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This is the last VIP post in this thread.   Old 2003-01-27, 05:02 PM   [Ignore Me] #4
SmokeJumper
PlanetSide Dev
 


There are only three things that don't depower and become unavailable when a generator is destroyed:

a) The Control Console

b) The SOI of the building

c) Lockers

"B" is important because if the Empire-specific SOI drops on a facility (becomes neutral or enemy) then all friendly Spitfire turrets and Motion Sensors are depopulated.

Since I was so precise in this answer, I've probably forgotten something, but that's all I can think of that isn't depowered when a gen is destroyed.
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