How much emphases should empire theme have?(e.g TR=Rapidfire,NC=Power,VS=tech) - PlanetSide Universe
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View Poll Results: Your opinion on Empire Themes
Take them off,I want empires to have mixes in attributes 5 12.20%
Keep them exactly the same but don't make a huge deal like in PS1(marketing) 9 21.95%
Keep them exactly the same 14 34.15%
Keep them but the difference should be slight 10 24.39%
Every Empire should have the same weapons 3 7.32%
Voters: 41. You may not vote on this poll

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This is the last VIP post in this thread.   Old 2011-07-24, 02:54 PM   [Ignore Me] #1
Malorn
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Re: How much emphases should empire theme have?(e.g TR=Rapidfire,NC=Power,VS=tech)


Originally Posted by Redshift View Post
well it was part and parcel tbh, it had an ammo issue because it had a high RoF, it had CoF issues because of the high RoF, it sucked compared to the gauss because of the high RoF
The gauss also had worse COF bloom than the cycler. The higher rate of fire on the cycler was compensated with slower COF bloom, meaning if you shot it in bursts with light taps you got really good results. The Gauss required you to treat it as a semi-auto battle rifle and tap each shot, but if you took a good gauss user and gave them a cycler it was quite disgusting.

Some of the best MA gauss users I knew tore shit up with a gauss. But if they looted a cycler..they became gods. In PS1 the key was tapping. With the cycler you could tap and get off two shots for every 1 without significantly reducing the bloom. So dps went way up to someone who knew how to use it properly.
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