand the opposition, while they are in tunnelvision of status quo design. Meanwhile usualy insulting the opposition with strawmen and using over-generalising, denigrating remarks like "you just want PS1 / PS1.5" and making it sound as if they're eating barf. Not to mention the rose teinted goggles of "this is a new game, thus it's different and therefore better" and "there's a new audience that's completely different". That's completely irrational, unproven conjecture. The only truth in it is that it's new and different. |
|||
|
2013-02-22, 02:56 PM | [Ignore Me] #130 | |||
Major
|
A lot of people see PS1 as the only viable comparison for PS2 because there is no other reference for them. I just strongly disagree with that because the devs clearly said from the beginning that this was going to be a whole different game. You can compare this game as much with any shooter as you can compare it with PS1. So back on topic: Solutions on the perceived "vehicle spam" could/should come from any game. And if that vehicle solution works in the other game, it doesn't necessarily means it will work in this game, being it PS1 or not. Last edited by Rolfski; 2013-02-22 at 03:06 PM. |
|||
|
2013-02-22, 03:43 PM | [Ignore Me] #131 | |||
Major General
|
How does the statement "the devs clearly said from the beginning that this was going to be a whole different game" relate to underlying issues that both PS1 and PS2 clearly have. Since both have high amounts of players on the same map/same area of the map... Last edited by Crator; 2013-02-22 at 03:44 PM. |
|||
|
2013-02-22, 05:00 PM | [Ignore Me] #132 | ||
Lieutenant General
|
Crator, he simply doesn't realise that is propaganda for cutting some slack with a grumpy, neglected playerbase to create room for creative freedom and on the other hand, the reality that both games face the exact same design challenges. :/
Design challenges that all the other games Rolfski played never faced. Siege warfare in BF3? Free, unlimited vehicle choice? Constant combined arms? Hundreds of players having to defend and attack? Yes, let's see what valuable lessons we can learn from the entire line of Call of Duty games. What did they do last time they faced that design challenge again, Rolfski? |
||
|
2013-02-22, 05:02 PM | [Ignore Me] #133 | ||
Major
|
Nobody knows exactly what SOE was thinking when they announced this game. I haven't seen the business case for it. Also what they exactly had in mind with this game being completely different from PS1 is also still not 100% clear.
I have an educated guess though, you can read it in my signature. Last edited by Rolfski; 2013-02-22 at 05:03 PM. |
||
|
2013-02-22, 05:22 PM | [Ignore Me] #134 | ||
Lieutenant General
|
That is all great Rolfski, but you should expect and accept constant comparisons. And a lot of people are using the new game argument to simply defend a status quo.
Whichever status quo is the current is "defended" with that. |
||
|
2013-02-22, 05:24 PM | [Ignore Me] #135 | ||
Major General
|
A lot of PS1 vets think SOE wiped the slate clean. Didn't take too many design decision from PS1 that could've helped a lot of these issues. They were too fast in developing to concern themselves with that sort of stuff. Hence PS1 vet frustrations and suggestions that come right out of the PS1 playbook.
|
||
|
|
Bookmarks |
|
|