Does the shallow TTK shortchange the Depth this game could have? - Page 9 - PlanetSide Universe
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Old 2013-01-16, 08:04 PM   [Ignore Me] #1
VGCS
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Does the shallow TTK shortchange the Depth this game could have?


This topic was a bit too highbrow for the official forums so I figured it belonged here instead....

http://penny-arcade.com/patv/episode...vs.-complexity

Pay particular attention to the point about "Modern Shooters" while considering PS2's ingredients: Situational Awareness, tactical decision making, reaction time, Map & Terrain awareness, your opponent's class, your opponents weapon, where the nearest corners/cover is in multiple directions, ally locations, objective & spawn flow, recoil control, compensating aim for the impacts of flinching, ...and everything else I'm missing here that comes from hybridizing an FPS together with the macro-elements of RTS size armies & strategies .... and then compress it all into 0.80 seconds which is effectively your entire lifespan when being shot at.


Is it "Depth", or "Complexity" that best describes 90% of the ways you find yourself dying in this game? And do First-Order-Optimal strategies tend to work just as well if not better/faster when facing these deep and highly time compressed situations? Is this also part of the reason we have no Tutorial yet, or worse still, mean the game is also guilty of "Irreducible" Complexity for the average player?

Last edited by VGCS; 2013-01-16 at 08:10 PM.
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