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[Ignore Me] #76 | ||
Pros:
Scripted/Measured goals that must be achieved to "win". Controlled number of combatants allowing for balancing Good for shorter period of play for those that don't have the time to "find the fight" as it were. Cons: Takes people away from "The war". Repetition, SoE would have to take valuable time away from creating the real content to making "instanced" events Doesn't fit in with the PS "universe"
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[Ignore Me] #77 | |||
Lieutenant General
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Anyone who thinks this won't segregate the community and lower the size of large scale fights is wrong. Not to mention sony will never implement this as a normal feature since planetside's big thing is FIGHTS WITH THOUSANDS OF PLAYERS, not 30 vs 30. |
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[Ignore Me] #78 | ||
Corporal
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Look we can sit here and argue pointlessly about it all day, but the fact is that instancing goes against the main vision of the game, which is: no instancing. For the love of god, one of the first things that Higby said during the community address was that there is NO INSTANCING...I mean...what more do you people need? Hoping for even a little instancing gameplay is wishful thinking AT BEST because the whole game is designed to be without instancing...the simple solution for people that like match based gameplay is to just pick up another game....
seriously...the people on this forum sometimes....................................... |
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[Ignore Me] #79 | |||
Last edited by Baneblade; 2011-07-19 at 06:43 PM. |
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[Ignore Me] #80 | ||
Private
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Why dont we use the VR training for this kind of stuff?
Allow people to go into VR and set up whatever game types and things they want but since it's VR there are no rewards. All your doing by joining these VR events is wasting your time (and probably having fun). Why not even let an Outfit go into VR and set up something like a base assult so they can co-ordinate unique stratagies and the like without any real consequences (or benifits) of learning these stratagies out on the unforgiving battlefield? Basicly I guess waht I'm saying is why not give us a sandbox to do whatever we want in with VR training. |
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[Ignore Me] #81 | ||||
Contributor PlanetSide 2
Game Designer |
"controlled number" for balancing is rather pointless. Wars shift constantly back and forth. How outfits adapt to being outnumbered and how outfits adapt to having more personnel than needed to accomplish a task are important organizational and tactical skills in Planetside. If they fix the pacing issue and make it easy to "get to the fight" then this isn't a pro anymore. In fact if they dont have it easy to get to the fight I would say they have failed and should not ship until they do. This shouldn't be a pro for instanced combat. "even teams" is about the only thing that you gain from instanced combat, and if that's really important to you and a persistent world isn't, then there's plenty of 16v16 games out there for you to play. You don't have to play one of the only games that offers a persistent world and massive combat.
If you are doing outfit vs outfit, that's 2 sides. There are 3 sides in Planetside, which means if you take 16-30+ people out of an empire and you do that for two empires (or the same empire) then you are handicapping those empires in "The War" and the empire that isn't participating in the instance got indirectly buffed because you just took 30-60 opponents away from them. It causes imbalance. There is absolutely no need for instanced combat in PS2 and it would be disastrous for the game if it did. You need look no further than Warhammer Online, where Mythic mixed RvR with instanced battlegrounds. The RvR became spotty at best. World PvP in WoW died once battlegrounds came into existence. You can't have instanced combat and persistent world combat in the same game and have both be successful. They're competing for the same playerbase, and the nature of open persistent world requires as many people as possible to be successful. You take people away from that you may as well kill the game now and call PS2 a watered down Battlefield competitor. The persistent open world and massive battles is what makes Planetside Planetside. |
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[Ignore Me] #82 | |||
Colonel
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I give up. I'm stuck in an endless cycle of... "It'd pull people away from the game!" "Why?" "*enter CoD gameplay equivalent of instanced combat*" "What if it was nothing like that?" "Look at X game!" "That happened because of Y" "...It'd pull people away from the game!" All I'll say is, both SOE-run events (think EVE ATs) and accommodation for player-run events (killaXgirlz tournaments) would be nothing but a boon for PS2. |
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[Ignore Me] #83 | |||
Lieutenant General
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[Ignore Me] #84 | ||
Sergeant Major
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Honestly I dislike instances in any MMO game. They are nothing, but a fast and simple way to make fast progression, and are abused as such.
Someone came up with the idea to use instances for outfit battles. Care to explain how an outfit devoted to tank driving will ever defeat an outfit devoted for air cav? Because that is what the devs are aiming for; outfits for specific roles. There is one way something like this could work: Have it in VR area, with no rewards whatsoever. If you could set up a tower assault for example, that would be a nice way to test some tactics before trying them out for real. |
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[Ignore Me] #85 | |||
Colonel
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Though I suppose you're right, he was more of the "Look at X game!" and thus you followed with the "...It'd pull people away from the game!" as in my example. Now we need someone to mention Call of Duty, and the sequence is complete. Last edited by Vancha; 2011-07-20 at 02:40 AM. |
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[Ignore Me] #88 | ||||
Done in the right way and for the right reasons, team v team combat can enrich the play experience with no ill effect. Bad in one place does not equal bad in all places. A PS analogue would be either formal SOE events -or- an Outfit v Outfit closed engagement arena. If it's based on a sign-up list or some kind of time limiting rotation, SOE could even broadcast it. I know I'd get down on some PlanetSide.tv.
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[Ignore Me] #89 | |||
Private
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Instances draw players away from the primary open-world gameplay. That really is the only argument I should need. The stated goal of PS2 is total war on a massive scale consisting of thousands of players. Anything that explicitly interferes with that goal has no place in PS2. It makes no difference what you're doing in those instances, whether it be "duels, tournaments, PvE, races, or Olympics" it still creates their own segregated little bubble where players are separated from the overall game. Its unfortunate that you expose yourself to griefers that way, but to be honest I sympathize more with them than with you. They're the ones coming along and saying, "Hey, Jackass, there's a war going on and we're underpopped on Hossin because you pulled two squads to go race ANTs around on Oshur. PlanetSide is not laden with mini-games and instanced honor-duels for a reason; that is not what the game is about. |
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[Ignore Me] #90 | ||||
Colonel
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Hey now, you did "Look at X game!" and "...It'd pull people away from the game!" in the same post. That's cheating.
Oh... Last edited by Vancha; 2011-07-20 at 08:50 AM. |
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