Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: When does this round end?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2003-01-27, 08:57 PM | [Ignore Me] #1 | ||
what will happen if someone respawn, but doesnt move from their possition as another person trys to respawn at that tube?
Will the presumably AFK guy get tellefragged, or the newcomer? Will it say all spawn tubes occupied if you have a squad of greifers in them and prevent people from spawning there?
__________________
Some say power corrupts, I say the corrupt seek power. |
|||
|
2003-01-28, 09:58 AM | [Ignore Me] #11 | ||
PlanetSide Dev
|
There is no collision inside of a spawn tube or inside of a warp gate bubble. Characters (and vehicles in the instance of the warp gate bubble) can interpenetrate each other in those areas.
Fictional rationalization: You are in a dimensional flux state in both of those areas, one in preparation for using the warp gate core for transition, and the other because you've just been rematrixed and are not quite stabilized yet. Game rationalization: We expect a lot of players to be in both of those positions at the same time and we don't check collision in those areas to prevent the exact nasty bottlenecks you're describing.
__________________
Dave Georgeson Sr. Designer, Planetside Sony Online Entertainment |
||
|
|
Bookmarks |
|
|