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PSU: Even Ripley wouldn't believe it.
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2011-01-26, 09:39 AM | [Ignore Me] #61 | ||
Sergeant Major
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Overall I like it. The cockpit area looks interesting, but the transition to the plane nose could be better.
Like with the Vanguard picture it almost seems to be, that they are getting rid of the 'entering vehicle animations'. There seems to be no way for a co-pilot/gunner to enter the cockpit. Even the pilot would have a hard time to get in (seems to be 3m above the ground). |
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2011-01-26, 10:13 AM | [Ignore Me] #63 | |||
Brigadier General
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2011-01-26, 11:25 AM | [Ignore Me] #68 | |||
First Lieutenant
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Other than that it's hard to tell if the cockpit opens, it looks like it could be a seperate 'opening' door, the ladders could be on the other side of the plane for all we know. But the Vanguard definately had a hatch, so I imagine that there will be entering animations. If they did it for Planetside I don't see why they wouldn't do it for PS-Next, hell they even managed to do animations for the BFR's - although it did involve your character doing a triple backflip to get into the pereguine. |
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2011-01-26, 12:08 PM | [Ignore Me] #69 | |||
Sergeant Major
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Your 9800pro 256MB, 1GB ram (assuming DDR400) and AMD FX53 Will take a crap at a PS high pop 3 way fight. Do you realize the affect of high poly count on large scale battles? Obviously not, if you come in and regurgitate this crap. EviloHomer, you need to lay off that keyboard and go to bed. On a side note. I'm actually loving the direction it's taking, and in comparison to the old gal and new gal, the resemblance is just the right blend. The new NC vanguard is also a perfect match. Since NC always had the more modern look anyways. I can't wait to see actual screen shots of the change. This is moving in the right direction, and with all that's been going on with SOE, the progress seems to be impressive. Planetside isn't a game for the extreme graphics that morons like EviloHomer feel entitled to complain and suggest (just don't play, no one will miss you or care). I doubt any high end computer will be able to handle a fraction of the stress that it would put on itself if it ran Crysis graphics plus the physics engine. Planetside has always been about game playability on large scale (300 player shootouts), and it delivered it on release. Though it hit rough terrain shortly after. Regardless, the game was way ahead it's time, and sadly - It's down fall was on not enough advertising, and user resources to provide a decent setup to handle the game correctly... and BIFFERS Thumbs up for PSnext! 6 year Veteran KWA - Infektion. BTW - I run E8400 4.0Ghz 4GB 1066 DDR2 ram HD 4850 512MB DDR3 2x Raid 0 300GB Velociraptors 1x 750MB Storage/Backup ---Watercooled--- Wrapped in modded Antec 300 =D I run Crysis on high@ 1680x1050, VERY little slow downs. |
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2011-01-26, 12:19 PM | [Ignore Me] #70 | ||
First Lieutenant
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I'm on a 4.1 gHz quad core, 6 gigs of 2000 MHz RAM with a HD 5970 2 GB Graphics card and a Gigabyte mobo.
I get about 60 ish FPS in big fights.... on a game from 2003 Yeah, the game is stressful when it's played how its meant to be played - granted the lag was a lot less worse when they hadn't added all this crappy code ontop of crappy code and they had half-decent servers, I got respectable FPS on a GT 8800 but even then I had to turn down the graphics to get 30 FPS in the really big fights. Comparing Planetsides graphics by taking one model then comparing it to a model from Crysis is a bit like taking a single jet from Battlefield 2 then laughing at EVE Online for not having the same amount of detail in its spaceships. You can't expect all the bells and whistles because when you get into those 3000 man fleet battles your computer will just die - no matter how powerful it is. There simply isn't the hardware out there that can run a game like Planetside with its hundreds of square kilometers of open ground and millions of objects WITH 400 unique human players shooting the crap outta each other with the graphics quality of Crysis. If you want graphics quality you sacrifice other things like number of players (big one), size (another big one) and freedom. |
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2011-01-26, 12:32 PM | [Ignore Me] #71 | |||
Sergeant Major
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2011-01-26, 01:15 PM | [Ignore Me] #75 | ||
Contributor Old War Horse
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Great to see you, T-Ray! We look forward to what your team is going to do with the game!
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Manitou "On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died." <))>< |
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