Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Where will you be when......SPAMMERS ATTACK!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Would you like a single person mech in the game? (Please read the thread before posti | |||
I don't like single person bipedal mechs and don't want them in the game | 153 | 75.37% | |
I want single person mechs, but don't like this implementation. (Explain below) | 11 | 5.42% | |
I support this implementation | 28 | 13.79% | |
Other Reason (Explain below) | 11 | 5.42% | |
Voters: 203. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2011-07-21, 04:32 PM | [Ignore Me] #47 | |||
Major
|
__________________
|
|||
|
2011-07-21, 04:34 PM | [Ignore Me] #48 | ||
Brigadier General
|
Bigger than a Max, but smaller than a BFR = too niche.
It's like if I were to ask for an aircraft that had a little more firepower than the Mosq to be able to attack ground targets, but still not be as big or heavy hitting as the Reaver, it would be the same thing. It's too much of a niche item to see in the game. |
||
|
2011-07-21, 04:45 PM | [Ignore Me] #51 | ||
Staff Sergeant
|
The question that needs to be asked is: Why do we need a mech? What does a mech do that a tank can't?
And "Because it's cool" isn't an answer.
__________________
Last edited by PsychoXR-20; 2011-07-21 at 10:43 PM. |
||
|
2011-07-21, 04:51 PM | [Ignore Me] #53 | ||
Not into the Mech idea after seeing the BFR fiasco.
I think there is merit close to the Mech idea. How about an ULTRA-Max ? It should be a VERY difficult cert-tree to attain. It should be close to tank, but also yield high XP/BEP to those who kill it. New things aren't bad. The players in this game will always find a weakspot on anything this game has at inception, or chooses to add later. NC ULTRA MAX: Increase/improve everything it does now 20% (incl ammo) TR ULTRA MAX: Allow to rotate 45 degrees more when in lock-down + 20% ROF + 25% ammo. VS ULTRA MAX: Agility up 10% + 5% ROF + 25% ammo + 10% more damage ....whatever....details get tweeked in Beta. Last edited by Chaff; 2011-07-21 at 05:03 PM. |
|||
|
2011-07-21, 05:46 PM | [Ignore Me] #57 | ||||||
Contributor PlanetSide 2
Game Designer |
So you want a Reaver-MAX. By definition...role overlap. If you want a small mech, that's called a MAX. If you want a bigger mech, that's called a BFR. And the vehicle you describe is in every way inferior to a Reaver and the Reaver does its role better. The vehicle you describe will either be completely worthless or it will be good enough to replace reavers, tanks, and/or MAX outdoors. Again, why the hell do we need this thing? The only role you've provided is a tight niche that the reaver already excels at. |
||||||
|
2011-07-21, 06:13 PM | [Ignore Me] #58 | ||||
Colonel
|
2. I fear you have not spent enough time off road in a wheeled or tracked vehicle, nor on a horse. The ride on rough ground will definitely be smoother on the horse at a canter or gallop since they adjust their legs to the terrain rather than bouncing over it, and the turrets will be stabilized for both anyway. 3. Not all vehicles serve this role, or need to. 4. Faster over certain types of terrain and not as maneuverable. A mech would not be heavily armored. Foot loading would be too high. They could never be walking tanks, and would fail at the job. Their purpose would be highly mobile scouts/fire support in rough terrain, like mountainous areas and thick forests. They could step over obstacles that would be insurmountable, possibly even climb somewhat with the right foot and leg design. They are tall, sure, but they can turn, sidestep, etc, to fit through tight areas, and are much narrower than tanks/apcs/trucks. Anything you can do or anyplace you can go on legs a mech could pretty much follow, so long as whatever it was supported its weight. Mechs would suck as badly on flat desert as tanks do in the mountains. Last edited by CutterJohn; 2011-07-21 at 06:15 PM. |
||||
|
2011-07-21, 06:24 PM | [Ignore Me] #59 | ||
Contributor First Sergeant
|
This is exactly how I originally envisioned bfrs. Sadly, the planetside community will never support them, because they're completely thick-skulled at this point from SOE's lack of, well, doing... anything. BFRs could work, but it's priot implementation has ruined the original idea and prevented any further ideas from being pursued. Honestly i'd analogize with communism but I don't wanna be flamed... but here's one.
When Obama was running for president, black comedians were going all out basically saying "Don't f*** this up or we ain't gettin another chance for 100 years" The BFR concept is a great idea (not original, but great), that was very poorly executed. Nobody will give it a chance, and every time a new player in Planetside 2 says "Man this is great but mechs would be even better" (and i know they will) all the vets will immediately start harassing the newbie to refute his statement and never mention it again |
||
|
2011-07-21, 08:23 PM | [Ignore Me] #60 | |||
Contributor PlanetSide 2
Game Designer |
The word "Obama" has no place here; keep your politics to the politics forum.
And yes, BFRs could have "worked", as in, we could have tolerated their existence. But that doesn't change the fact that their existence was meaningless. They served no purpose other than ruining the game. Someone thought it would be cool to have mechs. And if you ask people "Hey, are mechs cool!?!?" Many people would say yes. Because mechs are, in fact, cool. Are they good for gameplay? No. Should we add them because they're cool? Hell no! Should we add a different implementation after we already got burned by it and ruined Planetside 1? Jesus fuck no! |
|||
|
|
Bookmarks |
Tags |
mech |
|
|