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View Poll Results: Would you like a single person mech in the game? (Please read the thread before posti | |||
I don't like single person bipedal mechs and don't want them in the game |
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153 | 75.37% |
I want single person mechs, but don't like this implementation. (Explain below) |
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11 | 5.42% |
I support this implementation |
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28 | 13.79% |
Other Reason (Explain below) |
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11 | 5.42% |
Voters: 203. You may not vote on this poll |
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[Ignore Me] #1 | ||
Colonel
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Before I begin, this thread isn't about BFRs. It's about a single person mech designed from scratch. Looking for input that would balance the idea. I get that some people don't like the look of mechs though. It would be appreciated that if you don't like mechs explain why. I'd be curious what you'd want if they were in.
I always felt that a mech in Planetside should have been a single person outdoor evolution to the MAX units. That is each faction has it's own variant. The design would be similar to a Mad Cat in BattleTech with a custom design for each of the empires geared toward uniform movement. (The vanu would have scale plated armor for instance). The height would be scaled down to the height of 2 players stacked so not very tall but still enough room for a driver. The armor would be twice as much as the lightning offset with weaknesses I'll describe later. The big change is to move a lot of features off to the skill tree such as shields and flight so having those would cost extra. Also the ammo would be reduced especially on the secondary shoulder weapons so it would need to resupply often. Since vehicles will have components that can be individually damaged, as explained by Higby, this will work in well. The mech's components can be broken down into:
The skill tree would allow upgrades on the following for instance:
More often than not the mech would become immobalized or useless before dying. For instance if some players attacked the legs it might slow down too much to be useful so the player would need to get out and repair it. Ideally it would need to be backed up by other players and would be vulnerable by itself. Check Repco Catalogue and Autobarn Catalogue. (Bailing onto it for instance, would probably be a valid strategy). I know some people are going to think this sounds complex, but honestly the amount of skill upgrades Higby said was in the thousands for weapons and vehicle which leads me to believe vehicles are going to have very complex upgrade choices. I left some stuff out to make the discussion open. I'm also not 100% sure my poll has all the possible options. I've been reading the mech threads from a long time and the recent ones to get an idea of the community's thoughts. |
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[Ignore Me] #3 | ||
Lieutenant General
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I'll admit your mech idea is different then BFRs. The problem is a vehicle so powerful that only one person operates. It totally messes with the value of other vehicles. A 3man vehicle crew that has each spent a lot of skills in their trees in my opinion should be more powerful then anything one guy can bring.
This promotes cooperation
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Last edited by Lonehunter; 2011-07-21 at 12:18 AM. |
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[Ignore Me] #4 | |||
Colonel
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![]() Last edited by Sirisian; 2011-07-21 at 12:20 AM. |
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[Ignore Me] #5 | ||
Colonel
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I don't entirely agree with the ideas for the vehicle, but I have no issues with mechs, provided the walking animations are done properly so that there is no foot sliding or standing at an angle on the side of a hill. Its just another vehicle, with a different look.
Ideally they would be slower than wheeled/tracked/hover vehicles, but would have the greatest ability to climb, and would be a unit suited to mountainous terrain. I would also call them BFRs just to piss people off. ![]() Last edited by CutterJohn; 2011-07-21 at 12:45 AM. |
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[Ignore Me] #6 | ||
Contributor Major
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No thanks.
More for the "single person" than the mech aspect. We have single person mechs. They're called MAXes. And it should stay that way. Anything more powerful, and it's too good for a singler user. Hell, I'd get rid of Lightnings, if it were up to me. And Reavers would be either two-seaters or lose a lot of their ground support efficacy. Now, if you want to make MAXes a bit more relevant outdoors, I have no objection. AV MAXes have always struck me as a bit of a joke, for instance, and certainly AI MAXes suffer heavily at outdoor ranges. |
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[Ignore Me] #7 | |||
Colonel
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This would be a pretty cool mech. http://www.youtube.com/watch?v=T_AaB...tailpage#t=46s as would this http://www.youtube.com/watch?v=RSXyz...ailpage#t=124s Last edited by CutterJohn; 2011-07-21 at 01:26 AM. |
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[Ignore Me] #8 | ||
Contributor PlanetSide 2
Game Designer |
The biggest problem with them is they serve no purpose other than being "cool." They have no role in the game that isnt' filled by other vehicles, which means having them either makes them redundant/irrelevant, or OP because they render the other vehicles useless. And they absolutely need to be multi-manned vehicles, not doing so screws up the entire balance of vehicles which was one of the biggest problems with BFRs.
Just no, christ, people like you wanting something completely valueless in the game is what destroyed Planetside, so please excuse me if I kindly tell you to take your idea and sod off. |
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[Ignore Me] #9 | |||
Staff Sergeant
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But I hate the idea of mechs. I think they look stupid, and they don't fit in with the theme of of the game, nor with the theme of the technology in the game.
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[Ignore Me] #10 | ||
Colonel
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Mechwarrior was a popular game in the days of yore when PS was launched. I think they were trying to attract the disenchanted MW players with the BFRs. I think Microsoft had announced no more MW games, ever.
Problem is, MW was a simulator that was very well done, where you fought OTHER customizable 'mechs. BFRs were not. Not simulators. Not customizable to any great extent. Not fighting other BFRs (they prefer to pick on softies, and run away shrieking if anything near their weight comes along), and not well done. BFRs drastically decreased the quality of the game. Last edited by Traak; 2011-07-21 at 01:50 AM. |
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[Ignore Me] #11 | ||
Private
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Ive go no beef against mechs if they are done right but I think Lonehunter187 has the right point, a one man vehicle should never be anywhere near as powerful as a vehicle that requires two or more players to control.
I think that MAXs fill the role of powerful single manned machines already and they do it well, what Sirisian has suggested sounds too much like taking a MAX unit and making it far more powerful and versatile. A MAX unit was always vulnerable when alone but what you have suggested Sirisian sounds too self sufficient. |
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[Ignore Me] #12 | |||
Colonel
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Also, there are always more roles that can be added. More nuanced options that split the difference between other vehicles, or add previously missing roles on the battlefield. Yes. All of them. Theres a ton of AA because there is a ton of air, and AA is the only viable counter to air, a role held by two units(well, three, counting bfrs). All other ground vehicles, and all infantry, have troubles with air units. Deli's could be a halfway decent AA platform, but even with 3 people, it was less effective than a skyguard. Last edited by CutterJohn; 2011-07-21 at 02:26 AM. |
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[Ignore Me] #14 | ||
Staff Sergeant
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Only double the armour strength of a lightning? I don't see how that could be a game wrecker. Pluse I'd assume that skilling up in this would lock out masses of other skills. Meh, I don't see a problem with this as long as it was done right.
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[Ignore Me] #15 | ||
Colonel
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I sort of agree with PsychoXR. I don't think the kind of single-player mechs I'd want to see and the way they'd be balanced would fit with the other vehicles in Planetside, but we'll see.
I mentioned in another thread how you could simply have a mech with the same speed, armour and weapons as a lightning and thus end up with a balanced mech, and what I'd like to see wouldn't deviate from that too much. First of all, it would have auto run and walk modes, but it's auto run would be more like auto drive...running mechs look terrible unless they're gundam sorts of things. While auto-running it couldn't fire and it'd move at ATV/buggy speed, but while walking it'd be slower than a lightning. It'd probably have more armour than a lightning too, but definitely less than an MBT. Skill-tree wise it sounds like vehicles in general will be able to choose between different roles, so I imagine you'd be able to choose between AI, AV, AA, pure transportation and other options (no mix'n'match), but due to it's height vulnerability and speed while walking, it'd probably be suited to a fair range. Too vulnerable up close, but too inaccurate to act like artillery. |
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