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PSU: Flying Fist Attack of Death and Destruction (TM)
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2013-08-29, 11:01 AM | [Ignore Me] #121 | |||
Major
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My idea about the firing rockets at different ranges should be taken with a pinch of salt ( so maybe 5 missiles at 100m range and +50m etc) I also believe the striker helps TR in other ways too. If they had to deal with strikers hitting them then using flares in tanks or esf would be a given. It would be interesting to see a stat showing how many TR vehicles use flares compared to their VS and NC counterparts. Last edited by PredatorFour; 2013-08-29 at 11:10 AM. |
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2013-08-30, 02:29 AM | [Ignore Me] #122 | ||
First Sergeant
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no one should be defending the striker as it is, but i do understand waiting for the lock on redesign to hit before the nerf. we'll need to see how much nerf is really needed after the changes take effect.
this said, the lock on distance of all ground based lock ons is pretty outrageous, it's just good that most of them do really poor damage and that infantry are squishy and easy to kill from the air. what infantry always have in their favor, however, are numbers, infinite (resourceless) respawn, and refillable ammo. i agree generally with the premise presented here, although i am suspicious of the statistics and the way they are presented. i am also in doubt about the idea of the so called TR Air Dominance, since most of what i see from TR Connery air are a lot of public air zergs full of bad mossie pilots who make it impossible for me to fly without half of them slamming themselves up my ass and dying; much less for me to safely rearm at warpgate because there's 30 of them derping around. what i do believe is that it's harder to fly over TR ground based AA than other factions, that it's harder to take on that ground based AA with armor, and that the striker needs it's core issues reworked with regard to lock on follow time, lock on range, and rockets flying through or sharply flying up over terrain to hit targets that are already breaking LOS. as for the statistics, i think the kill stats primarily represent that the striker is good at scoring last hits because of the obnoxious design flaws listed just above, and that the effects shown through other statistics emanate from the player perception from all sides that it is "totally OP" whether it really is totally OP or not. is it totally OP? well it certainly isn't getting one and two man teams 100-300 kill streaks posted all over reddit and youtube like most of the hard nerfs we've seen in the game to date. it is having an effect, through direct exploitation of flaws and effect on playstyle choices. this is why my stance remains to wait for the lock on rework and then probably slightly reduce it's lock on time and distance in comparison to other launchers. this type of soft nerf will most likely reduce the amount of people that go to it as a first solution and bring it back in line with other launchers, while retaining most of it's usefulness for people who are willing to see that it is indeed still viable. another change it may need, however, is a further reduction in effectiveness against armor. the real imbalance there being that it is more difficult to engage TR AA groups with combined arms strategies, and that it forces non-TR armor units into certain loadouts due to the problems with terrain and LOS mentioned so often above. Last edited by Obstruction; 2013-08-30 at 02:33 AM. |
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2013-08-30, 08:06 AM | [Ignore Me] #123 | |||
Major
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But I think the main problem of the Striker is that the majority of PS2 players are a bunch of careberars that runs to mom and cry every time they are tactically outmaneuvered. Last edited by Sunrock; 2013-08-30 at 08:10 AM. |
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2013-08-30, 09:49 AM | [Ignore Me] #124 | |||
First Sergeant
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2013-08-30, 10:23 AM | [Ignore Me] #125 | ||
Staff Sergeant
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Please stop feeding the obvious troll...
Solution for the problem: turn Lancer and Phoenix into lock-on, and buff them up. Then watch Striker-republic whinebrigade run to forums... EDIT: Gotta love the 'tactically outmaneuvered' crap.. and some people actually believe in that. "Spamming Strikers until nothing moves, then storming in with Prowlers" doesn't qualify as a tactic nor maneuver, it's just abusing an obvious flaw in the game. Oh and about the 'carebear' stuff; funny how things were all different when they cried their eyes out about Zoemax, Saron and other stuff here.. not that long ago. Striker came with a attachable pair of balls i guess? EDIT2: I only play on Cobalt though, i dunno if the situation is different on other servers, but i doubt it. It has however developed into almost constant TR overpopulation on Cobalt, resulting only mindless zergs and hardly any real fights worth of taking part. Last edited by Plaqueis; 2013-08-30 at 10:40 AM. |
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2013-08-30, 11:59 AM | [Ignore Me] #126 | |||
Major
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Try to find a post from me crying nerf for those things. And yes its tactically outmaneuvering if you set up allot of men to go kill a few. But yes there are as many carebear cry babies on the TR side. But on Miller TR hardly ever use strikers at all... And if they do they do it in small numbers combined with other AA. Because you need a skyguard or something with a walker for the strikers to be efficient AA. And the decimator is much better option against any ground attacks. Last edited by Sunrock; 2013-08-30 at 12:04 PM. |
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2013-08-30, 12:59 PM | [Ignore Me] #127 | |||
First Sergeant
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2013-09-01, 11:58 PM | [Ignore Me] #130 | |||
Second Lieutenant
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At the very least Air-air combat should be more interesting. As far as ground vehicles go at least you'll be able to joke behind rocks if you're fast enough now. |
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2013-09-02, 12:53 AM | [Ignore Me] #131 | ||
Major
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Ive had the Styker since its launch and I cant say I love it all that much. I prefer the decimator as a HA due to personal moments with armour and maxes. If im going up against armour, Ill usually pull a Fracture or HEG Max. Against air, burster or leave it to someone else to take care of
Having said that, I did get a 3 x kill streak with the Styker the other night, which is my first with this weapon, I believe. Several VS fighters where playing derpy chase around our spawn room trying to farm without any ground support. They kept strafing, I kept unloading... I can see where you guys are going with area denial, it could get very scary with a handfull of strykers waiting for you to come into range. With all that is going on with SOE ATM, I cant see any meaningful changes to anything, happening any time soon |
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2013-09-03, 01:42 AM | [Ignore Me] #132 | ||
I predominantly play TR and can say that I find lock-ons annoying enough so i can easily imagine what the NC and VS are having with the Striker. All factions will play whatever weaponry they have available to give them the extra advantage on the battlefield. In general, I'll carry the Grounder for AA and the dumbfire capability for ground then switch over to the Striker depending on the fight at hand.
Removing all the lockons in game would be fine by me or just keep the general ones, Grounder/SKEP or whatever the NC/VS equivalents are available. To give the TR it's ESRL, make the Striker similar to the old Rocklet. Fires quick succession rounds of rockets or the full clip at once. This would follow along the TR faction line of fast firing smaller damage multiple rounds. |
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2013-09-03, 05:50 AM | [Ignore Me] #134 | ||
Staff Sergeant
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I started flying only recently, i was never interested in it. I met Striker first time in a Scythe yesterday, went just as i expected; lock on, flares, evade and zoom behind a rockformation with afterburner, suddenly 3 hits within 1 second and the Scythe exploded. All this took maybe 5 seconds in total as i was pretty low from the start. 2 guys with Strikers shared the kill.
Now try doing that with any weapon of AA capabilities.. |
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