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2011-07-13, 03:45 PM | [Ignore Me] #31 | |||
Corporal
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If were not able to crush things, then at least let us blow them to smithereens and make them easier for tanks to go through them. |
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2011-07-13, 04:45 PM | [Ignore Me] #32 | ||
First Sergeant
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I support such things for ALL vehicles
A buggy or even ATV should kill a infantry if it runs over them. basically BF did this right. stuff can blow up other stuff by ramming it, more mass should destroy less mass taking in the speed and velocity while also taking in where its happening. like a Buggy should be able to damage or destroy a ATV by ramming it and come out alive if at full health.... But if a ATV came full speed over a hill and slammed into a buggy from above both should be destroyed. Then again If a gal could ram a BFR I highly doubt there would have been as much fuss over them.
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Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. |
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2011-07-13, 05:27 PM | [Ignore Me] #33 | ||
First Lieutenant
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So i know there's a geneva convention against using anti-tank weapons as anti-personel devices. Isnt there one against usin a tank to just mow people over too?
And yeah tanks should move better physics wise. As far as mowin people over, the prob in ps was they worked better as mowing weapons than just lettin your gunner shoot em, atleast with a magrider. Plus they were too fast (til the initial speed nerfs) and infantry were too slow. In PS2 infantry all have sprint and there should be more cover so its not as big of a deal to get out of the way. Now this depends on if tanks remain slow, aka no faster than they currently are in ps1 if not a tiny bit slower. Any faster and esp with the magrider, its much better to just mow people over which is bad. Esp with the strafing of the mag. While harder to hit infantry who move from the van/prowler, the mag can float around enough to chase most anyone down who cant get behind some rocks or trees. Dont slow the tanks down when they hit a little soldier but dont always instagib the infantry either, good damage plus a bump out of the way unless its a dead on hit with the tank at full speed (then definately squish the snot out of em). The slower impacts like you see in courtyards etc should not just smear you under the treads. |
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2011-07-14, 12:38 AM | [Ignore Me] #34 | ||
Sergeant
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They are heavily using PhysX. Flying will require much more skill. Different air vehicles will handle much differently. Air and ground vehicle driving will have a much better feel.
So I'd think that damage from collisions between stuff on the ground would depend on impact speed and masses involved. No odd mowing crud like in PS1. |
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2011-07-14, 03:04 AM | [Ignore Me] #36 | ||
First Lieutenant
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I fully support all points in the OP. I hope some developer reads it and takes notes.
Also on this topic as I am also a avid Vanguard driver I hope that we will still have VRs despite that the sanctuaries are gone. I know that I probably will be aiming to be a Vanguard driver/gunner and the first thing I want to do ingame is to get into a VR and learn how the Vanguard behaves in the sequel to make me a better driver and know the capabilities and limitations of the vehicle. |
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2011-07-14, 01:57 PM | [Ignore Me] #40 | |||
First Sergeant
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The amount of hate tells and Vanu planers claiming I'm cheating was astronomical
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-14, 02:33 PM | [Ignore Me] #41 | ||
Contributor Major
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On a more on topic note and a little less snidely sarcastic:
I'd hope that with the physics engine, we'll get good physics. Clip somebody on the very edge of your vehicle, running at an oblique angle? Moderately heavy damage and a knockback. Full-bore into the middle of your bumper? Dead, depending on the vehicle. Hover-vehicles? The mechanics of the hover tech creates a "wash" of turbulence that throws light objects (like people) back an impressive distance, but largely insulates them from the impact of the tank itself. Oh, and as a counter to higher speed = higher damage in all cases, course adjustments at high speed are more sluggish. There. A solution that respects the lethality of tonnes of mass bearing down on you and maintains the role of tank as a line-breaker; while still ensuring that you're better off waiting a few seconds for a gunner to hop in to garner assists for you than haring off full speed, intent on vehicular manslaughter as your exclusive means of contributing to the war effort. |
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2011-07-14, 07:13 PM | [Ignore Me] #42 | ||
Private
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I agree that tanks should basically have free mowing reign, but lighter vehicles shouldn't be able to mow people, they should crash into them. An ATV running into a person at 90kmph will probably kill them, but it will probably also severely injure or kill the driver.
Same, to a lesser extent, should apply to buggies, AMS, ANT, and other light vehicles. Damage shouldn't only go to the one being hit unless you're in an armored vehicle designed to crash through stuff. |
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2011-07-14, 07:43 PM | [Ignore Me] #43 | |||
Contributor PlanetSide 2
Game Designer |
Freedom by any means necessary. |
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