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Click here to go to the next VIP post in this thread.   Old 2011-07-14, 03:39 PM   [Ignore Me] #1
Higby
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by artifice View Post
Damage should not be determined by a roll of the dice.
There are no dice roll mechanics in PS2. We don't have critical hits. Player skill-based locational damage is predictable and equalized.
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Old 2011-07-14, 03:41 PM   [Ignore Me] #2
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by Higby View Post
There are no dice roll mechanics in PS2. We don't have critical hits. Player skill-based locational damage is predictable and equalized.
And there was much rejoicing.
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Old 2011-07-14, 03:41 PM   [Ignore Me] #3
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by Higby View Post
There are no dice roll mechanics in PS2. We don't have critical hits. Player skill-based locational damage is predictable and equalized.
Great news! So, whats for lunch?
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Old 2011-07-14, 04:07 PM   [Ignore Me] #4
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Re: Matt Higby doing a Q&A at reddit!


News? What are you talking about? It was crystal clear that they wont have some random TF2 critical hits that happen just every now and then.

They have hitboxes, means the possibility of players do do alot more damage, based on their expirience, mood, personality and health. In more common words: The good will be able to hit you harder, while the bad will have less chance of dealing with the good.

Smed said it himself: his son is better in some FPS than him, and is mopping the floor, and that isnt fun. SO why add it? Why add something that is going to just frustrate alot for a few guys that will enjoy this feature? That doesnt make sense.

But right now im completly ignoring the effect ballistic bullets will have, and i have no idea how hard it will really be to hit the head of some guy. Im talking based on expirience from common FPS like CS:S and COD MW2, where bullets travel with the speed of light, or at least as fast as your ping allows them. I also dont know how the COF will work in Planetside 2. Will it be like planetside again, with bullets going everywhere in a cone if you just go full automatic, or will it be like those "realisitc" (lol) shooters where your bullets just land on top of your crosshair? With COF headshots would be rather impossible if you just go full automatic. Next thing is iron sights, we dont know what effect using them have for your aim.

Gah, i should just leave this topic alone till beta. Talking way to much out of my ass. :>
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Old 2011-07-14, 04:13 PM   [Ignore Me] #5
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by basti View Post
News? What are you talking about? It was crystal clear that they wont have some random TF2 critical hits that happen just every now and then.
Geez, I was just thanking the guy for popping in. Settle down, dude.
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Old 2011-07-14, 04:19 PM   [Ignore Me] #6
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by Higby View Post
There are no dice roll mechanics in PS2. We don't have critical hits. Player skill-based locational damage is predictable and equalized.
How about Alliances?
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Old 2011-07-14, 04:22 PM   [Ignore Me] #7
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by Firefly View Post
How about Alliances?
???

The idea of your whole Empire as one alliance takes my favor.
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Old 2011-07-14, 04:26 PM   [Ignore Me] #8
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by Tikuto View Post
???

The idea of your whole Empire as one alliance takes my favor.
It remains to be that way. The idea behind alliances is to give several outfits a way to communicate with each other seperate from everyone else. I would actually like that. Different outfits worked together in the past, and they will work together in the future. Adding the ability to let those guys chat with each other can add alot to the game.
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Click here to go to the next VIP post in this thread.   Old 2011-07-14, 04:47 PM   [Ignore Me] #9
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by Firefly View Post
How about Alliances?
We definitely recognize that the inclusion of role specific advantages as part of the outfit progression will lead players to wanting to create smaller specialized outfits / divisions. We do have a plans to address this and when we're ready to reveal more details on the outfits system (which seriously, seriously rules, by the way -- I think you guys are going to be really stoked with what we're doing here) you'll find out all about it.
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Old 2011-07-14, 04:48 PM   [Ignore Me] #10
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by Higby View Post
We definitely recognize that the inclusion of role specific advantages as part of the outfit progression will lead players to wanting to create smaller specialized outfits / divisions. We do have a plans to address this and when we're ready to reveal more details on the outfits system (which seriously, seriously rules, by the way -- I think you guys are going to be really stoked with what we're doing here) you'll find out all about it.
Nice...looking forward to that.
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Old 2011-07-14, 05:05 PM   [Ignore Me] #11
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by Higby View Post
We definitely recognize that the inclusion of role specific advantages as part of the outfit progression will lead players to wanting to create smaller specialized outfits / divisions. We do have a plans to address this and when we're ready to reveal more details on the outfits system (which seriously, seriously rules, by the way -- I think you guys are going to be really stoked with what we're doing here) you'll find out all about it.
Ohhhh, nice!

brb, relaying this to the outfit. :>
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Old 2011-07-14, 05:08 PM   [Ignore Me] #12
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by Higby View Post
We definitely recognize that the inclusion of role specific advantages as part of the outfit progression will lead players to wanting to create smaller specialized outfits / divisions. We do have a plans to address this and when we're ready to reveal more details on the outfits system (which seriously, seriously rules, by the way -- I think you guys are going to be really stoked with what we're doing here) you'll find out all about it.
Reassuring to know you guys do not seem to ignore reality in order to enforce a specific way to play on the players..
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Old 2011-07-14, 08:13 PM   [Ignore Me] #13
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by Higby View Post
We definitely recognize that the inclusion of role specific advantages as part of the outfit progression will lead players to wanting to create smaller specialized outfits / divisions. We do have a plans to address this and when we're ready to reveal more details on the outfits system (which seriously, seriously rules, by the way -- I think you guys are going to be really stoked with what we're doing here) you'll find out all about it.
What's your favourite empire? TR, VS or NC?
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Old 2011-07-14, 08:31 PM   [Ignore Me] #14
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by -Hezzy- View Post
What's your favourite empire? TR, VS or NC?
He says he plays NC but is interested in "the strict discipline of the Terran Republic" or something. No idea if that was tongue in cheek or serious.
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Old 2011-07-15, 05:26 AM   [Ignore Me] #15
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by Higby View Post
We definitely recognize that the inclusion of role specific advantages as part of the outfit progression will lead players to wanting to create smaller specialized outfits / divisions. We do have a plans to address this and when we're ready to reveal more details on the outfits system (which seriously, seriously rules, by the way -- I think you guys are going to be really stoked with what we're doing here) you'll find out all about it.
Hi Matt! Awesome game you guys are crafting. When will we see new screens and trailer? Are you guys gonna show ps2 at gamescom?
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