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PSU: Theres just not enough hours in a day
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2009-10-11, 11:57 PM | [Ignore Me] #16 | ||
General
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Cooool, its he!
As far as marketing goes, I know you guys did a little bit, I remember seeing an ad in PC Gamer way back. Thats all though, why was the advertising so weak compared to the other games you guys had. I know theres the whole thing of eastablished brand vs. new brand, but that still doesnt explain, atleast for me, why there was hardly any advertising done for Planetside. Also, what was up with the engine? From what I heard it was a pain to work with. Anything you can drop or hint at yet? |
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2009-10-12, 12:21 AM | [Ignore Me] #17 | |||
CEO Sony Online
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Over the years we've continued to advertise it, but most of the members of the core development team no longer work at SOE for a lot of reasons. At some point we've had to make choices about where to put additional resources in the company, but we absolutely never walked away from Planetside. I think it is fair to say it didn't get the attention it deserved, but I also think the market is a whole lot different today than it was when we launched Planetside. Just to put it simply - I think we launched Planetside a bit before the really large wave of online games that we see today. That makes it an entirely different economic equation. So here we are right back into the breach. I'm sorry if you feel that we undersupported Planetside. That certainly was never the intent... it was just about doing as much as we were able with the fixed amount of resources we have available to us. Smed |
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2009-10-12, 12:27 AM | [Ignore Me] #18 | ||
Are you able to go into detail, or even give less-specific info on what constitutes "over the years we've continued to advertise it"? I'm curious because I really am having trouble remembering anything more than the large-spread article about the BFRs (wonder of wonders, it showed the VS BFR in the article), outside of the handful of articles that I saw regarding the game's impending release.
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2009-10-12, 12:39 AM | [Ignore Me] #20 | |||
CEO Sony Online
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Smed |
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2009-10-12, 01:18 AM | [Ignore Me] #21 | ||
Corporal
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The magazine ads worked back in the day. I had a Game Informer article that I had clipped out for a year before I could get a job and build a rig (I was such a young thing back then...) and actually play the game. But after a while, like Firefly, I was unnerved by the way the game was being run. Focusing on balance, I can recall very few instances where TR or NC received a buff while VS got nerfed. I ended up canceling my subscription shortly before Outfit Wars. I picked it back up again last year, but the game was virtually unchanged from when I left off. There were a couple of nifty new guns, but besides that, zero new content. The game looked, handled, and felt the same.
Planetside was everything I had ever wanted in a game, and to this day use it as a standard to compare new games I try. It's a truly unique game in a world of WoW and WoW-clones. I'm equally as baffled as Firefly as to why the support was so sub-par.
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2009-10-12, 01:58 AM | [Ignore Me] #22 | ||
Staff Sergeant
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I'm excited to come back to this site again and see this game back in the works. This is truely great news! Its also great to have another developer posting on PSU
I am not to concerned with the lack of advertising: The game had a bad launch, and recovered very well from the beginning. Anyone remember the original engine? It took em a while to get it right, but when they did there was definatly a strong population. (This is back when Sporkfire was still around) The changes that came in the beginning of the game were great, until the concept of Planetside starting to ultimately change. I miss the days of dogfights and air combat, I feel like air got the shaft and thats what hurt the game for me. It felt like when I quit I couldnt go anywhere near anything, be it a tower or a base or a road without getting 50,000 lock on warnings and being destroyed the second my afterburners were gone. I love Planetside, this was a game I was addicted too and I absolutely and uttelry loved. Finally earning CR5 felt like a major accomplishment, and the fact that a guy playing 2 years and max level and a new character could compete with each other fairly was incredible. The "Class" system where leveling meant versitility versus overall power was great, the way stealthing was handeled, the ground vehicle combat, the empire differences, I loved all of them. Honestly, the one thing I hope to see in PS2 is not more marketing, just a general and honest look at the original planetside seeing what doesnt work and what does. Also a nice bit of air combat and more empire versitility wouldnt hurt (<3) Anyways, glad to see the game back in the spotlight and the guys here on PSU. Also glad to see the support for vista in the future (I will definatly resub for a month, if only for nostalgias sake) EDIT- I forgot to take the time to tell you not to take our harsh words personally. I think most of it is just a group of us loving our game a little too much and not wanting to see it go badly and kill any future of it. We <3 you =) Last edited by Exano; 2009-10-12 at 02:06 AM. |
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2009-10-12, 08:38 AM | [Ignore Me] #23 | ||
Smed - take all of the FPS gameplay of CoD:MW, add vehicles like those in BF1942(3), and make it massive and you'll sell as many copies as you did with EQ.
SciFi doesn't sell as well to the public as Near Realism.
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2009-10-12, 09:46 AM | [Ignore Me] #25 | ||
PSU Admin
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Smed thank you for coming by and taking some time to speak with all of us Guys make sure you keep things civil try not to burn things into the ground to much.
I will echo what these guys have said, the marketing overall really seemed to lack. Promotions like reserves PSU really took a front seat in getting keys out there and getting new people into PS. We enjoyed doing that but it seemed like more of an afterthought promotion than a solid thing. I will say that what turned the game off to me is when my friends all stopped playing. I still play now and then but the game at its prime was when you were shoulder to shoulder with teammates you knew had your back and teamwork was key to victory. They all left for their various reasons (BFRs, Balance, Price Hikes etc etc) Keep teamwork and balance primary to the game and make sure to market the poop out of it. Also, keep the price closer to the 9 dollar or less mark and you will have a killer. |
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2009-10-12, 11:41 AM | [Ignore Me] #26 | ||
Major
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Yes ditto Hamma - Really appreciate you taking the time to post to a bunch of passionate PS folks. To be fair, yes I do remember the advertising for PS - it was there but for whatever reason it seemed to be swallowed by the times. Even then "What side?" was the running joke as few people really knew what the game was about.
Sadly it became a sleeper... passionately loved by those who knew it but largely unappreciated by the majority. Despite that, it has been reviewed and re-reviewed several times - and all with a mostly positive result. Not too shabby for "sleeper" now six years old. I think we all know what makes planetside unique and what drew or draws us to play it. If PS Next can capitalize on those points, market and produce "that" game - I think you'll have a real competitor in today's MMO market. Again, Smed - thanks so much for sharing your thoughts over here. We at PSU and the community truly appreciate it. |
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2009-10-12, 01:45 PM | [Ignore Me] #28 | ||
You and Grassroots Marketing did more marketing for Planetside than SOE. And I'll not apologise for saying so - I can only recall two marketing ads, and I may vaguely recall a third or fourth. Beyond that, I don't believe there has been more.
It grinds my gears when I talk to FPS junkies and I ask "So who did you play in Planetside?" and they look at me like I've got a third fist coming out of my chin. I don't count in-game ads in Everquest or Vanguard or any other game. That's unacceptable to me. But since Smed already mentioned it, there's no need to beat a dead horse. |
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2009-10-12, 02:52 PM | [Ignore Me] #29 | ||
Planetside was, for me, a real gateway game. My first MMO. I met some great people playing that game, so it became more than just a game. It was something that was tangible to me. No other game out there brings to the virtual battlefield what Planetside did, or any other MMO yet to follow in its footsteps. In no other game that I've played has a person, who just bought, installed and patched the game, able to tip the balance of the game. Almost all the other MMOs you have to start to level before being an effective TEAM member. This game anyone can pick up a supressor and be an effective unit on the battlefield. Please, keep that element in mind when making PSN.
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2009-10-12, 03:49 PM | [Ignore Me] #30 | |||
Major
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