Originally Posted by Ertwin
A kill cam would also reduce the effectiveness of a small squad against a zerg. A couple of months back my squad leader was able to get a beacon on a really tall rock outcropping. Once we dropped in on it as engineers and heavies, we were able to stop a TR tank zerg without getting spotted for a good 5 minutes. The zerg had no idea where we were shooting from, but a couple of people were paying attention, and we got hit by light assaults.
That wasn't a loctation where we could "just relocate" A kill cam would have prevented that from working near instantly.
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Shooting down from a top of a cliff on a zerg is a typical situation were newer players (often part of a zerg) can quickly learn from a kill-cam how important checking all your angles in this game is. Nothin wrong with that imo. Sure they know now where they get shot from (that's the point of kill-cam) but you still control the high ground in a relatively safe position and you're still stopping that zerg.
Originally Posted by Taramafor
Once you add in a pure game mechanic that offers no realism whatsoever that someone has to waste certs or money on, the game WILL die.
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Believe me, this game will die faster at the rate the skill ceiling is making the game increasingly more frustrating for new players. And don't give me the realism argument because nothing is realistic in this game and if anything, analyzing where you get shot from is
a way more realistic military technique than camping over and over from the same spot.
Under NO circumstances must you pay to REMOVE something that you don't want. That IS shoving it down our throats.
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Non-argument. I don't want bullet damage either, they're shoving it down my throat. Guess what, I can cert into nano weave armor to take some of that away.
Now if you can get a kill cam implemented that doesn't have a negative effect on the enemy, by all means, make it yourself and let people test run it.
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Well, that's the real problem here. Too many of the veteran hardcore players are just never not prepared to give up anything of their insanely OP position if that helps the game for all players. You saw that with the reverse thruster discussion, it's not different with the kill-cam discussion. And it's exactly this hopelessly short-sighted vision that will die out the game.
This (farming, R.) has not been my experience.
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Why do you think they put walls around the bases on Esamir? What is the idea you think behind dome shields they want to implement? Why did the Fury, Marauder and every splash damage dealing weapon got severely nerfed since launch? Why did they change the XP kill reward system for newly spawned players? Why did they overhaul the spawn room designs? Farming has been one of the biggest issues of this game since launch that is still not solved.
This alters the motivations of your entire argument for why kill cam should be implemented. It's the difference between saying kill camera's help players who don't play FPS's learn the game mechanics and saying kill camera's help players who don't play FPS's compete against people who spent hours and hours playing at it.
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No it doesn't alter the motivation at all actually.
Experienced FPS player or not, this game should be easy to learn but hard to master for everybody. Going from zero to mediocre skill plateau where 80% of the players sit, should be a smooth ride. Going from mediocre to elite skill, however, should be an insanely long and steep traject (high skill ceiling) that will make you in the end only 20% stronger vs mediocre players, not 200% as is now the case. Kill-cam will help new players getting to the 80% plateau, after that it won't help them getting to the elite level. It will help somewhat however, in toning down the elite player skill vs reward output from 200% to an acceptable 20% level.
No this is just you wanting to remove certain strategies/tactics/combat elements from the game because you don't like them.
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Farming should not be promoted in this game. That's not just because I don't like it. As I told you above, there's a reason why they put these walls on Esamir. If you still want to farm, then giving up a perk slot is a very reasonable price to pay imo. In the end, you still have a choice.
No that's called metagame for kill cam.
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It's called counter play in this video actually and demonstrates that counter strategies for mechanics like kill-cam or spotting can make a game a lot more interesting for everybody than just sniping or farming the heck out of people and making only one side happy:
Originally Posted by Baneblade
You do know that kill cam only makes it easier for vets, right?
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No, it doesn't and I already explained why that is.
Originally Posted by Sunrock
Do you really think that newbs are that retarded Rolfski and that they will stay that noobish for more then a few hours?
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By far the most difficult thing to learn in this game is positioning/situational awareness. You will never learn that in hours, not even in months. There's just way too much map content, angles of attack, chaotic battle flow and weapon types in this game for any but the most hardcore dedicated players to overcome that and it's getting worse by the month. That's exactly why we need playfield leveling tools for this like kill-cam.
Originally Posted by Wahooo
TLDR
1. Not wanting Kill Cam has nothing to do with COD rage.
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I was referring to the alpha/ tech-test discussion were kill-cam got rejected. There was a lot of COD rage in that discussion.
2. Your reasoning seems thinly veiled on helping new players, where it is actually just more personal.
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I'm not aware of any secret agenda on my side but feel free to disbelieve me. I just want this game to be a good experience for everybody: whether you're new, casual, veteran or hardcore. Right now this game is only getting better for hardcorce veterans, who have a loud enough voice in forums like this to block any direction in this game they don't like. This worries me a lot. Newer, casual gamers don't come to this forum and discuss 8 pages over features that might help them. They just get frustrated, quit and never come back.
3. Vets and those who are more aware will benefit much more than new players, and probably to the new players demise. How does Killcam help new players break into the ESF game?
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I already explained on the first one. And kill-cam will not help much in the ESF game but it will help leveling the playing field on the ground. The current ESF game shows us what will happen if the strong get stronger to a level that there's no room anymore for the weaker to enter. You don't want this to happen to your ground game as well or this game WILL die.
4. It really does nothing to stop farming where the REAL farms happen.
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It might not stop farming (not sure what will ever stop farming in this game) but it should have a general discouraging effect.
Originally Posted by scufmark
In regards to revenge, let it go. Because seriously, how many times have you tried hunting down that sniper, who is often behind their friendly lines, and you get mowed down?
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I agree. Kill-cam is a horrible revenge tool, especially in a game like this, if that is what you use it only for. If you use it however, to learn from your death and make sure you don't do it again, then it is a very helpful tool imo.