Originally Posted by NewSith
Or, you can make it so that firing upon enemy causes grief to go down. Slower than you got them, but faster then you lose them in idle. Like some sort of buff to griefpoints loss.
|
This is almost exactly what i was thinking of... If you have been doing say at least 300% more healing to friendlys or damage to enemys than to friendlys in the previous 100s or so, then grief gained from friendly damage should be minimal.
This may not cause tank drivers to hit the brakes to avoid friendly softies who insist on crossing the road while listening to their ipod during the heat of a battle, but it will def punish drivers who don't avoid softies in safe areas with no enemies around.
Think this would also work well for tower plasma spamming as well. As long as more of your nades are getting past the friendlys and into the enemies, then you shouldn't be accruing grief so fast.
Rezzing or healing the same person you grief might lower it quicker too?