Originally Posted by Lartnev
I prefer this idea to an instant stall since it's realistic. <science>The higher you are the lower the atmospheric pressure, and the less lift you can produce, so you fall back towards the planet until you regain enough lift</science>. Therefore I would propose a maximum cruising altitude (you start floating back down) and a maximum altitude (hard stall). That allows the warning at the ceiling cap in a more intuitive and recognisable way.
Different maximum altitudes is a cool idea too: faster aircraft should be able to fly higher. If such a thing as a SkyGuard exists it should be able to hit heavy aircraft (AA MAXs can climb towers to do the same). Using pilots for air supremacy will still be necessary because enemy aircraft will be able to attack the heavier planes from above.
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No, what I think they should do, is that the closer to the stall point you get, the more your alarms go off(which would mean the air density has gone below recommended and stall is imminent), Which is another thing they should add. When you're going down due to heavy damage, have the alarms go off! That'd be awesome. But yea, once you go get up to the stall point, have the craft react violently due to turbulence and then once you get passed the soft point of stall, have the power cut to 20% and drop the nose till it's at 90% of stall point.
is it wrong for me to get an erection during post? :P