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PSU: I guess one grief point won't hurt......
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2011-07-14, 03:36 PM | [Ignore Me] #287 | ||
First Lieutenant
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I could go on about how it's not the same, but I'll save the rest of this argument for the beta. Until then I'll just say it's a purely frustrating game mechanic and I don't much care for it at all my good sir.
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2011-07-14, 04:07 PM | [Ignore Me] #291 | ||
Brigadier General
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News? What are you talking about? It was crystal clear that they wont have some random TF2 critical hits that happen just every now and then.
They have hitboxes, means the possibility of players do do alot more damage, based on their expirience, mood, personality and health. In more common words: The good will be able to hit you harder, while the bad will have less chance of dealing with the good. Smed said it himself: his son is better in some FPS than him, and is mopping the floor, and that isnt fun. SO why add it? Why add something that is going to just frustrate alot for a few guys that will enjoy this feature? That doesnt make sense. But right now im completly ignoring the effect ballistic bullets will have, and i have no idea how hard it will really be to hit the head of some guy. Im talking based on expirience from common FPS like CS:S and COD MW2, where bullets travel with the speed of light, or at least as fast as your ping allows them. I also dont know how the COF will work in Planetside 2. Will it be like planetside again, with bullets going everywhere in a cone if you just go full automatic, or will it be like those "realisitc" (lol) shooters where your bullets just land on top of your crosshair? With COF headshots would be rather impossible if you just go full automatic. Next thing is iron sights, we dont know what effect using them have for your aim. Gah, i should just leave this topic alone till beta. Talking way to much out of my ass. :> |
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2011-07-14, 04:21 PM | [Ignore Me] #294 | ||
Major
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Now you say that, I have seconds thoughts about head shots. Yeah not bad but, still, twitching is still something people may dislike.
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) |
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2011-07-14, 04:26 PM | [Ignore Me] #296 | ||
Brigadier General
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It remains to be that way. The idea behind alliances is to give several outfits a way to communicate with each other seperate from everyone else. I would actually like that. Different outfits worked together in the past, and they will work together in the future. Adding the ability to let those guys chat with each other can add alot to the game.
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2011-07-14, 04:33 PM | [Ignore Me] #298 | ||
Major
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Ok. Alliances is a tad miss-use of the word, I suppose is what I'm saying.
How about leaders on their Outfit interface establish 'Co-ordination Links' or 'Intralinks / Interlinks' where communications and map features are shared.
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2011-07-14 at 04:43 PM. |
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2011-07-14, 04:46 PM | [Ignore Me] #299 | ||
It's not a "miss-use" of the word, and let's not be a pedantic Mister Literal here either because that's annoying. I mean the word exactly how I said it - ALLIANCE. The same way I used it and meant it is the same way that other MMOs use it and mean it. If I really have to explain this shit then I'm just going to settle for a ten-paragraph all-caps profanity-filled rant instead.
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2011-07-14, 04:47 PM | [Ignore Me] #300 | ||
Contributor PlanetSide 2
Creative Director |
We definitely recognize that the inclusion of role specific advantages as part of the outfit progression will lead players to wanting to create smaller specialized outfits / divisions. We do have a plans to address this and when we're ready to reveal more details on the outfits system (which seriously, seriously rules, by the way -- I think you guys are going to be really stoked with what we're doing here) you'll find out all about it.
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