2011-07-21, 04:46 PM
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[Ignore Me]
#11
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Contributor
PlanetSide 2 Game Designer
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Re: New single person mechs designed from scratch for PS2
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Originally Posted by Sirisian
What idea close to BFRs? Do you mean the few posts where people asked for multi-person BFRs?
This thread is strictly about a single person mech and how it could be implemented fairly. Again you're probably thinking of BFRs too much to have an open-mind about the issue. (I don't blame you. It seems that's the general consensus on this board about a lot of topics).
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BFRs were also single-man vehicles. Or did you forget that? They were also highly mobile with flight variants that made them even more ridiculous.
Maneuverable land vehicle for the new terrains. Higby said there was terrain where tanks would rock at with open territory and other places where only planes could venture. I'm picturing a place like a forest environment where infantry is running around. Maneuvering a tank might be a PITA whereas a mech could walk around trees. (This could also be used for complicated terrain that bumpy).
I'm also imagining it as a hit and run vehicle similar in skill level to the Reaver. Nice medium range vehicle. It could strafe behind rocks and trees for cover. Doing that in a tank (a realistic tank like we'll have in the new game) is much harder.
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Role overlap. Why would you use this mech over a Reaver? For rugged terrain the reaver is the preferred supriority vehicle, being the rough equivalent to a helicopter gunship in Afghanistan. The reaver is also faster and more maneuverable.
This idea isn't to make a walking tank... not sure where you got that. It's not designed to replace a tank at all. Ideally a tank would fairly easily kill one of these.
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Because in every other context mechs are functional tank replacements. I was describing the only meaningful role they can possibly provide to Planetside.
1) The height I said would be only twice as tall as a person making them less of an easy target.
3) Not what these mechs are designed for. Their suppressive fire to be used in finding and attacking enemies in hard to maneuver places.
4) Depends on the terrain. Remember the physics are being changed for tanks so they have momentum. Imagine driving a tank into a forest. It might not be as easy as it once was. It would however be a mech's advantage to move and hide behind rocks and trees and fire a barrage of missiles once in a while.
That's why I suggested making them only twice as tall as a player. That's significantly smaller than a BFR in the game.
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You're basically describing one of the large MAX suits they had in the movie Avatar. Which is just a MAX...only a little bigger.
So you want a Reaver-MAX. By definition...role overlap. If you want a small mech, that's called a MAX. If you want a bigger mech, that's called a BFR.
And the vehicle you describe is in every way inferior to a Reaver and the Reaver does its role better.
The vehicle you describe will either be completely worthless or it will be good enough to replace reavers, tanks, and/or MAX outdoors.
Again, why the hell do we need this thing? The only role you've provided is a tight niche that the reaver already excels at.
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