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Old 2011-07-26, 04:33 PM   [Ignore Me] #16
PsychoXR-20
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Re: Two Questions of "Day and Night"


Originally Posted by BorisBlade View Post
Honestly you can do night without having it be so dark you need night vision to function. If all you are doin is turnin on night vision every time it goes dark then night time is a failure. You are just changin your day to crappy enhanced vision be it green or whatever.
You can do that if you make night vision an implant, or some sort of weapon sight. This makes night vision a drawback as it prevent you from taking something else. Do you take nightvision over darklight, allowing you to see enemy soldier easier, but making cloakers impossible to see? Do you take a nightvision scope over a red dot sight, forcing you to always have a 4/8/12/whatever zoom?

Nightvision doesn't have to be something that is default to every soldier, that they can turn on at the flick of a button with no downsides.
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Old 2011-07-26, 04:47 PM   [Ignore Me] #17
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Re: Two Questions of "Day and Night"


NIGHT-VISION as an Implant sounds good. I like both Boris' & Psychos input.

Night vision should NOT be required, but it could be another Implant PS2 would do well to add in. If a Gen is blown at night, would it not be pitch-black indoors ? I think yes.....it SHOULD be.

In this instance - such a thing as Night Vision Implant could be nice. Also (at night), when rainy or cloudy, in a rock cropping, dense forest or other cover, on the "shady" side of a canyon (on a Moon Lit night),.....

Last edited by Chaff; 2011-07-26 at 04:50 PM.
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Old 2011-07-26, 05:37 PM   [Ignore Me] #18
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Re: Two Questions of "Day and Night"


LOL I've just remembered...




It actually IS on topic =P
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Old 2011-07-27, 03:38 AM   [Ignore Me] #19
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Re: Two Questions of "Day and Night"


I never understood the appeal of a night-time you can see in. That's not night, that's dusk...An atmosphere alteration as opposed to a game-play alteration.

I know there'll be people who'll hate proper nights, but it's been said that nights would also need to be long enough for it to be worth planning for, hence if there were also sufficiently long sunsets/dusks, it'd give people an hour or two to prepare to join the battle on another continent, or even try and wrap up the fight before things go dark.
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Old 2011-07-27, 02:54 PM   [Ignore Me] #20
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Re: Two Questions of "Day and Night"


.
UNTIL I see and experience it for myself, I can't say I won't or couldn't learn to like fighting in very dark conditions. If 75%-95% of the world zerg tends to avoid DARK night conditions, then we can expect the BIG battles to happen on continents that have the majority of daylight hours ahead of them.

DARK nightime fighting might become like cave fighting.....for the few dedicated lovers of a different environment.

I don't know enough about the myriad of challenges it will offer the player. Nor do I know what SOE may add in the ammo, weapon, or cert trees to help make NIGHT battles an entirely new and perhaps as equally an addicting part of PS2 as the huge battles PS1 sometimes gave us.
.

Last edited by Chaff; 2011-07-27 at 02:56 PM.
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Old 2011-07-27, 04:52 PM   [Ignore Me] #21
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Re: Two Questions of "Day and Night"


Originally Posted by Chaff View Post
If a Gen is blown at night, would it not be pitch-black indoors ? I think yes.....it SHOULD be.
Good luck getting the facility to pass inspection with no emergency lighting. :P


Originally Posted by Vancha View Post
Time for me to link my usual picture for these threads...


http://www.oblivionmodwiki.com/images/3/38/80nights.jpg
It is impossible to see anything in that picture. The only thing that would do is necessitate a night vision mechanic, which then does nothing but turn the game into a crappy green color.

Or everyone would pump gamma and contrast.

I could agree with this:


Especially if you could get flares for grenade launchers(and perhaps engineers could set up flare launchers)
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Old 2011-07-27, 05:05 PM   [Ignore Me] #22
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Re: Two Questions of "Day and Night"


.
CutterJohn:
"Good luck getting the facility to pass inspection with no emergency lighting"




I was wondering if anyone would bust me on that....maybe the emergency backup lighting would be only 25% of normal. Or,.....nevermind....
.

Last edited by Chaff; 2011-07-27 at 05:08 PM.
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Old 2011-07-27, 06:56 PM   [Ignore Me] #23
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Re: Two Questions of "Day and Night"


Not the first thread about day and night, let me just link you another one.

http://www.planetside-universe.com/f...ad.php?t=36470

But dont get that one out of its grave. just get some more ideas, or whatever, i dont care, just do something cool.
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Click here to go to the next VIP post in this thread.   Old 2011-07-27, 10:21 PM   [Ignore Me] #24
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Re: Two Questions of "Day and Night"


I was just looking at some kickass day/night cycle work this morning, in fact. It was pretty dark at night and the purple and yellow tracers sporadically illuminating the world was pretty slick.
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Old 2011-07-27, 10:25 PM   [Ignore Me] #25
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Old 2011-07-27, 10:59 PM   [Ignore Me] #26
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Re: Two Questions of "Day and Night"


Originally Posted by Higby View Post
I was just looking at some kickass day/night cycle work this morning, in fact. It was pretty dark at night and the purple and yellow tracers sporadically illuminating the world was pretty slick.
I need new info! New Screens! Dates!


Please....
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Old 2011-07-27, 11:54 PM   [Ignore Me] #27
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Re: Two Questions of "Day and Night"


Originally Posted by Higby View Post
I was just looking at some kickass day/night cycle work this morning, in fact. It was pretty dark at night and the purple and yellow tracers sporadically illuminating the world was pretty slick.
Screenshots or it didn't happen!

(hint hint wink wink nudge nudge)
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Old 2011-07-27, 11:55 PM   [Ignore Me] #28
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Re: Two Questions of "Day and Night"


Originally Posted by Higby View Post
I was just looking at some kickass day/night cycle work this morning, in fact. It was pretty dark at night and the purple and yellow tracers sporadically illuminating the world was pretty slick.
BONER! WOOOOOOOOOOOOOOT
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Old 2011-07-27, 11:57 PM   [Ignore Me] #29
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Re: Two Questions of "Day and Night"


Night vision goggles, here we come.
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Old 2011-07-28, 12:50 AM   [Ignore Me] #30
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Re: Two Questions of "Day and Night"


Originally Posted by Higby View Post
I was just looking at some kickass day/night cycle work this morning, in fact. It was pretty dark at night and the purple and yellow tracers sporadically illuminating the world was pretty slick.
So cool. Can't wait to dance with the devil in the pale moon light.
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Last edited by Raymac; 2011-07-28 at 03:17 PM.
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