2011-08-01, 12:48 PM
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[Ignore Me]
#11
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Contributor
PlanetSide 2 Game Designer
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Re: The Issue of the 10%-20% Power Differentiation
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Originally Posted by Higby
The growth afforded by the PS2 cert system to an mmorpg character growth curve isn't even comparable.
Using some back of the napkin math on a hugely simplified example. A first session player would pick up a gun that did 10 damage per shot and start blasting at a guy with full health, assuming he hit every shot and didn't get any headshots (he's a noob, afterall!), it would take 10 shots to kill his enemy:
Shot # damage done health remaining
1 10 90
2 20 80
3 30 70
4 40 60
5 50 50
6 60 40
7 70 30
8 80 20
9 90 10
10 100 0
Imagine we were talking about a straight 10% damage increase, what does this look like?
Shot # damage done life remaining
1 11 89
2 22 78
3 33 67
4 44 56
5 55 45
6 66 34
7 77 23
8 88 12
9 99 1
10 110 -10
Would you look at that... still takes 10 shots to kill.
What about 20%, surely that is an insane TTK decrease...
Shot # damage done life remaining
1 12 88
2 24 76
3 36 64
4 48 52
5 60 40
6 72 28
7 84 16
8 96 4
9 108 -8
1 less shot to kill, not exactly curb-stomping and face-blasting noobs off the map. And, this is already an out of bounds scenario because we're not going to have a 20% increase on damage to begin with.
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If it doesn't make a significant difference, why are you doing it at all?
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