There are only three things that don't depower and become unavailable when a generator is destroyed:
a) The Control Console
b) The SOI of the building
c) Lockers
"B" is important because if the Empire-specific SOI drops on a facility (becomes neutral or enemy) then all friendly Spitfire turrets and Motion Sensors are depopulated.
Since I was so precise in this answer, I've probably forgotten something, but that's all I can think of that isn't depowered when a gen is destroyed.
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Dave Georgeson
Sr. Designer, Planetside
Sony Online Entertainment
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