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2011-07-26, 04:33 PM | [Ignore Me] #16 | |||
Staff Sergeant
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Nightvision doesn't have to be something that is default to every soldier, that they can turn on at the flick of a button with no downsides.
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2011-07-26, 04:47 PM | [Ignore Me] #17 | ||
NIGHT-VISION as an Implant sounds good. I like both Boris' & Psychos input.
Night vision should NOT be required, but it could be another Implant PS2 would do well to add in. If a Gen is blown at night, would it not be pitch-black indoors ? I think yes.....it SHOULD be. In this instance - such a thing as Night Vision Implant could be nice. Also (at night), when rainy or cloudy, in a rock cropping, dense forest or other cover, on the "shady" side of a canyon (on a Moon Lit night),..... Last edited by Chaff; 2011-07-26 at 04:50 PM. |
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2011-07-27, 03:38 AM | [Ignore Me] #19 | ||
Colonel
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I never understood the appeal of a night-time you can see in. That's not night, that's dusk...An atmosphere alteration as opposed to a game-play alteration.
I know there'll be people who'll hate proper nights, but it's been said that nights would also need to be long enough for it to be worth planning for, hence if there were also sufficiently long sunsets/dusks, it'd give people an hour or two to prepare to join the battle on another continent, or even try and wrap up the fight before things go dark. |
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2011-07-27, 02:54 PM | [Ignore Me] #20 | ||
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UNTIL I see and experience it for myself, I can't say I won't or couldn't learn to like fighting in very dark conditions. If 75%-95% of the world zerg tends to avoid DARK night conditions, then we can expect the BIG battles to happen on continents that have the majority of daylight hours ahead of them. DARK nightime fighting might become like cave fighting.....for the few dedicated lovers of a different environment. I don't know enough about the myriad of challenges it will offer the player. Nor do I know what SOE may add in the ammo, weapon, or cert trees to help make NIGHT battles an entirely new and perhaps as equally an addicting part of PS2 as the huge battles PS1 sometimes gave us. . Last edited by Chaff; 2011-07-27 at 02:56 PM. |
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2011-07-27, 04:52 PM | [Ignore Me] #21 | ||||
Colonel
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Or everyone would pump gamma and contrast. I could agree with this: Especially if you could get flares for grenade launchers(and perhaps engineers could set up flare launchers) |
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2011-07-27, 05:05 PM | [Ignore Me] #22 | ||
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CutterJohn: "Good luck getting the facility to pass inspection with no emergency lighting" I was wondering if anyone would bust me on that....maybe the emergency backup lighting would be only 25% of normal. Or,.....nevermind.... . Last edited by Chaff; 2011-07-27 at 05:08 PM. |
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2011-07-27, 06:56 PM | [Ignore Me] #23 | ||
Brigadier General
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Not the first thread about day and night, let me just link you another one.
http://www.planetside-universe.com/f...ad.php?t=36470 But dont get that one out of its grave. just get some more ideas, or whatever, i dont care, just do something cool. |
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2011-07-27, 10:21 PM | [Ignore Me] #24 | ||
Contributor PlanetSide 2
Creative Director |
I was just looking at some kickass day/night cycle work this morning, in fact. It was pretty dark at night and the purple and yellow tracers sporadically illuminating the world was pretty slick.
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2011-07-27, 10:25 PM | [Ignore Me] #25 | ||
Sexy Beast
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Awesome
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Dragonwolves - Recruting Officer If God brings you to it, He will bring you through it. |
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2011-07-27, 11:54 PM | [Ignore Me] #27 | |||
Staff Sergeant
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(hint hint wink wink nudge nudge)
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