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[Ignore Me] #1 | ||
Sergeant
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My biggest hope for Planetside 2 is that they finally fix some of the most fexing problems for cloakers. One of the main problems being that people can tweak their vid cards to the point where they can see cloakers without Darklight. I know some people defend it as just using your system properly but it completely kills a whole playstyle thats only protection is its stealth.
The other thing I would like to see removed is that cloakers show when a commander uses Reveal Enemies. There is already enough trouble out there to look out for as a cloaker without having something you can't even prevent hanging over your head. I know theres no confirmation of that ability in PS2 yet but I'm hoping its addressed if it is. Otherwise cloaker mechanics are just find as long as you understand their limits. |
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[Ignore Me] #2 | ||
Captain
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I'm not sure I agree with removal of reveal enemy. If you keep moving you shouldn't have an issue. What I would like to see is friendly fire damage reduced for cloakers. I die more to my NC "comrades" than I do to the enemies.
Sent from my SCH-I500 using Tapatalk
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[Ignore Me] #3 | |||
First Lieutenant
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Just my opinion though. ![]() |
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[Ignore Me] #6 | |||
Sergeant
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[Ignore Me] #8 | |||
Major
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What are you doing that gets you killed by friendlies so much? If you are in the front of a base push or tower push as a cloaker you deserve to die to friendly fire. |
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[Ignore Me] #10 | ||
Captain
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I generally try to stay away the zerg. I never try to push in as a cloaker. People will see a shimmer and shoot before they see if a name is green or red. I could be on a hill or on the walls of a base doing recon and get hit by greenies who don't check their radar to see if someone is a green dot or not. I mean I understand that it is hard to avoid sometimes, but I hope the devs can figure something out.
Sent from my SCH-I500 using Tapatalk
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[Ignore Me] #11 | ||
Sergeant
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I really hope they do fix some issues. I really love cloaking and I would love to see them get some love for a change. I'm extremely excited just to see the goodies in the skill tree for them. Though there are some key roles a cloaker can play on tower and base pushes. Just harder to do well with it
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[Ignore Me] #12 | ||
Contributor PlanetSide 2
Game Designer |
Cloakers like everyone else in the game need to learn to avoid large moving objects and putting themselves in positions where they are likely to take friendly fire. As an above poster noted dealing with friendly fire is a skill everyone needs to learn, including cloakers.
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[Ignore Me] #13 | ||
Captain
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I agree, but there are times when friendlies will shoot at you even when there are no enemies around just because they can easily TK someone without armor. Hopefully there will be a form of deterrent in planetside 2 for that.
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[Ignore Me] #14 | ||
Corporal
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Can't wait to see if there are outfits that can specialize in cloaking. One of the best times i had was being in a squad full of cloakers. The "wtf" look when a guy turns on his DL and sees 10 cloakers in front of him is pretty damn great.
I don't think reveal enemies is of concern to cloakers, unless you are out picking berries in the forest you don't have much to worry about, just stay moving. If anything, a notification when you have been revealed would be more than sufficient. As for friendly fire, perhaps they should make it so friendlies can see you and only enemies cant?
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RideInMyWhip of the TR Originally from Emerald Major General in KDL |
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[Ignore Me] #15 | ||
Contributor PlanetSide 2
Game Designer |
Matt mentioned the grief system would be back but they're revising it. So the changes to it could be meant to stop that sort of behavior.
There was a larger problem where certain weapons could kill with only 10 grief points while others racked up a lot more. I expect them to normalize that a bit and discourage the behavior you describe. |
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