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View Poll Results: What do you think of Power Advancement for Charaters, Weapons, and Vehicles in PS2? | |||
Power advancement is not necessary in PlanetSide 2 | 49 | 39.52% | |
Power advancement is necessary in PlanetSide 2 | 53 | 42.74% | |
Indifferent | 22 | 17.74% | |
Voters: 124. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2011-08-04, 09:09 AM | [Ignore Me] #196 | |||
Contributor PlanetSide 2
Game Designer |
Such things can be easily shortcut without removing the character selection screen. They also did shortcut it in PS so you didn't always need to see it. That said I like the idea of a single character. If they do any sort of server merges however they will end up with multiples. |
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2011-08-04, 03:22 PM | [Ignore Me] #198 | |||
I has to MEAN someting - for it to MEAN something. |
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2011-08-04, 05:05 PM | [Ignore Me] #199 | ||
Sergeant Major
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Planetside would only be the counter-example if it weren't on life support.
Yeah, I'm speaking as though for the silent majority, just like you are, on wanting what I personally want in game. You caught me being a hypocrit. Congrats. What you've seemed to miss is that they're not speaking like they're planning to add "hundreds maybe thousands" of skills to game, but that they are adding a number of skills that could number that high. They're further along than what the teaser would lead us to believe. We're looking at beta's soon even. A little late to be telling them to scrap the whole skill system. The game will not survive on just shooting people and taking land. Accept that PS2 is NOT PS1. Personal measurable progression is the driving force behind gaming anymore, even if it shouldn't be. Territory comes and goes, but my MA skill rank being 4 is forever until I decide to untrain it. |
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2011-08-04, 05:11 PM | [Ignore Me] #200 | |||
My monkey ("BINGO") will know who the EVIL empires are - afterall - it's going to be a TRAINED monkey - maybe I have to spend 3 or 4 hours in VR with my simian sidekick - letting it kill bad guys until it "gets it" ...... then it can be my backup gunner. Last edited by Chaff; 2011-08-04 at 05:16 PM. |
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2011-08-04, 07:08 PM | [Ignore Me] #201 | ||||
Contributor PlanetSide 2
Game Designer |
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2011-08-04, 11:10 PM | [Ignore Me] #204 | |||
Contributor Major
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I don't have a problem with that, especially if they offer mobile apps that allow you to interface with this. If "staying competitive" means I need to take 2 minutes out of my day while I'm waiting in line at the cafeteria to pull out my phone and think about the game, more power to 'em. I'd also support, for the record, extending the amount of time you can queue up skills to train, too. I think anything up to 120 hours (5 days) would be more than adequate to promote the intent of requiring periodic monitoring (keeping the game fresh in your mind, enticing you to play it and getting you excited about it) without becoming too much of a chore or busy-work. |
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2011-08-05, 12:12 AM | [Ignore Me] #206 | ||
Colonel
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That's kind of vague. 20% better at what? Aiming? 20% more armor? It would be more important to say stuff like "I'm 20% better at air to air combat" in which case I'd be like "that makes you better than others at killing my liberator. Okay". I'd respond "my liberator is 20% better than normal liberators at killing tanks"
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2011-08-05, 01:02 AM | [Ignore Me] #207 | |||
Brigadier General
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And on top of that, I think it's something that PS1 was lacking. If I've been playing for 6 months, I want to earn the right to be able to reload a little faster. Will something like that destroy the competition? Of course not. Of all the complaints about COD, you don't hear people bitching about "Oh you unlocked extended mags, that's no fair, I quit" Now, if they do something stupid and give your bullets twice as much damage, yeah, that obviously would create a huge rift between new and veteran players, but thats not happening now, or 10 years from now. Progression in mmo's is not new. Power progression in an fps is not new. You always have to keep in mind Planetside 2 is a shooter, not an rpg. |
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2011-08-05, 01:08 AM | [Ignore Me] #208 | ||
Contributor PlanetSide 2
Game Designer |
Power progression that requires choices, as in you must choose which among a set of bonuses is active, is not bad and can work just fine.
Power progression that is always-on and based on time is just dumb and pointless. |
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2011-08-05, 01:16 AM | [Ignore Me] #210 | |||
Brigadier General
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From what I've heard, it doesn't sound like they are going to give us a million skill points in the first couple weeks so we can max out everything. We are going to have to make decisions on where to put our limited skill points in a vast skill system. You want to be a jack of all trades? Well you can spread the skill points around, but you can't go very deep. If you want to specialize in something, you can go deep, but be gimped in other aspects of the game. Even though the skills are always on, you still have to make choices. Last edited by Raymac; 2011-08-05 at 01:17 AM. |
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