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PSU: i have a KNIFE !?!?!?!?!?
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2011-07-24, 10:36 PM | [Ignore Me] #16 | |||
Lieutenant General
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2011-07-24, 10:40 PM | [Ignore Me] #17 | ||
Colonel
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So just straight upping the damage by several hundred % while touching nothing else wouldn't work? Never would have figured that..
Theres a lot of places PS can improve ttks without bringing the bottom end lower. Yeah. HA had a 1s ish ttk at point blank range. And MA had a 20s ttk at 100 yards. One of these things can be greatly improved on without affecting the other. Last edited by CutterJohn; 2011-07-24 at 10:42 PM. |
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2011-07-24, 10:43 PM | [Ignore Me] #18 | ||
First Lieutenant
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Decreasing TTK's below a certain level devalues skill and values connection and latency. From experience of CoD Hardcore matches dying in 1 shot to nearly every gun means that camping is the only way and latency is king.
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2011-07-25, 01:17 AM | [Ignore Me] #20 | ||
Contributor PlanetSide 2
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This is a silly thread, implying PS2 won't be hardcore, therefore we need a hardcore mode. Apart from that being utterly ridiculous, it splits the community and it splits the dev resources. Lame and unnecessary. This is bad. PS should be the vision of what the devs want it to be and that is it. If you want more hardcore too bad.
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2011-07-25, 01:40 AM | [Ignore Me] #21 | ||
Captain
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a lot of these guys never played when the servers were busy and the fights were hardcore and all over the place.
they are going to be in for a huge shock when some of the old outfits return in full force but with all the inter-outfit bullshit already worked out unlike it was in PS where it took some time to find the right ppl that could work together and a lot of outfits never made it past the first month due to these sorts of problems. this time around outfits will be pulling vehs and going after the enemy immediately at release and not have that large learning curve in the way I can't wait to see the reaction |
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2011-07-25, 01:01 PM | [Ignore Me] #22 | ||
Second Lieutenant
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Negative, for two reasons:
1) It's hard enough to balance and add content to one game, and you'd essentially be developing two at once. 2) The community would eventually shift more to "New" or "Classic," destroying the opposite mode in the process. -HC13 |
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2011-07-25, 01:20 PM | [Ignore Me] #23 | |||
Colonel
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So.. the community as a whole decides which they prefer, and thats supposed to strike one as a bad thing? That would be awesome. |
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2011-07-25, 01:31 PM | [Ignore Me] #24 | |||
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2011-07-25, 02:40 PM | [Ignore Me] #27 | ||
Major
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I remember when Runescape did this, the people who wanted to continue playing Runescape Classic got left in the dust. Anything that would split population is a terrible idea. The only thing I can understand splitting population up is where the server is located US West/East Europe etc.
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2011-07-25, 03:14 PM | [Ignore Me] #30 | ||
Malvision
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I hope the combat model is vastly different to the current game. The dev's have already said it will be more fast paced and you'll be able to spawn on your squad outdoors. If it's not easier to kill vehicles and players this time around it would likely unbalance the game. So I favor a more hardcore type gameplay.
I'm not against the idea of having two server types. It would be a solution if there is a demand for the classic PS combat model. I just don't see the classic mode as what the majority of players would want these days. But like others have said splitting the population (unless we are talking 100K+ players) is not the best course of action. |
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