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2011-07-10, 12:46 PM | [Ignore Me] #61 | ||
Private
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I don't have a reddit account and it seems people were posting questions for others if someone would be kind enough to post this for me, I'd appreciate it. So here goes:
I've been a PS1 player for years on and off, and have always been heavy into the AirCav side of things since I have always wanted to be and am now in the process of becoming a pilot for the Air Force so my questions are all about Aircraft stuff for PS2. 1: When it was mentioned in the Q&A that aircraft will have real physics and be able to do barrel rolls and loops and stuff, does that also include galaxies being able to drop their rear ramp and let whatever they are carrying be able to fire out the back and then just roll out and deploy a 'chute or landing jets or w/e you all decide to use if they wanted? 2: How realistic is this physics engine? I mean, a 747 can technically do a barrel roll in real life (its been done, ive seen it), granted while losing tons of altitude and with no passengers, so will galaxies/other large aircraft function the same way? 3: will all aircraft still be VTOL (vertical take off/landing) like in PS1? 4: What will the altitude ceiling be like/ how will it function? Meaning will it be like in PS1 where it immediately forces you down, or will it be more realistic where it stalls your aircraft and you eventually start falling out of the sky and need to restart the engine or eject? 5: In some of the art shown for PS2 there are giant flying fortresses like in BF2142 with the titans, will those actually be in game? And I think I'm done for now. Thanks again for deciding to make PS2, I'm really stoked about it and good luck with development. And thanks to whoever reddits this (if anyone does). |
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2011-07-10, 12:57 PM | [Ignore Me] #65 | ||
Brigadier General
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As you propably follow this here as well higby:
There aren't animations for getting into or out of vehicles. DUDE! NOT COOL! And if you guys need 3 more month to put those animations in, they really are nessesary to let planetside be planetside. That stuff really really was awesome in planetside, and we want it back! |
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2011-07-10, 01:05 PM | [Ignore Me] #66 | ||
Lieutenant General
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https://docs.google.com/document/d/1.../edit?hl=en_US
I put it in a google docs. Someone let me know if it works. |
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2011-07-10, 01:06 PM | [Ignore Me] #67 | ||
Lieutenant General
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Oh god, I want this!
"12 - The spirit of the design is to let you unlock some really cool, unique bonuses through outfit specialization. Here's a completely fabricated, not-actually-in-the-game-so-please-don't-expect-it-to-be-or-call-me-a-liar-when-it's-not example: Your heavy armor focused outfit can unlock the ability to use seige mode on your vanguards, now you can setup outside a base, deploy your tanks and while suffering a firing rate penalty you can attack over a greater distance with aoe bombardments. This is ability would be completely unique to NC outfits that have specialized in heavy armor." lol |
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2011-07-10, 01:08 PM | [Ignore Me] #68 | |||
First Lieutenant
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2011-07-10, 01:10 PM | [Ignore Me] #69 | |||
First Lieutenant
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2011-07-10, 01:40 PM | [Ignore Me] #72 | ||
First Lieutenant
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OMG, that is a dream come true for a Vanguard driver like me. I hope this will happen. Have to say that they are really catching up for lost time and are answering a lot of questions. Impressive and nothing you see that often with other games. At least not this kind of communication with the community. Five stars to you Matt. |
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2011-07-10, 01:41 PM | [Ignore Me] #73 | ||
Contributor PlanetSide 2
Creative Director |
Keep in mind, that's just a totally off the cuff example of the types of interesting mechanics we're thinking about adding to the outfit progression lines. I don't want to give away actual designs too early, so I'm just pulling fake ones out of thin air.
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2011-07-10, 01:44 PM | [Ignore Me] #74 | |||
Lieutenant General
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2011-07-10, 01:44 PM | [Ignore Me] #75 | |||
First Lieutenant
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Aw crap. I knew it was to good to be true. |
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