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2013-06-18, 08:50 PM | [Ignore Me] #121 | ||||
First Sergeant
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there may be damage drop off and cone of fire, but the aggregate effect of that much blind fire equates to taking steady flak hits from 900m away, for the pilot. each max unit may only register 1 or 2 random hits, but the pilots are constantly taking potshots with no way to evade. and in the case of lattice/indar they can be taking those hits from multiple bases that they aren't even engaging, but of which they just happen to be within max render distance. add to it that it is never just flak, but tank shells, lock on a2a and g2a, and random basilisk fire (often from friendlies that can't or just won't IFF.)
Last edited by Obstruction; 2013-06-18 at 08:57 PM. |
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2013-06-18, 08:59 PM | [Ignore Me] #122 | ||
Master Sergeant
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One or two shots is enough to keep your nanites off, you die to attrition if you hang around. Or alternate scenario you are flying to evade something and let the nanites rep you back up, but the flak keeps this from happening.
But we were killing libs over Rashnu bio with MAX bursters from Rust Mesa, this is not good gameplay and I'd have been shitty to be on the receiving end. |
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2013-06-18, 11:02 PM | [Ignore Me] #123 | |||
Sergeant Major
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And if they are attacking your vehicles you better have a skyguard with it. Other wise that LIB/ESF gets to farm your ass. Don't be lazy and just pull AMS all day. You need to bring other vehicles to defend them in the future and the sky guard will be one of them. Last edited by snafus; 2013-06-18 at 11:04 PM. |
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2013-06-19, 12:37 AM | [Ignore Me] #124 | |||
Major
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It is piss easy for a flyer to get on location by going over everything, but any ground troop or vehicle needs to take paths. Paths take time, more time than air needs to ruin anything from vehicle render range. Then you have to even be at a base that lets you pull lightnings. If bursters can't defend an AMS at vehicle render range then how can they keep it safe from air? A lib at max height can do some damn good damage on an AMS now before having to go repair. And Im certain that lightnings are softer targets for a good lib gunner. It doesn't matter if that lib can't hurt infantry, it can kill the spawn and thus remove all infantry anyway. How the hell is a skyguard suppose to stay live and defend friendlies against air while it has to deal with more than just air? To defend an AMS from other vehicles you need long range AV weapons that can reach vehicle render range AND AI weapons that can hold back the enemy. If AMSs had a damned cloak then I wouldn't mind short range bursters. At least then air would be forced to get close to see where the AMS is or waste time shelling at random in hope of getting lucky. |
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2013-06-19, 02:41 AM | [Ignore Me] #126 | |||
Major
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Air comes fast, deals damage, and gets the hell out. As it should be. But if you have to deal with ground attacks as attackers then a skyguard can not last long enough to make a good defender for an AMS without being forced to sit 100M back in some hiding hole being useless against any ground threats. As well as being limited against air that comes from the skyguards blind spot thanks to the need of good cover from ground threats. Im a squad leader in DVS and know about teamwork and the need of others. There isn't a day I play that Im not faced with the need of good teamwork to reach a goal. It is hard as hell to keep vehicles alive when you're against both air and infantry. Hell, Im the one that pulls AA without it being called for yet if I see it lacking or the call for armor is made. My main loadouts for MAX, lightning, sunderer, and MBT are AA focused. I know what it takes to deal with air and when to say air is going to fuck us. If you can't deal with air when it can deal with you then it will kill you. With an AMS rendering as a vehicle and not having anyway to cloak it then you MUST have ways to fight at vehicle render range at all times that the AMS is under threat of air. If you don't then there is not a damn thing you can do to stop the AMS from being killed. No AMS, no infantry, no fight. |
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2013-06-19, 02:45 AM | [Ignore Me] #127 | |||
Sergeant Major
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If an outfit can take the time to spawn and protect a sundy they can do the same thing with their sky guards. This game requires team work to be effective and the skyguard is just another tool for the team. They are incredibly fast and one of the more difficult vehicles to hit. Any competent driver will be able to keep it up and running with minimal effort. And it gives aircraft a fair shake at engagements with being able to see what is raping us now from far away. The days of the invisible burster are thankfully coming to a close. They were broke, plain and simple. And that broken mechanic hurt the aviation side of the community hard. This change will help bring things in line that some balance can be found. |
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2013-06-19, 06:38 AM | [Ignore Me] #128 | ||
Staff Sergeant
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Besides that argument is valid for Burster MAXes, they can't effectively defend themselves vs. ground threats. No difference there, and it hasn't been an issue until now. I don't see it being an issue later.
300m is pretty good, if an ESF can snipe an AMS effectively (out-DPS the repairers) at a long distance, that issue would've come up long ago. I'm sure Bursters can still deal with them. For Libs, pull a Skyguard, call some air support, something. |
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2013-06-19, 07:04 AM | [Ignore Me] #129 | |||
The OP does have a point in that it is kind of ridiculous that the skyguard is currently a secondary option to a burster, I've certed it but haven't used it in months. Buff its damage output and double its resource cost |
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2013-06-19, 09:53 AM | [Ignore Me] #130 | |||
Master Sergeant
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2013-06-20, 12:25 AM | [Ignore Me] #133 | ||
First Sergeant
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i think the main difference is that you can't stand inside a spawn shield with a skyguard.
i don't think this is a total game changer at all. flak from base turrets is unaffected, so we'll still get hit by potshots from the amp station 1000m out and skyguards using terrain cover. however, in combination with the increase to MAX unit cost i think it will help a little, since the things that can pose this kind of long range threat are at least within a reasonably fair render. and let's try to remember getting farmed is an active state on the part of the infantry units getting roflpwned. kill you once, shame on me. kill you 5 times, shame on you. |
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2013-06-20, 08:10 AM | [Ignore Me] #134 | |||
Corporal
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2013-06-20, 10:28 AM | [Ignore Me] #135 | |||
Master Sergeant
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FYI, Even if I am not in the sky, I will still farm you. Up until a month ago, I had more kills with a single rifle than my ESF, and now that has only changed since I am playing medic less and HA more. You need to get over yourself. the changes are great for the game. If you can't stand being killed by aircraft, why choose a game that has them? |
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