Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Only you can prevent forum fires!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2003-01-27, 02:13 PM | [Ignore Me] #1 | ||
Corporal
|
From what i understand, if a generator is destroyed, it can shut down a few respawning tubes.
1. Do the generators effect anything else in the base. (terminals, turrets, ect.) 2. About how many generators and respawn tubes are there per base. 3. How much firepower does it take to destroy a generator. My apoligies if 1 or all of these questions have been asked |
||
|
2003-01-27, 05:02 PM | [Ignore Me] #4 | ||
PlanetSide Dev
|
There are only three things that don't depower and become unavailable when a generator is destroyed:
a) The Control Console b) The SOI of the building c) Lockers "B" is important because if the Empire-specific SOI drops on a facility (becomes neutral or enemy) then all friendly Spitfire turrets and Motion Sensors are depopulated. Since I was so precise in this answer, I've probably forgotten something, but that's all I can think of that isn't depowered when a gen is destroyed.
__________________
Dave Georgeson Sr. Designer, Planetside Sony Online Entertainment |
||
|
2003-01-27, 06:31 PM | [Ignore Me] #6 | ||
HEY!!!
Killing the gens shuts down the spawning tubes. Just hacking the command console does not. Hacking the command console broadcasts an emergency signal (continent wide? server wide?) so people can come defend the base. Blowing the gens makes no such alarm (that I know of). So in an empty base, kill the gens first. I wonder if they're shielded, and how long it would take to destroy them with a knife... and if you'd actually want to.... BOOM!!! If you've got the advanced hacking cert you can swipe an inventory terminal, so you can get all the grenades you might need. I think you can only carry 4 at a time in an infiltration suit... could still take a while. |
|||
|
2003-01-27, 06:47 PM | [Ignore Me] #9 | |||
I'm with the Vanu
|
|
|||
|
2003-01-27, 08:34 PM | [Ignore Me] #12 | ||
I imagine it will take some effort to take to a generator, but not to the point of requireing an entire squad.
I'm thinking if an engeneer lays a remote boomer on a generator, it will damage it enough that he can destroy it with nades or a rocket(think decimator).
__________________
Some say power corrupts, I say the corrupt seek power. |
|||
|
|
Bookmarks |
|
|