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2011-07-24, 09:17 AM | [Ignore Me] #16 | |||
Second Lieutenant
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-HC13 |
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2011-07-24, 09:36 AM | [Ignore Me] #17 | ||
Master Sergeant
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No I get that it's the next step, but like I said it's not that make or break for me and if it hurts the actual game to have it in, I'd rather leave it out. If they can get it in no problem then go for it.
I just worry it's going to look a little goofy when a Gal pops and you see a squad of corpses flying through the sky with their arms rapidly flailing about. Not that it wouldn't be kind of funny to watch, I just don't know if it might be too goofy. |
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2011-07-24, 12:33 PM | [Ignore Me] #18 | ||
Master Sergeant
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Clientside ragdolls.
I'm betting the position of the body would be marked, though the orientation/flailing physics part would be purely clientside. I have no expertise, but that seems reasonable.
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really, sigbot? |
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2011-07-24, 05:24 PM | [Ignore Me] #21 | |||
PlanetSide 2
Sr. Art Director |
http://www.nvidia.com/object/physx_new.html |
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2011-07-24, 05:29 PM | [Ignore Me] #22 | |||
First Lieutenant
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2011-07-24, 05:31 PM | [Ignore Me] #23 | |||
Brigadier General
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Yes, there is Ragdoll, It has been said before. :>
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2011-07-24, 05:47 PM | [Ignore Me] #25 | |||
Contributor PlanetSide 2
Game Designer |
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2011-07-24, 05:50 PM | [Ignore Me] #26 | |||
Lieutenant General
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2011-07-24, 05:51 PM | [Ignore Me] #27 | ||
Major
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You can't marry a physics engine. Thats like having a girlfriend for only her breasts... You need those sexy graphics, all that audio decompresion on the fly. That tight event system. Serious memory managment (so you don't forget). Not to mention a full scripting engine so you can do crazy stuff together spontanously. Last edited by Aractain; 2011-07-24 at 05:55 PM. |
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2011-07-24, 09:33 PM | [Ignore Me] #29 | |||
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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