2011-07-14, 07:24 PM
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[Ignore Me]
#16
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Contributor
PlanetSide 2 Game Designer
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Re: Global Wide Command Chat?
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Originally Posted by basti
You just never lead, right?
/c was never broken, it worked at every single point during Planetsides life. Because it was JUST a chat channel, nothing else. What players do with that is up to them, and they screwed it up, badly.
The broken part is the mechanic to gain access to write in /c. Being a CR5 wasnt sacrificing something else, it was just be number 1 in squad and wait. Thats why at some point tarts got in, and trolled everything to pieces.
There should be, no, ther HAS TO BE a /c chat like cannel. If commanders can not communicate with each other, it will just be a spam of random missions that dont work well together, quickly making players realize the uselessness of the mission system, causing the entire game to become one giant zerk without any sense of global strategy.
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I agree with this entirely. There needs to be an easy means by which commanders can coordinate. There's a few ways they can do this. I think the outfit-level is important. In the early days the first people to CR5 were actually squad leaders. That means they commanded something, and many were outfit leaders or officers. That led to /c being used for outfits, squads, and platoons to coordiante. Later as it became diluted with asshats /c became a toilet.
Two things guarantee that someone 'commanding' gets access to a command chat. Either they make it so all squadleaders (period - anying leading a squad at any moment in time) can communicate freely across the world/continent, and/or they allow outfits to form their own command chat, complete with a permission system. Having all squad leaders talking to each other I think should be continent-wide, while the outfit-formed chats are global. The difference is just one of spam. Most squads aren't going ot care about what happens on another continent, but outfits could very well be doing multi-continent coordination, or request help from a besieged territory. I think they need both to functionally replace and far exceed the effectiveness of /c chat.
the ability to write to everyone, means /comxy, should also stay in, but have some limitations. Counter globalling needs to stop, there should be a chosen one to write to everybody. /comxy can go away without much tears if the mission system is capable of giving players easy and fast directions, while allowing to go very deep into detail to plan complex strategys, including nessesary micro managment.
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This I disagree with. If you have the squad-leader level communication at the continent-level, and you have missions to tell everyone what you think they should do then you have achieved everything that a /comall or /comxy will achieve and much more.
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